Mabec Posted October 31, 2013 Posted October 31, 2013 Anything loud and explosive can't be a bad idea... can it? I have a feeling adding a bullet projectile function would mean plenty of new work added already upon what will be there with arrows.
Messier-31 Posted October 31, 2013 Posted October 31, 2013 Anything loud and explosive can't be a bad idea... can it? I have a feeling adding a bullet projectile function would mean plenty of new work added already upon what will be there with arrows. True - also firearms in Eternity, even though primitive, send bullets with faster speeds than any bow ever could. I guess a gunshot will be in a Fallout-ish style. It would be of small avail to talk of magic in the air...
Woldan Posted October 31, 2013 Posted October 31, 2013 True - also firearms in Eternity, even though primitive, send bullets with faster speeds. Yeah, about 8 times faster. Firearms in that period had muzzle velocities of about 450-500 meters a second vs arrow speeds of about ~60 m/s. 1 I gazed at the dead, and for one dark moment I saw a banquet.
Karranthain Posted October 31, 2013 Posted October 31, 2013 Our ranged combatants so far are still dominantly archers. I can only think of a few characters who are using guns. And I bet the majority of the bow-wielding populous laughs in a perplexed manner at anyone running amok with a gun. "You'd rather trust a hand-held explosion to propel a piece of shrapnel into your target from a distance than you would the strength and steadiness of your own arm and bow? HAH!" I imagine a lot of piratey-type fighting (even if the piratey-type fighting I'm referencing is mostly Hollywood stuff and not historically accurate), in which you you'd take advantage of an opening and basically draw your pistol and fire it at point-blank range (or very short range) to make accuracy not such an issue. More of a charged-up punch with a bit of range than something you'd just run about firing at people with, or sniping with from atop a wall/tower/tree. Which, honestly, for video games, is a pretty interesting role for guns. Pistols could, in fact, be mechanically handled like consumables - i.e. you place them in the quick-use slots. Using them would be as simple as clicking on an appropriate icon and then selecting the target. After firing the icon changes and the weapon is now useless. Clicking on the icon again would start the reloading action, which would put the character out of action for a while. It could be also done automatically, when changing locations. At the cost of reduced versatility, you could even consider carrying more than one pistol. 3
Lephys Posted October 31, 2013 Posted October 31, 2013 Pistols could, in fact, be mechanically handled like consumables - i.e. you place them in the quick-use slots. Using them would be as simple as clicking on an appropriate icon and then selecting the target. After firing the icon changes and the weapon is now useless. Clicking on the icon again would start the reloading action, which would put the character out of action for a while. It could be also done automatically, when changing locations. At the cost of reduced versatility, you could even consider carrying more than one pistol. That, sir... is brilliant. Clicking "like" with exceptional vigor sadly produced no added effect. Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u
sarkthas Posted November 1, 2013 Posted November 1, 2013 (edited) Is there a mechanic in which firearms can critically fail and explode? Think I heard of a few incidents where that's happened, due to poor maintenance or construction of the gun, in history. I don't know how common it was though. I don't know, just seemed like a cool thought at the time. Edited November 1, 2013 by sarkthas 1
Tamerlane Posted November 1, 2013 Posted November 1, 2013 Is there a mechanic in which bow strings can critically fail due to humidity? 1
Messier-31 Posted November 1, 2013 Posted November 1, 2013 Is there a mechanic in which bow strings can critically fail due to humidity? Maybe you can critically cut yourself in the fingers It would be of small avail to talk of magic in the air...
Woldan Posted November 2, 2013 Posted November 2, 2013 There is a reason why bowstrings need to be waxed. I gazed at the dead, and for one dark moment I saw a banquet.
Lephys Posted November 2, 2013 Posted November 2, 2013 If only there were Bards... Then, I'd have their instrument strings critically fail in the same manner. Suddenly, that song isn't inspiring quite as much courage as it previously was. 1 Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u
Karranthain Posted November 2, 2013 Posted November 2, 2013 If only there were Bards... Then, I'd have their instrument strings critically fail in the same manner. Suddenly, that song isn't inspiring quite as much courage as it previously was. Or it could be a musical statement! You never know with these shifty fellas... 1
Rabain Posted November 2, 2013 Posted November 2, 2013 I don't know why I'm okay with Vorpal Sword +5 but not with MiniGun of Flaming Death +5. I know the intention is not to escalate firearms in this manner but it is something I think about when I consider expansions, sequels etc.
Diagoras Posted November 6, 2013 Posted November 6, 2013 I don't know why I'm okay with Vorpal Sword +5 but not with MiniGun of Flaming Death +5. I know the intention is not to escalate firearms in this manner but it is something I think about when I consider expansions, sequels etc. Renounce the demon of technological determinism and embrace the truth of social construction!
JFSOCC Posted November 8, 2013 Posted November 8, 2013 I don't know why I'm okay with Vorpal Sword +5 but not with MiniGun of Flaming Death +5. I know the intention is not to escalate firearms in this manner but it is something I think about when I consider expansions, sequels etc. Renounce the demon of technological determinism and embrace the truth of social construction! Kill the heathen! Use fire! Remember: Argue the point, not the person. Remain polite and constructive. Friendly forums have friendly debate. There's no shame in being wrong. If you don't have something to add, don't post for the sake of it. And don't be afraid to post thoughts you are uncertain about, that's what discussion is for.---Pet threads, everyone has them. I love imagining Gods, Monsters, Factions and Weapons.
cleric Nemir Posted November 8, 2013 Posted November 8, 2013 Heck,I would love to see something like the Guns of Avalon concept of guns in a fantasy world. Very hard to obtain and every piece of ammo a small treasure,but efficient. Or something like that anyway. Lawful evil banite The Morality troll from the god of Prejudice
Cultist Posted November 10, 2013 Posted November 10, 2013 Whenever I happen to see "fantasy with gunpowder" these guys come to mind first: 1
Messier-31 Posted November 11, 2013 Posted November 11, 2013 ^ isn't this from Wh40k? 'tis more sci-fi than fantasy It would be of small avail to talk of magic in the air...
DCParry Posted November 11, 2013 Posted November 11, 2013 For a fantasy that is probably about a century (or 2) later in terms of firearm development than what Josh implies PE is, take a look at the Powder Mage series by Brian McClellan. I was skeptical but overall I enjoyed the idea. There have been a couple recent novels and series set in in 17th/18th century fantasy equivalents which I have found quite refreshing.
Cultist Posted November 11, 2013 Posted November 11, 2013 ^ isn't this from Wh40k? 'tis more sci-fi than fantasy Warhammer Fantasy Battles
GhoulishVisage Posted November 11, 2013 Posted November 11, 2013 ^ isn't this from Wh40k? 'tis more sci-fi than fantasy Skaven aren't present in 40k. When in doubt, blame the elves. I have always hated the word "censorship", I prefer seeing it as just removing content that isn't suitable or is considered offensive
Tagaziel Posted November 11, 2013 Posted November 11, 2013 Maybe they're extra hidey. 1 HMIC for: [ The Wasteland Wiki ] [ Pillars of Eternity Wiki ] [ Tyranny Wiki ]
rjshae Posted November 11, 2013 Posted November 11, 2013 (edited) True - also firearms in Eternity, even though primitive, send bullets with faster speeds. Yeah, about 8 times faster. Firearms in that period had muzzle velocities of about 450-500 meters a second vs arrow speeds of about ~60 m/s. Mass of a bullet is ~5g; mass of an arrow is ~650g. Since KE = 1/2mv^2: 10 times the velocity equals 100 times the energy; 100 times the mass equals 100 times the energy. Thus it seems like they'd be roughly equivalent, energy-wise. Edited November 11, 2013 by rjshae "It has just been discovered that research causes cancer in rats."
Lephys Posted November 11, 2013 Posted November 11, 2013 Not that it would completely take the place of the entire basis of firearms' existence in the P:E world, but they could always throw in some facet akin to "casters" in Outlaw Star. Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u
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