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Mass Effect 3


Gorth

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Do I need to recommend a good book on the subject? I'm not exactly sure how this is related to the point I was trying to make, about one franchise being clearly treated as a cashcow (DA) and the other one given more TLC - on a strategic level.

Edited by Nepenthe

You're a cheery wee bugger, Nep. Have I ever said that?

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question: how many people think ME3 will end up being better than ME2?

 

i think ME2 will be the highpoint in the series, and am curious if others feel the same way.

I prefer ME1 over ME2 (what can I say, I like actual story, a plot and stuff like that)... so, not me.

ME2 was the best game I've played...BUT I'm hoping that they take what they've learned from ME2 and make it even BETTER (like they did with ME1 to ME2) with ME3. ME2 was a little weak on story...ME3 needs a killer story and an epic ending.

They took what they "learned" from DA:O to "improve" DA2. So start worrying.

I kind of gave up on 'killer story' as it seems like the 3 ME games plot was made up at the spot instead of thought up (which you can do when making a trilogy buy Bio apparently didn't bothered to).

if they HAVE to include something like the MAKO...make it so that travelling is actually FUN and that the Hammerhead actually has some ARMOR and better indications on what status your vehicle is at (sort of like the MAKO...but not something that takes forever to get where you are going and bounces like the ATV from heck)

I definitely prefer the MAKO above the hammerhead. For starters; no ****ing platform levels. Second; no silly auto-aiming, compensated by AI weakness/lack of range and low damage, forcing you to spend a minute holding your right mouse button to clean up, totally risk-free. Oh yes, that's was so much fun.

Why need armor for the thing. Just jump and let your auto-aiming missiles do the trick (since you know, aiming is just too hard). Rinse and repeat. Definitely a step backwards from the MAKO.

Mark my words; ME3 will have a railshooter sequence instead. Saves you the 'trouble' of having to drive yourself. May or may not include auto-aiming depending on how hard their testgroup found it.

romance options that are simply a bunch of psychos who somehow got out of the psych ward to intrude on your life...it could actually be the low point of the series.

Wasn't Jack like that? Like... literaly?

^

 

 

I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5.

 

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I definitely prefer the MAKO above the hammerhead. For starters; no ****ing platform levels. Second; no silly auto-aiming, compensated by AI weakness/lack of range and low damage, forcing you to spend a minute holding your right mouse button to clean up, totally risk-free. Oh yes, that's was so much fun.

Why need armor for the thing. Just jump and let your auto-aiming missiles do the trick (since you know, aiming is just too hard). Rinse and repeat. Definitely a step backwards from the MAKO.

 

I vastly prefer the Hammerhead. For one simple reason: optional. o:)

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Well, I finally got around to giving it a try. I give it a thorough: meh. It is nowhere near as good as Shadow Broker and, frankly, I think Overlord is a much more fun mission. That said, I like the Mass Effect franchise and so far the more the merrier.

Everything was beautiful. Nothing hurt.

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Are you aware of the specifics of how a DLC is produced as well as what teams are involved?

Somewhat.

 

How do you think they are organized and then move forward to produce a final product?

 

Now that I actually have the time to answer this, it looks like Bio Edmonton operates essentially two line organisations, one for each of their main franchises. The only people I see moving between the two are the QA guys. The DLC teams appear to be mostly ad-hoc on a per release basis, so that you have a core design team supported by people "on loan" from different specialised teams within the line organisation (cinematic design, writing etc.), while the main organisation is working on the next iteration in the franchise. Whether the core team is also composed of people in the normal ME/DA line organisation appears to vary.

 

I lack the information to comment if this was the model adopted for Arrival, or if the addition of a new studio meant that Edmonton only provided strategic oversight, and possibly some writing HR assets for the project. Judging from how pedestrian the cutscenes are, I'd say that at least the cinematic design was either handled by new guys, or whoever was doing it from Edmonton had A) a lot to do B) was phoning it in, anyway.

You're a cheery wee bugger, Nep. Have I ever said that?

ahyes.gifReapercussionsahyes.gif

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AI weakness/lack of range and low damage, forcing you to spend a minute holding your right mouse button to clean up, totally risk-free. Oh yes, that's was so much fun.

You're describing the MAKO.

"Show me a man who "plays fair" and I'll show you a very talented cheater."
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I vastly prefer the Hammerhead. For one simple reason: optional. o:)

Only because it was DLC added in later. I would assure it wouldn't be if the vehicle was in from the start.

Anyway, I didn't mind the MAKO sequences from ME1 (bar the final one, where it drove on ice. But that was removed after reloading, so I am not sure if that was intentional at all). I didn't mind the MAKO at all actually, not sure where all the complains came from.

Especially if the "fix" is mining and the hammerhead.

You're describing the MAKO.

Not really. The cannon can quickly make work of pretty much any opponent. And the machinegun you have to aim. Both also have the limited angle, so attacking a camp in the mountains is made more difficult due to positioning. And once you fire, I usually had enemies return fire, or move in my position in order to do so if out of range.

 

In ME2 with the hammerhead you could fire up-side-down rockets to the moon and still hit your target. And like sheep they all awaited their end, even if it took 100 missiles to do so.

^

 

 

I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5.

 

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I think the general consensus is that both the vehicles were lousy gameplay elements, for different reasons. You can make a case for either one being less lousy than the other, but the only thing they really added to the game is the general sense that the planets/environments were bigger and more impressive than what the player gets from the core "shoot people from behind conveniently placed bulletproof crates" sequences.

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I liked humming the "Moon Patrol" theme while driving the MAKO.

I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man

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The cannon can quickly make work of pretty much any opponent.
Except Armatures.

 

Both also have the limited angle, so attacking a camp in the mountains is made more difficult due to positioning.
Positioning is easy. There's no way you found something as simple as positioning to be difficult.

 

And once you fire, I usually had enemies return fire, or move in my position in order to do so if out of range.
You should try replaying it. They never close in. They return fire, but it's all weak. The closest thing to a threat are very very slow moving projectiles.

 

In ME2 with the hammerhead you could fire up-side-down rockets to the moon and still hit your target. And like sheep they all awaited their end, even if it took 100 missiles to do so.
And in ME1 you can just cannon fire at them from full draw distance. Just rocking back and forth ever so slightly to avoid the rare missile. Edited by Tale
"Show me a man who "plays fair" and I'll show you a very talented cheater."
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I wish they'd drop the corridor shooting and introduce a turn-based combat system, like in similar sci-fi games such as Countdown to Doomsday and/or Anachronox.

 

 

i would LOVE a return to turn based combat in rpgs.... i think we're going to be waiting a while though :lol:


Killing is kind of like playin' a basketball game. I am there. and the other player is there. and it's just the two of us. and I put the other player's body in my van. and I am the winner. - Nice Pete.

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Yeah, Mako combat becomes trivial the minute you figure out that your cannon fires at the speed of light, while every opponent weapon that offers any kind of threat travels veeeeerrrrrryyyy ssslllooowwwlllyyy. Turn broadside to the enemy, tap the "drive backwards" button every 5 seconds, and you're invincible.

Edited by Enoch
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I wish they'd drop the corridor shooting and introduce a turn-based combat system, like in similar sci-fi games such as Countdown to Doomsday and/or Anachronox.

 

 

i would LOVE a return to turn based combat in rpgs.... i think we're going to be waiting a while though :lol:

You'll just have to play Dragon Age Legends. :p

You're a cheery wee bugger, Nep. Have I ever said that?

ahyes.gifReapercussionsahyes.gif

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ulp.

 

 

separate note, i started septerra core yesterday for the first time in 10 years or so. very cool sci-fi setting, much more interesting than most space marine settings of today. it has semi-turnbased combat, but its SOOOOO slow (the reason why is because it has a final fantasy style atb bar, but it fills in segments, and the enemies constantly use their level 1 (of 3) segment attacks, so you have to sit through like 9 enemy attack animations (from only 3 enemies) before you get to use your fully charged attacks (which are much better than the level 1 attacks). if the animations were faster, or the bar filled faster, or the enemies stopped using their goddamn level 1 charge attacks, the game would be MUCH more fun.


Killing is kind of like playin' a basketball game. I am there. and the other player is there. and it's just the two of us. and I put the other player's body in my van. and I am the winner. - Nice Pete.

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And in ME1 you can just cannon fire at them from full draw distance. Just rocking back and forth ever so slightly to avoid the rare missile.

Hmmm, this may be it.

The PC I played ME and ME2 with was pretty old, so minimum graphics and low draw distance.

But with this minimal draw distance ME1 enemies responded with force, while ME2 enemies were just waiting for me to slaughter them without trying to resist. So in ME1 I had to keep moving. In ME2 just needed to keep jumping to prevent my auto-aiming missiles to blow into the ground because they found that fun...

^

 

 

I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5.

 

TSLRCM Official Forum || TSLRCM Moddb || My other KOTOR2 mods || TSLRCM (English version) on Steam || [M4-78EP on Steam

Formerly known as BattleWookiee/BattleCookiee

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