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About Regenshire

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    Knight Bailli of the Obsidian Order


  • Pillars of Eternity Backer Badge
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  • Deadfire Fig Backer
  1. Has anyone received their physical Pillars of Eternity Game Discs yet? What all is included on the disks? Do they have a separate install key to the digital copies that we have already received? For collection reason's I would rather not open my copy, but I would like to know what is included in it. Thanks
  2. I just received an email notification that my physical rewards is being shipped and to expect it on the 30th or 31st. The issue is, they are shipping to my old address, not the address that I currently have registered in the backer portal. Who is the best contact to get this resolved? I assume my shipment is still at the warehouse, but I don’t know how to get this corrected. I submitted a ticket with Paradox but their system says they are backed up and are trying to reply within 72 hours. To have this go to the wrong address even though I had updated the address information when I m
  3. I have had private discussions with some developers that worked on a project that Paradox was the publisher on. On that project at least, Paradox began real bug testing at the release candidate stage. That project sadly was cancelled around that time apparently due to the poor state of the candidates (bugs, design, ect), as well I believe due to issues between management of the two companies. The important part to this discussion is that most likely Paradox isn't very involved in testing at this stage.
  4. Also, I like the suggestion of a slider or some sort for combat speed, something like Paradox uses for their EU style games where you have 5 speed settings controlled by + or - (please remove them from the current hotkeys, very easy to accidently change speed when you are trying to scroll your screen with WASD). Speed suggestions: Slower (25%) - Slow (50%) - Normal (75%) - Fast (100%) - Faster (125%), with the percent being the current speed in the beta.
  5. I haven't played through a ton of content yet, but I wanted to weigh in on the combat system. Initial Observations · Damage o There is a lot of fractional damage being done, with 0.1 to 0.9 being very common amounts of damage displayed in the log for this encounter. o Damage amounts vary greatly between combat pairings (Attacker vs Defender) § BB Fighter attacking Medreth was doing 25ish damage on each hit § BB Rogue attacking Boar Companion was doing between 0.5 to 0.9 per hit o The damage values displayed in the log do not always add up. § Example: Acc: 37 - Def:
  6. Here is how to recreate the issue, as well as a way out of the screen if you are impacted by this issue: 1) Open Inventory Screen (NOT IN A REST AREA) 2) Open Stash 3) Select an item stored in the Stash such as a weapon. You will be unable to equip the item or move it to your slots (expected behavior) 4) With the item still selected (ie, the mouse pointer looks like the item), hit ESC on your keyboard. This will close the Stash window. The item however will still be selected, causing issues. 5) You are now unable to close the inventory window by pressing ESC or by clicking in the X
  7. Not being able to remove it makes the curse actually matter, and in a big way. If you can simply trade it in and out with other equipment without any other affect then it really has no impact on your game other then that you can make it benefit you in small ways where it makes sense. That being said, their are probably other mechanics you could use to make cursed items actually matter. For example, you equips a cursed dagger (its not obvious it is cursed) for X minutes on a character. Every once in a while your character talks about how dark and shiny his dagger is, which is odd because
  8. I would like to see an animalistic/giant like race, physically similar to a bear in stature and silhouette. A large and physically powerful race with limited natural predators and a particular preference for seafood, Aumaua tend to prefer living in peaceful fishing settlements along the coasts and rivers. While nonaggressive, and outwardly calm and peaceful, they are also a very stubborn and willful race who when pressed will aggressively defend their homes. They predominantly a simple people who focus on family and community, with limited ambition. They are known for their common sense.
  9. Which raises the concern of what happens if that period comes to a close and the game needs to be delayed. The Kickstarter crowd almost certainly wants a finished game rather than an early release, but where do they get the funds to finance extra work, if its needed? Assuming that Obsidian is a healthy company financially, they probably have cash reserves and lines of credit they can draw on to pay salaries and operational expenses for at least several months if not a year or more. I doubt the company is surviving hand to mouth.
  10. You would have to account for payroll taxes, benefits, tools, licensing fees, and other operational expenses to get a rough idea. An extreamly rough estimate would be at least $35k per person. With these very rough assumptions, you are looking at being able to support a 20 person team for a year and a half to two years without tapping into other funds. True. Really comes down to the breakdown of the team and the different roles as well. I mean a graphic artist or QA could be down near 50k. That's even if the full team is salaried or wholly dedicated to the one project. Most of the QA g
  11. You would have to account for payroll taxes, benefits, tools, licensing fees, and other operational expenses to get a rough idea. An extreamly rough estimate would be at least $35k per person. With these very rough assumptions, you are looking at being able to support a 20 person team for a year and a half to two years without tapping into other funds.
  12. You're a long way off. Fallout released in 1997 had a budget of 3m. BG2 would be at the very least 5m. Not sure how 1-4 million average budget size is way off of 3 mil or 5 mil for specific titles (3 mil in that range, 5 million reasonably close, and I would like to see where you got that value for BG2 as I can't find it anywhere and I am very curious how much it actually cost to make). Those are just statistics for the average cost of making a video game in the listed year, not specific to genre or platform. What I was primarily showing was how much budgets have skyrocketed in a 1
  13. That $20M+ number is oversimplified and really is not a realistic budget for this category of game. It doesn’t take into account anything other than the overall average on current AAA video games designed for the current tier of Consoles. AAA is the top tier of games from a sales perspective, think Call of Duty, Gears of War, Halo 3, and other huge releases. Almost all titles with this sort of budget are 1st person shooters or 3rd person over the shoulder perspective video games with a lot of cinematic and voice work, and are also released on at least 3 different platforms (xbox 360, PS3, an
  14. My hope is that after this game is released they will realize enough profit to fund their next game internally and be able to self publish, leaving the large publishers completely out of the equation.
  15. I don't want to turn this into what has Shaker done wrong thread, but I think they made a lot of other mistakes other then starting this midstream on P:E, though I think that one is a really big one. Am I the only one who felt like they saw the P:E kickstarter and then decided to their own "Old School" RPG one, but older school? Thats probably not fair, it likely was just councidence, but when they initially released it they didn't give any details on the game itself other then it would be old old old school. And I am not sure that RPGs older then around the Infinity Engine are going to get
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