Nepenthe Posted September 5, 2011 Posted September 5, 2011 So, after the enthusiastic first impressions, I've already started seeing people arguing that it's overhyped, not really enough Deus Ex-y, and clearly flawed. When will it start to suck, so that it goes down in price and I can buy it? Have you actually read their comments? Most are kinda gibberish...and even some who give actual "examples" of how DXHR is lesser than the original don't seem to notice these factors are existent in the original Deus Ex...such as ventilator crawling...some even claim that modded Deus Ex has much better graphic...there are some more but, read them by yourself if you don't value your time. I have no idea why they need to bother writing such "reviews"... Personally, I found people who write overall positively about the game tend to give keener criticisms. I would have liked to have seen lock picking, melee and another city hub. That would have made it as good as the first one. Well apart from the fact that the plot wasn't as interesting, but plots are overrated anyway. It's how you get there.Plot has its ups and downs. I, personally would like it better without cartoony villains and similarly cartoony conspiracy theory, which would have gotten rid of boss battles, too. Some factors felt mutually exclusive but I guess they needed to balance the content with mainstream standards. While some factors try to be taken seriously, some other factors won't allow the players to take them seriously. That's a pretty good analysis. I guess I like it so much because I have so much trouble taking anything seriously. You're a cheery wee bugger, Nep. Have I ever said that? Reapercussions
Raithe Posted September 5, 2011 Posted September 5, 2011 Eidos Montreal had planned more City Hubs An interview with JJB and Frank Lapikas, mentions how they'd actually planned there to be streets in Montreal, a seperate hub for Upper Hengsha (most of which had actually been built), and even a small hub in India somewhere.. but due to constraints they'd had to cut them down. "Cuius testiculos habeas, habeas cardia et cerebellum."
Rosbjerg Posted September 5, 2011 Posted September 5, 2011 Eidos Montreal had planned more City Hubs An interview with JJB and Frank Lapikas, mentions how they'd actually planned there to be streets in Montreal, a seperate hub for Upper Hengsha (most of which had actually been built), and even a small hub in India somewhere.. but due to constraints they'd had to cut them down. I guess we can expect some, if not all, of these in future DLC then. Fortune favors the bald.
Serrano Posted September 5, 2011 Posted September 5, 2011 (edited) Thank you Rosbjerg for the perfect segue . Edited September 5, 2011 by Serrano
Lexx Posted September 5, 2011 Posted September 5, 2011 The video is overexaggerating a bit, though. :> "only when you no-life you can exist forever, because what does not live cannot die."
Serrano Posted September 5, 2011 Posted September 5, 2011 (edited) Quite a lot actually. Segue was the wrong choice of word as I'm looking forward to whatever DLC is upcoming for HR and I think the way they're discretely attaching it to the main story is a nice way of doing it. The story works just fine without the Tong or Missing Link segments but if I can get more missions to play through then I'm all for that. Edited September 5, 2011 by Serrano
Wombat Posted September 5, 2011 Posted September 5, 2011 I guess I like it so much because I have so much trouble taking anything seriously. . Well, I understand black humor but I think game industry is full of it now. The video is overexaggerating a bit, though. :>That's a point of humor, which makes less accurate as an analysis but better for a catharsis.
Nepenthe Posted September 5, 2011 Posted September 5, 2011 I guess I like it so much because I have so much trouble taking anything seriously. . Well, I understand black humor but I think game industry is full of it now. I've seen worse things. You're a cheery wee bugger, Nep. Have I ever said that? Reapercussions
HoonDing Posted September 5, 2011 Posted September 5, 2011 Well, the plot takes a huge nose-dive after Heng Shai/Heng Shan/whatever. Gotta love cutscene-induced stupidity. The ending of the words is ALMSIVI.
Malcador Posted September 5, 2011 Posted September 5, 2011 Well, the plot takes a huge nose-dive after Heng Shai/Heng Shan/whatever. Gotta love cutscene-induced stupidity. Yup, Jensen's a dolt in that scene. Just finished it, and yeah it does go down after you finish up in China. Fighting zombies in Panchea, woo. Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra
Gorgon Posted September 5, 2011 Posted September 5, 2011 Feels like encroaching deadline pressure in that last mission, which was probably what it was. Na na na na na na ... greg358 from Darksouls 3 PVP is a CHEATER. That is all.
GhostofAnakin Posted September 5, 2011 Posted September 5, 2011 Where the heck can you buy more of those stop and nuke software things to slow down the hacking? I'm out, and I cannot finish this current quest because the timer just goes down too fast for me to possibly finish without using those things. "Console exclusive is such a harsh word." - Darque"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)
Gorgon Posted September 5, 2011 Posted September 5, 2011 (edited) Traders. Or you could just hope to remain undetected, abort if you are detected right away. You can get through all hacks in the game with capture 5 and hacking stealth 3. Edited September 5, 2011 by Gorgon Na na na na na na ... greg358 from Darksouls 3 PVP is a CHEATER. That is all.
GhostofAnakin Posted September 5, 2011 Posted September 5, 2011 I've only found two traders in China (where I currently am). The dude in the hotel lobby and the LIMB building. Neither sells the computer hacking software. "Console exclusive is such a harsh word." - Darque"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)
Malcador Posted September 5, 2011 Posted September 5, 2011 Can get a lot of them in datastores, nuke mostly. Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra
Gorgon Posted September 5, 2011 Posted September 5, 2011 it took me a while to realize something obvious. There is no limit to how many takeovers you can do at the same time other than what paths are open. Same goes for fortify. So the minute the alarm triggers you should attempt every open path at the same time, and then fortify whatever nodes are not captured. it requires some fast mouse clicking, but you get used to it. Na na na na na na ... greg358 from Darksouls 3 PVP is a CHEATER. That is all.
Raithe Posted September 5, 2011 Posted September 5, 2011 Also, some of the hacks let you hack the registry. If you do, you automatically "win" the hack and pick up all the datastores, even if you haven't captured them yourself. "Cuius testiculos habeas, habeas cardia et cerebellum."
Hurlshort Posted September 6, 2011 Posted September 6, 2011 I enjoyed the Panchea section, I thought it was suitably creepy at first. The zombies were pretty easy to get around too.
Gorgon Posted September 6, 2011 Posted September 6, 2011 ohh and nukes are as good as worms since they have a capture time of 1 Na na na na na na ... greg358 from Darksouls 3 PVP is a CHEATER. That is all.
Malcador Posted September 6, 2011 Posted September 6, 2011 I enjoyed the Panchea section, I thought it was suitably creepy at first. The zombies were pretty easy to get around too. Eh, wasn't that creepy, just annoying, but to each his own. Would have preferred if some would ignore you due to their state (maybe they do I dunno, I gassed them, typhooned if I had to push through them). Wasn't a terrible level, but just a grade lower than everything else. The end with the three buttons and the audio explanation was a comedic moment at least Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra
Calax Posted September 6, 2011 Posted September 6, 2011 Personally I have to say that the zombies wouldn't have been so bad if you had the ability to get in a fist fight. Victor of the 5 year fan fic competition! Kevin Butler will awesome your face off.
Hell Kitty Posted September 6, 2011 Posted September 6, 2011 One thing that surprises me about most of the screenshots people are uploading is how many seem to keep the obnoxious quest markers switched on.
Lexx Posted September 6, 2011 Posted September 6, 2011 Well, you are running yourself a wolf if you disable them. It's not as easy to find something as it was in DX1. "only when you no-life you can exist forever, because what does not live cannot die."
Nepenthe Posted September 6, 2011 Posted September 6, 2011 I enjoyed the Panchea section, I thought it was suitably creepy at first. The zombies were pretty easy to get around too. Agreed, the slow build-up was IMO suitably atmospheric. You're a cheery wee bugger, Nep. Have I ever said that? Reapercussions
Hell Kitty Posted September 6, 2011 Posted September 6, 2011 I don't know what "running yourself a wolf" means but I much prefer my hud without them, even if I did get lost in Heng Sha a couple of times. There are also a lot of people who prefer the highlighting on, saying how difficult it can be to find things amongst the clutter. Personally I like using my own two eyeballs to find stuff, but maybe that's the Thief fan in me.
Recommended Posts