Fair and 'Guiling Copesmate Death?: Death Mechanics in Project Eternity
			
				Death Systems  
				 214 members have voted
			
		
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						1. Which death systems do you like?- 
									Baldur's Gate style: If the PC dies, game over.90
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									Icewind Dale style: Game ends when your whole party dies. People do not auto-revive.106
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									Star Wars KotOR style: Game ends when your whole party dies. Companions revive post-combat.45
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									Other (post and describe).5
 
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						2. What is your opinion on Companion Death- 
									BG style: Companions can be permanently killed in combat.119
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									IWD style: Companions can never be permanently killed but require some sort of magic to revive.78
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									KotOR style: Companions can never be killed.20
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									Companions can be killed as a story plot102
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									Other (post and describe)2
 
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						3. Do you want companion death to be as a consequence of combat or dialogue choices- 
									Combat, I like the Baldur's Gate style53
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									Dialogue choices, I want companion death to be tied to the choice and consequence of the game62
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									Permanent Death should have a place in P:E in both combat and plot-related consequences119
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									Permanent Death should have a place in P:E but only story/consequence related60
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									There should be no Permanent Death in P:E9
 
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