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Catch as in ban from their forums? They'll just the the new crack the next day and it'll be business as usual.

 

Not really sure how easily police can get the IP information from ISP's in different countries. But the poster would leave his IP from posting on the forums, and proof he pirated the game. Enough proof to get a warrant to have look at the person's computer? Even by catching one pirate you can get to others if they push hard enough and threathen with severe punishment if he doesn't co-operate. And by co-operating I mean naming other pirates from school/work.

 

Just today I read an article how 1 out of 4 hackers are actually FBI informants, because they don't really fancy the idea of getting locked up in prison...

Hate the living, love the dead.

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Catch as in ban from their forums? They'll just the the new crack the next day and it'll be business as usual.

 

Not really sure how easily police can get the IP information from ISP's in different countries. But the poster would leave his IP from posting on the forums, and proof he pirated the game. Enough proof to get a warrant to have look at the person's computer? Even by catching one pirate you can get to others if they push hard enough and threathen with severe punishment if he doesn't co-operate. And by co-operating I mean naming other pirates from school/work.

 

Just today I read an article how 1 out of 4 hackers are actually FBI informants, because they don't really fancy the idea of getting locked up in prison...

You can get millions of IPs from torrent sites along with confessions and whatever you want. If the police started arresting pirates they wouldn't have time for anything else.

 

Oh, and an IP doesn't give you the person, it gives you the computer and even that only if the ISP decides to cooperate.

Edited by Purkake
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You can get millions of IPs from torrent sites along with confessions and whatever you want. If the police started arresting pirates they wouldn't have time for anything else.

 

Well they do raid/sue pirates from time to time. At least in Finland the biggest? server was taken down. No idea if new one is up by now... Can you see the proper full IP of everyone leeching/seeding the torrent just by downloading the torrent yourself though? I know most servers are located in such countries that don't give a **** about the piracy issue, so they can't raid the servers to get the ip's of every damn user.

 

And to be honest, I guess at this point piracy is such huge issue if they sue everyone for the ridicilous amounts of money they usually sue people for it would bankrupt whole generations in multiple countries.

 

And, yes. For ISPs it would be bad for business. They throttle some of the p2p traffic etc. to ease the burden on their wires. But for example my ISP won't stop their customers from getting to PirateBay even though some organisation in Finland demanded it. Because they know they will lose ****loads of customers if they act on it when the other major ISPs aren't doing anything about it.

Edited by Flouride

Hate the living, love the dead.

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There's quite a big difference between taking down the sites/providers and the end users.

 

ISPs don't want to do this mainly because it's extra work for them that they're not getting paid for.

 

Yup. Though by taking down the site/provider, you get loads of evidence if the files aren't encrypted. At least that's how they caught several "power users" when they raided that finnish server I was talking about.

 

The only way industries can win the battle is if they can "destroy" all the groups releasing pirated copies (not very likely) or manage to take down every **** server that pops up (not gonna happen). Since they sure as **** can't ever fully take down the end users. Unless their fear campaign of random raids suddenly scares pirates into law abiding citizens....

 

ISPs don't want to do it because they would lose that customer and 2342342 others to the company that doesn't care at all. The extra work isn't that much and wouldn't really require all that much effort. Though the company I worked for did actually shut down 3g wireless internet connections from time to time. Due to "malware and other harmful software". No idea how it was being monitored etc. since it was done by an other department. Did get few calls from puzzled customers though :thumbsup:

Edited by Flouride

Hate the living, love the dead.

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There's quite a big difference between taking down the sites/providers and the end users.

 

ISPs don't want to do this mainly because it's extra work for them that they're not getting paid for.

 

Yup. Though by taking down the site/provider, you get loads of evidence if the files aren't encrypted. At least that's how they caught several "power users" when they raided that finnish server I was talking about.

 

The only way industries can win the battle is if they can "destroy" all the groups releasing pirated copies (not very likely) or manage to take down every **** server that pops up (not gonna happen). Since they sure as **** can't ever fully take down the end users. Unless their fear campaign of random raids suddenly scares pirates into law abiding citizens....

 

ISPs don't want to do it because they would lose that customer and 2342342 others to the company that doesn't care at all. The extra work isn't that much and wouldn't really require all that much effort. Though the company I worked for did actually shut down 3g wireless internet connections from time to time. Due to "malware and other harmful software". No idea how it was being monitored etc. since it was done by an other department. Did get few calls from puzzled customers though :thumbsup:

I meant the extra work of tracking down individuals from IPs. Blocking sites is easy-peasy, but bad for business.

 

You "win" by offering an equal or better service like Steam has done. That is you focus on the actual paying customers and ignore the pirates, not the other way around.

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You "win" by offering an equal or better service like Steam has done. That is you focus on the actual paying customers and ignore the pirates, not the other way around.

 

You "win" by keeping the game out of the torrent sites before the actual release date too. :thumbsup:

 

Anyways back to on topic: Seems like bunch of rpgcodex posters like the game. Naturally codex being codex, they are already playing with pirated copies...

Hate the living, love the dead.

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let's go back to Obsidian for a moment :lol:

 

in all my time with their games, not a single one had serious bugs. this tells me what? the majority of people are, a) playing their games on consoles and are punished for it, b) run a pretty ****ty OS

 

so, yeah, whenever I hear that somebody is having problems with NV, KOTORII or NWN2 etc. it just makes me laugh. actually, the only place I keep hearing about Obsidz' bad rep at is this very community :thumbsup:

Walsingham said:

I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.

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let's go back to Obsidian for a moment :lol:

 

in all my time with their games, not a single one had serious bugs. this tells me what? the majority of people are, a) playing their games on consoles and are punished for it, b) run a pretty ****ty OS

 

so, yeah, whenever I hear that somebody is having problems with NV, KOTORII or NWN2 etc. it just makes me laugh. actually, the only place I keep hearing about Obsidz' bad rep at is this very community :thumbsup:

 

It's nice that you live on another planet, but some Obsidian's games have had some pretty serious and easy to reproduce bugs across the board and not necessarily just on console. Example? Alpha Protocol and the reload and enemies disappear bug. Granted, Dungeon Siege III seems to be pretty bug-free, so that's definitely a plus.

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There's quite a big difference between taking down the sites/providers and the end users.

 

ISPs don't want to do this mainly because it's extra work for them that they're not getting paid for.

 

Yup. Though by taking down the site/provider, you get loads of evidence if the files aren't encrypted. At least that's how they caught several "power users" when they raided that finnish server I was talking about.

 

The only way industries can win the battle is if they can "destroy" all the groups releasing pirated copies (not very likely) or manage to take down every **** server that pops up (not gonna happen). Since they sure as **** can't ever fully take down the end users. Unless their fear campaign of random raids suddenly scares pirates into law abiding citizens....

 

ISPs don't want to do it because they would lose that customer and 2342342 others to the company that doesn't care at all. The extra work isn't that much and wouldn't really require all that much effort. Though the company I worked for did actually shut down 3g wireless internet connections from time to time. Due to "malware and other harmful software". No idea how it was being monitored etc. since it was done by an other department. Did get few calls from puzzled customers though :thumbsup:

I meant the extra work of tracking down individuals from IPs. Blocking sites is easy-peasy, but bad for business.

 

You "win" by offering an equal or better service like Steam has done. That is you focus on the actual paying customers and ignore the pirates, not the other way around.

 

The entirety of Steam *is* DRM...and they do not ignore the pirates. In fact Steam has a very harsh stance on pirates and they have been known to close entire accounts (and all the games within) if the detect you are running a pirated steam game.

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Alpha Protocol and the reload and enemies disappear bug.

never encountered anything even remotely similar :thumbsup:

Walsingham said:

I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.

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There's quite a big difference between taking down the sites/providers and the end users.

 

ISPs don't want to do this mainly because it's extra work for them that they're not getting paid for.

 

Yup. Though by taking down the site/provider, you get loads of evidence if the files aren't encrypted. At least that's how they caught several "power users" when they raided that finnish server I was talking about.

 

The only way industries can win the battle is if they can "destroy" all the groups releasing pirated copies (not very likely) or manage to take down every **** server that pops up (not gonna happen). Since they sure as **** can't ever fully take down the end users. Unless their fear campaign of random raids suddenly scares pirates into law abiding citizens....

 

ISPs don't want to do it because they would lose that customer and 2342342 others to the company that doesn't care at all. The extra work isn't that much and wouldn't really require all that much effort. Though the company I worked for did actually shut down 3g wireless internet connections from time to time. Due to "malware and other harmful software". No idea how it was being monitored etc. since it was done by an other department. Did get few calls from puzzled customers though :ermm:

I meant the extra work of tracking down individuals from IPs. Blocking sites is easy-peasy, but bad for business.

 

You "win" by offering an equal or better service like Steam has done. That is you focus on the actual paying customers and ignore the pirates, not the other way around.

 

The entirety of Steam *is* DRM...and they do not ignore the pirates. In fact Steam has a very harsh stance on pirates and they have been known to close entire accounts (and all the games within) if the detect you are running a pirated steam game.

I guess that example was somewhat lopsided, they do focus on the paying customers with the sales and whatnot though.

 

I guess a better example would be GOG or maybe some indie game developers like 2D Boy or Amanita Design.

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There's quite a big difference between taking down the sites/providers and the end users.

 

ISPs don't want to do this mainly because it's extra work for them that they're not getting paid for.

 

Yup. Though by taking down the site/provider, you get loads of evidence if the files aren't encrypted. At least that's how they caught several "power users" when they raided that finnish server I was talking about.

 

The only way industries can win the battle is if they can "destroy" all the groups releasing pirated copies (not very likely) or manage to take down every **** server that pops up (not gonna happen). Since they sure as **** can't ever fully take down the end users. Unless their fear campaign of random raids suddenly scares pirates into law abiding citizens....

 

ISPs don't want to do it because they would lose that customer and 2342342 others to the company that doesn't care at all. The extra work isn't that much and wouldn't really require all that much effort. Though the company I worked for did actually shut down 3g wireless internet connections from time to time. Due to "malware and other harmful software". No idea how it was being monitored etc. since it was done by an other department. Did get few calls from puzzled customers though :ermm:

I meant the extra work of tracking down individuals from IPs. Blocking sites is easy-peasy, but bad for business.

 

You "win" by offering an equal or better service like Steam has done. That is you focus on the actual paying customers and ignore the pirates, not the other way around.

 

The entirety of Steam *is* DRM...and they do not ignore the pirates. In fact Steam has a very harsh stance on pirates and they have been known to close entire accounts (and all the games within) if the detect you are running a pirated steam game.

I guess that example was somewhat lopsided, they do focus on the paying customers with the sales and whatnot though.

 

I guess a better example would be GOG or maybe some indie game developers like 2D Boy or Amanita Design.

 

It's not lopsided, it just runs counter to your point. DRM isn't really a determining factor. Steam is the largest DD by far (and not only has internal DRM, but also some titles carry 3rd party DRM)...gog...not so much.

 

The thing about steam is they do have a great service, they integrated alot of community features early, and they were the first to really start doing amazing deals.

 

I like steam a lot, I just find it crazy when people rambling about DRM bring up Steam as an example...it's hypocritical.

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I never even mentioned DRM and you're right it isn't a factor. It's just that some publishers won't sell their stuff without DRM.

 

My point was about offering a better service than the pirates, making your products available to everyone and focusing your efforts on the paying customers.

Edited by Purkake
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So it must not have existed right?

on a stable OS it doesn't exist

Walsingham said:

I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.

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Sorophx I'm going to get you a cross so you can hang yourself up on it for Obsidian lol. The game had plenty of bugs (so did NWN2) which were noticed by TONS of people including reviewers. Nothing to do with a "stable OS". The games were patched but pretending like these bugs didn't exist or were only the problem of end users is just outright ridiculous.

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Titan Quest / Iron Lore should not have suffered the fate it did. Best Diablo style since Diablo.

 

Though, I would have to disagree with that escapist posted rant; the game did suffer from a crippling technical design flaw that made many well maintained and above recommended specs PCs suffer from an annoying form of lag dubbed "rubber banding."

 

I had no problems with TitanQuest, but I disagree with the idea that it was the Best Diablo since Diablo...it was one of the worst in my opinion.

 

Dungeon Siege 2 was probably closest to being the best in my opinion.

 

Then comes Torchlight 2.

 

Fate was far better than Titan Quest.

 

If you go consoles,

 

BG:DA 1, BGDA 2, Champion of Norath, X-men legends, X-men legends 2, Marvel Ultimate Alliance, Marvel Ultimate Alliance 2, and Justice League Heroes (though some with different themes than straight fantasy of Diablo) were ALL better then TQ by far, and some on par with the original Diablo and Diablo 2.

 

I finally got Titanquest when it was 10 USD for it and the expansion, just to see if it was any good (tried the Demo and was definately NOT impressed).

 

In my opinion, the reason Titanquest didn't sell as well as this guy thought it was, is because IT STUNK!!! If many were like me, it simply wasn't that good of a game...period.

 

I thought so from the Demo, and when I got the full game because so many claimed it was so great...it wasn't. It still stunk, just now I had a useless CD that I'd never play.

 

I didn't even hear about bugs, that's how uninterested in the game I was. The guy is complaining because I would hazard a majority of the Diablo player type crowd thought TQ was junk...not because of any bug heresay they got from pirates. We didn't buy it because we didn't like what we saw in the first place from the actual sellers of the game.

 

Of course I still hear those who love TQ, but from what the guy is saying about how it didn't sell as well as they thought it would, tells me perhaps there are more who share my opinion of the game than I previously thought, they just aren't as vocal as many forumgoers.

Edited by greylord
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Titan Quest / Iron Lore should not have suffered the fate it did. Best Diablo style since Diablo.

 

Though, I would have to disagree with that escapist posted rant; the game did suffer from a crippling technical design flaw that made many well maintained and above recommended specs PCs suffer from an annoying form of lag dubbed "rubber banding."

 

I had no problems with TitanQuest, but I disagree with the idea that it was the Best Diablo since Diablo...it was one of the worst in my opinion.

 

Dungeon Siege 2 was probably closest to being the best in my opinion.

 

Then comes Torchlight 2.

 

Fate was far better than Titan Quest.

 

If you go consoles,

 

BG:DA 1, BGDA 2, Champion of Norath, X-men legends, X-men legends 2, Marvel Ultimate Alliance, Marvel Ultimate Alliance 2, and Justice League Heroes (though some with different themes than straight fantasy of Diablo) were ALL better then TQ by far, and some on par with the original Diablo and Diablo 2.

 

I finally got Titanquest when it was 10 USD for it and the expansion, just to see if it was any good (tried the Demo and was definately NOT impressed).

 

In my opinion, the reason Titanquest didn't sell as well as this guy thought it was, is because IT STUNK!!! If many were like me, it simply wasn't that good of a game...period.

 

I thought so from the Demo, and when I got the full game because so many claimed it was so great...it wasn't. It still stunk, just now I had a useless CD that I'd never play.

 

I didn't even hear about bugs, that's how uninterested in the game I was. The guy is complaining because I would hazard a majority of the Diablo player type crowd thought TQ was junk...not because of any bug heresay they got from pirates. We didn't buy it because we didn't like what we saw in the first place from the actual sellers of the game.

 

Of course I still hear those who love TQ, but from what the guy is saying about how it didn't sell as well as they thought it would, tells me perhaps there are more who share my opinion of the game than I previously thought, they just aren't as vocal as many forumgoers.

 

Hmmm... I haven't played Titan Quest, but I've heard a lot about it. Can you tell me what about it you didn't like?

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Alpha Protocol and the reload and enemies disappear bug.

never encountered anything even remotely similar :lol:

 

I saw it on few missions. You had to use quick load? to get it though. Normal load wouldn't bug the guards.

Hate the living, love the dead.

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Nothing to do with a "stable OS".

u-huh -_-

 

You had to use quick load?

that would explain it :lol: never use quick save/quick load in games

Edited by sorophx
Walsingham said:

I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.

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Titan Quest is by far the best Diablo Clone. It had the deepest class system, fantastic item system that puts most arpg's to shame, fantastic graphics, great use of physics, excellent art, and many other advantages over the competition. And Fate? LOL...I mean I do like Fate in fact I've been playing Fate: The Cursed King which just came out a few months ago. It added a bunch of nice things like a part system, more spells/items/monsters/ect...but it's basically Diablo-lite. It's mechanics are pretty casual and the game is just a fun romp not an in depth game like Diablo or Titan Quest.

 

TQ had some flaws though, like no closed net (developers didn't have the budget), and the start of the game was a bit too slow for some player (ADHD crowd). Oh, and no blood/gibbing did suck as well. Overall though TQ offered so much it made up for it's flaws in spades. The game is just filled to the brim with content.

 

I would personally rate (in order) ARPG's like this:

 

Diablo series

Titan Quest

Sacred (the first one)

Dungeon Siege series

Divine Divinity

Torchlight/Fate (practically the same game)

 

As far as the majority thinking TQ stunk it's just not the truth. The game averages 8+ (player reviews) on most gaming sites and it eventually went on to sell over a million copies.

Edited by Renevent
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