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Well frustrating because you make mistakes is different from frustrating due to the game cheating you or something along those lines. People enjoy a challenge, I guess, makes winning it over all the more sweeter.

Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra

I'm interested in DS only if it has real substance. If its only claim to fame is a high difficulty, then who cares.

И погибе Српски кнез Лазаре,
И његова сва изгибе војска, 
Седамдесет и седам иљада;
Све је свето и честито било
И миломе Богу приступачно.

 

Doubt they're more difficult than Severance: Blade of Darkness and Die by the sword.

The ending of the words is ALMSIVI.

Well frustrating because you make mistakes is different from frustrating due to the game cheating you or something along those lines. People enjoy a challenge, I guess, makes winning it over all the more sweeter.

The problem is people making mistakes and blaming the game for it

e.g: "Well if that monster hadn't fought me so close to the edge I wouldn't had fell..grrrr"

I'd say the answer to that question is kind of like the answer to "who's the sucker in this poker game?"*

 

*If you can't tell, it's you. ;)

village_idiot.gif

Leads me to thinking now that ME3 would have been a perfect game to reintroduce the concept of the losing path. Fail a key mission and deal with the consequences instead of being made to reload.

L I E S T R O N G
L I V E W R O N G

Yeah, failing paths in campaigns would be neat to see, sort of like WC, but I forget if those were final or if you had a way of getting back to the victory path. Heh, in ME3 you could have timed flashpoints you respond to and fail/succeed and that affects the tide of the war in a "realtime" fashion.

 

Also Hitman Absolution trailer

 

http://www.gametrailers.com/video/vga-2011-hitman-absolution/724811

 

I like the Equilibrium bit at the end.

Edited by Malcador

Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra

In WC1 there were paths to the winning route up to the third-last "bad" mission set. Wing Commander 2 was similar but I forget the detail. Wing Commander 3 was pretty harsh with being able to go on the unwinnable path from relatively early on.

L I E S T R O N G
L I V E W R O N G

I've got to say Dishonored looks very promising. I hope the choices on how to tackle missions are good and not just empty talk.

 

.screen2.jpg

 

 

"I got this idea for years, it's about these big badass monsters with boobs that are gonna invade Earth and steal our chicks or something, but there's definitely gonna be boobs, that's for sure."

Man-boobs, amirite?

The ending of the words is ALMSIVI.

Does anyone actually want to play a game made by Romero? Maybe in 1996 but in 2012? I doubt it.

Hate the living, love the dead.

But he'll make us his bitch.

Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra

Romero looks like a bloated Itagaki.

The ending of the words is ALMSIVI.

 

That sounds great.

 

But, even though I've already put aside my 100 bucks for that, I get this strange worry (which I cannot even fully explain), that they might "overdo" the oldschool in their oldschool RPG. :lol:

Perkele, tiädäksää tuanoini!

"It's easier to tolerate idiots if you do not consider them as stupid people, but exceptionally gifted monkeys."

 

That sounds great.

 

But, even though I've already put aside my 100 bucks for that, I get this strange worry (which I cannot even fully explain), that they might "overdo" the oldschool in their oldschool RPG. :lol:

 

You know there's a forum where they discuss this stuff. If you're worried about the design be too dated go there and tell them, complaining here about your feeling won't really accomplish much. You have the chance to communicate with the team directly, use it!

 

That sounds great.

 

But, even though I've already put aside my 100 bucks for that, I get this strange worry (which I cannot even fully explain), that they might "overdo" the oldschool in their oldschool RPG. :lol:

 

You know there's a forum where they discuss this stuff. If you're worried about the design be too dated go there and tell them, complaining here about your feeling won't really accomplish much. You have the chance to communicate with the team directly, use it!

 

I am a part of that that forum. And I'm not really complaining as there's nothing to base such on, just commenting on the subject since you posted the link.

Edited by Undecaf

Perkele, tiädäksää tuanoini!

"It's easier to tolerate idiots if you do not consider them as stupid people, but exceptionally gifted monkeys."

So Wasteland will ultimately be another revision of old skool Fallout?

Does anyone actually want to play a game made by Romero? Maybe in 1996 but in 2012? I doubt it.

 

Boobs? Badass? Monsters? Guns? It actually might do well! :p

"Dishonored is a first-person action game"

 

why didn't you say so in the first place... next!

Walsingham said:

I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.

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