NateOwns Posted September 16, 2012 Share Posted September 16, 2012 1.1 million, Base Goal Can't wait for Project Eternity!!!! Link to comment Share on other sites More sharing options...
Longknife Posted September 16, 2012 Share Posted September 16, 2012 It's announced that their will be five classes. What do you want to see? What do you think they are planning on including? Seal Clubber Turtle Tamer Pastamancer Disco Bandit Accordian Thief 5 "The Courier was the worst of all of them. The worst by far. When he died the first time, he must have met the devil, and then killed him." Is your mom hot? It may explain why guys were following her ? Link to comment Share on other sites More sharing options...
Gazoinks Posted September 16, 2012 Share Posted September 16, 2012 Considering the concept art showed dudes with muskets, I'd put my money on the last class being some sort of gunner (or perhaps a ranger who can choose between guns or bows?). Link to comment Share on other sites More sharing options...
Volourn Posted September 16, 2012 Share Posted September 16, 2012 Three races minimum! As many as 5! There has to be dwarves! ! SEE MY SIG FOR DETAILS WHY THIS IS IMPORTANT OBSIDIAN! 2 DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250. Link to comment Share on other sites More sharing options...
NateOwns Posted September 16, 2012 Author Share Posted September 16, 2012 It's announced that their will be five classes. What do you want to see? What do you think they are planning on including? Seal Clubber Turtle Tamer Pastamancer Disco Bandit Accordian Thief OMG Disco Bandit! That's what I've been missing from my RPG play and life in general. Maybe a Pirate Florist class as the seventh class for the 1.8 million stretch goal! Can't wait for Project Eternity!!!! Link to comment Share on other sites More sharing options...
Gazoinks Posted September 16, 2012 Share Posted September 16, 2012 I'm hoping that when (not if ) they reach the class stretches, they consider implementing some odder classes. Psionics? Wild Mages? Casters who primarily use curses? Crow control-based warrior? Thrown weapon specialist? Spell-casting thief? Spell-casting warrior? And so on. 1 Link to comment Share on other sites More sharing options...
LadySpace Posted September 16, 2012 Share Posted September 16, 2012 (edited) I mean, assuming we're sticking with D&D-inspired names for clarity, this is what they'll probably go with: Fighter Ranger Rogue Sorcerer Cleric I'd probably do something more like: Paladin Druid Monk Psionic Bard But that's just because I'm wacky and my ideal character classes don't adapt to tabletop archetypes very well. Also: Seal Clubber Turtle Tamer Pastamancer Disco Bandit Accordian Thief OMG Disco Bandit! That's what I've been missing from my RPG play and life in general. Maybe a Pirate Florist class as the seventh class for the 1.8 million stretch goal! I can't escape the feeling that you've missed the reference, my friend. Edited September 16, 2012 by LadySpace I haven't earned an entertaining and meaningful signature yet. But I will. Oh yes, I will indeed. Link to comment Share on other sites More sharing options...
Rostere Posted September 16, 2012 Share Posted September 16, 2012 Physical close combat fighting class. Bard/Rogue class with focus on non-combat skills, stealth and ranged combat. The rest of the classes should be different kind of magic users, depending on how magic works in the game world. "Well, overkill is my middle name. And my last name. And all of my other names as well!" Link to comment Share on other sites More sharing options...
Grimnir Posted September 16, 2012 Share Posted September 16, 2012 I too would like to see a class that is a bit off-the-wall. Something which is not merely a hybrid of "pure" classes (not that i have a problem with those, per se). All the stars, Fearlessly bright, They call me out there. Link to comment Share on other sites More sharing options...
Longknife Posted September 16, 2012 Share Posted September 16, 2012 I'd imagine we'll see a warrior, a mage and some form of thief, but I hope the other two are more original. Bard seems like a direction that could be expanded upon, given that charisma/personality-based classes are often lacking. "The Courier was the worst of all of them. The worst by far. When he died the first time, he must have met the devil, and then killed him." Is your mom hot? It may explain why guys were following her ? Link to comment Share on other sites More sharing options...
NateOwns Posted September 16, 2012 Author Share Posted September 16, 2012 I mean, assuming we're sticking with D&D-inspired names for clarity, this is what they'll probably go with: Fighter Ranger Rogue Sorcerer Cleric I'd probably do something more like: Paladin Druid Monk Psionic Bard But that's just because I'm wacky and my ideal character classes don't adapt to tabletop archetypes very well. Also: Seal Clubber Turtle Tamer Pastamancer Disco Bandit Accordian Thief OMG Disco Bandit! That's what I've been missing from my RPG play and life in general. Maybe a Pirate Florist class as the seventh class for the 1.8 million stretch goal! I can't escape the feeling that you've missed the reference, my friend. LOL looked it up and found KoL. I was not aware of the game but that gives them a place to start when working on those classes. Still don't see why we can't have a Pirate Florist though.... maybe someone donating at the $1000 level can use that as an archetype for their NPC design. Can't wait for Project Eternity!!!! Link to comment Share on other sites More sharing options...
Gazoinks Posted September 16, 2012 Share Posted September 16, 2012 I'd imagine we'll see a warrior, a mage and some form of thief, but I hope the other two are more original. Bard seems like a direction that could be expanded upon, given that charisma/personality-based classes are often lacking. I would love to see an alternate interpretation of a Bard, that was less "useless little man prancing around in tights and annoying everyone" and more "Battle Skald singing big songs to buff up his party and frighten his enemies". It'd also be cool if, instead of just selecting songs ala spells, you built songs out of different combinations of chords or themes, and each one had a different effect. Kinda like magic in Ultima Underworld but kind of not. Link to comment Share on other sites More sharing options...
Hannibal942 Posted September 16, 2012 Share Posted September 16, 2012 I really like playing Necromancer's in my games. I hope I can do something like that involves black magic/summoning/raising the dead. It's even more hilarious when I RP all my characters as good guys. I like the contradiction. Link to comment Share on other sites More sharing options...
Klaleara Posted September 16, 2012 Share Posted September 16, 2012 As long as they add a Necromancer, that actually feels like a Necromancer (Not some "oh I've got shadow magic" Necro), I will be one happy man. Plus add a bunch more money! Hah. Link to comment Share on other sites More sharing options...
Volourn Posted September 16, 2012 Share Posted September 16, 2012 (edited) Some other classes would be runecasters, totem druids, beast trainers, ruler (or some other leader type class with a fancy name that could give a bonus joinable npc slot based on level, and bonuses for leading groups, etc.), and crafter. "Battle Skald singing big songs to buff up his party and frighten his enemies". DnD already has this as well. I like it. Edited September 16, 2012 by Volourn DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250. Link to comment Share on other sites More sharing options...
Longknife Posted September 16, 2012 Share Posted September 16, 2012 As long as they add a Necromancer, that actually feels like a Necromancer (Not some "oh I've got shadow magic" Necro), I will be one happy man. Plus add a bunch more money! Hah. "WOooooOOOooooOooo!! My fireball is BLACK!" "The Courier was the worst of all of them. The worst by far. When he died the first time, he must have met the devil, and then killed him." Is your mom hot? It may explain why guys were following her ? Link to comment Share on other sites More sharing options...
Humanoid Posted September 16, 2012 Share Posted September 16, 2012 (edited) I liked the idea, as tried in DA:O, of merging the wizard and the cleric classes, and instead adding the options for diversity to be choices within that class. All the greater shame then that for whatever reason, there needed to be two physical fighting classes. But anyway, my take: Fighter Magic-user Diplomat Tradesman Academic Where's the rogue you might ask? Personally I think the concept of the rogue tends to get split down the middle, the light fighter on one side and the non-fighting sneaky dude on the other. I think that between the fighter and the diplomat, provided enough customisation within each, cover for either archetype. Edited September 16, 2012 by Humanoid L I E S T R O N GL I V E W R O N G Link to comment Share on other sites More sharing options...
Frank the bunny Posted September 16, 2012 Share Posted September 16, 2012 So I'm guessing for races: Human Elf Dwarf Orc (?) And Classes: Knight (defensive combat) Wizard (magic) Thief/Rogue (stealth) Cleric (healer person) Barbarian (offensive combat) Link to comment Share on other sites More sharing options...
Klaleara Posted September 16, 2012 Share Posted September 16, 2012 Just a side note, I would be especially happy if we had a classless system. Classes are rather restrictive. Link to comment Share on other sites More sharing options...
SnideCipher Posted September 16, 2012 Share Posted September 16, 2012 (edited) Three races minimum! As many as 5! There has to be dwarves! ! SEE MY SIG FOR DETAILS WHY THIS IS IMPORTANT OBSIDIAN! A fantasy RPG without the option to be a Dwarf would be like a seal without someone to club it! OK, that was maybe a bit too much, but Longknife started it! But seriously, there were no Dwarves in Planescape: Torment... it is time to right that wrong! I will just make one with my Kickstarter reward if I have to Edited September 16, 2012 by SnideCipher 1 "You would not understand. No mortal possibly could. It is beyond the powers of comprehension of all but the most powerful of powers, and once they understand, they move beyond the veil of mortal comprehension. I can explain it no more than that. Perhaps, sometime, you will understand." - O Link to comment Share on other sites More sharing options...
LadySpace Posted September 16, 2012 Share Posted September 16, 2012 (edited) As long as they add a Necromancer, that actually feels like a Necromancer (Not some "oh I've got shadow magic" Necro), I will be one happy man. Plus add a bunch more money! Hah. "WOooooOOOooooOooo!! My fireball is BLACK!" Black as my SOOOOUUUUUL! *black metal plays in background* Just a side note, I would be especially happy if we had a classless system. Classes are rather restrictive. Agreed, but we already know that ain't happening, so we may as well roll with the punches. Edited September 16, 2012 by LadySpace I haven't earned an entertaining and meaningful signature yet. But I will. Oh yes, I will indeed. Link to comment Share on other sites More sharing options...
Klaleara Posted September 16, 2012 Share Posted September 16, 2012 Three races minimum! As many as 5! There has to be dwarves! ! SEE MY SIG FOR DETAILS WHY THIS IS IMPORTANT OBSIDIAN! A fantasy RPG without the option to be a Dwarf would be like a seal without someone to club it! OK, that was maybe a bit too much, but Longknife started it! But seriously, there were no Dwarves in Planescape: Torment... it is time to right that wrong! I will just make one with my Kickstarter reward if I have to Wanna share the wealth? On topic: I love it when Dwarves are right. When they are shallow grunting axe wielding beer drinkers, and thats it, I'm never a fan. But those Dwarves which have a passion for what they believe in, drink beer, and wield axes into the heads of a thousand foes, are incredibly awesome. Also add some spark to them. Like the Warhammer Fantasy Slayer Dwarves were really cool. Link to comment Share on other sites More sharing options...
Foefaller Posted September 16, 2012 Share Posted September 16, 2012 Considering Sawyer's mention of peoples souls, and how they are connected to magic, I'd like to see all the class have some sort of magical ability. Maybe the warriors-like class(es) might not be good at it, and there could still be a mage or mystic or whatever class that's good at it, but it kinda sounds like being able to use magic is the first noticable feature that seperates you from joe peasant. 1 Link to comment Share on other sites More sharing options...
Covnam Posted September 16, 2012 Share Posted September 16, 2012 This depends on how classes are implemented. There might be a generic figher class and mage class, but depending on how customizable they are would dictate whether or not other classes like monk or cleric are needed. If a fighter can take unarmed offensive skills and defensive skills that rely on dodges w/ light armor then you have something similar to a monk. If the mage class has different schools of magic and one of them is healing/protection, then you have a cleric. And so on. Hopefully we'll see this kind of versatility so that even though we only end up with 5 or 6 classes, the combinations become much higher. This could also let the game have more variety in it's classes than the usual staple of classes. Link to comment Share on other sites More sharing options...
Pop Posted September 16, 2012 Share Posted September 16, 2012 I am a real sucker for hand-to-hand martial arts, so a class that could provide some sort of specialization in said would be great, for me at least. My gut tells me that it might be a good idea to spread buffing ability around - away from just the pure casters - and just in general make party composition a little more fluid and less rigid. Join me, and we shall make Production Beards a reality! Link to comment Share on other sites More sharing options...
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