Volourn Posted November 5, 2010 Posted November 5, 2010 "When it became apparent that DAO sold better than ME2" No, no it did not. This is a silly myth that some are passing as truth because DA had sold 3M+ in about 6 months while ME2 had sold 2M in a month. L0L The games are probably neck and neck. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Hassat Hunter Posted November 5, 2010 Posted November 5, 2010 The games are probably neck and neck. Your skill to rapidly make up credible numbers and facts is astounding... ^ I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5. TSLRCM Official Forum || TSLRCM Moddb || My other KOTOR2 mods || TSLRCM (English version) on Steam || [M4-78EP on Steam Formerly known as BattleWookiee/BattleCookiee
RPGmasterBoo Posted November 5, 2010 Posted November 5, 2010 (edited) Methinks this will be the first Bioware product to get major slamming by reviewers if the previews are anything to go by. @Nepenthe, what did the character sheet and inventory look like. I'm trying to ascertain how much they dumbed it down. Edited November 5, 2010 by RPGmasterBoo Imperium Thought for the Day: Even a man who has nothing can still offer his life
WorstUsernameEver Posted November 5, 2010 Posted November 5, 2010 Methinks this will be the first Bioware product to get major slamming by reviewers if the previews are anything to go by. @Nepenthe, what did the character sheet and inventory look like. I'm trying to ascertain how much they dumbed it down. Previews seem pretty enthusiastic so far outside from Germany. Germany is a big market but ultimately Bioware can go on without them, and I honestly doubt gamers care a lot for german reviewers. Not to mention that basically the only criticism of that german "review" (? seems like a preview to me, why the use of the term?) is that there are not enough NPCs in the city and that the game is buggy.
Hurlshort Posted November 5, 2010 Posted November 5, 2010 Methinks this will be the first Bioware product to get major slamming by reviewers if the previews are anything to go by. @Nepenthe, what did the character sheet and inventory look like. I'm trying to ascertain how much they dumbed it down. What previews? All we've seen are people talking about demos at overcrowded conventions. That is hardly a good indicator for a game, particularly an RPG.
RPGmasterBoo Posted November 5, 2010 Posted November 5, 2010 Methinks this will be the first Bioware product to get major slamming by reviewers if the previews are anything to go by. @Nepenthe, what did the character sheet and inventory look like. I'm trying to ascertain how much they dumbed it down. Previews seem pretty enthusiastic so far outside from Germany. Germany is a big market but ultimately Bioware can go on without them, and I honestly doubt gamers care a lot for german reviewers. Not to mention that basically the only criticism of that german "review" (? seems like a preview to me, why the use of the term?) is that there are not enough NPCs in the city and that the game is buggy. Dunno what you're reading but the four previews I read complained about everything from the graphics being substandard to the combat being average. In short they complained about everything they saw in the short playable demo. The overall impression was uniformly average. Imperium Thought for the Day: Even a man who has nothing can still offer his life
Nepenthe Posted November 5, 2010 Posted November 5, 2010 Methinks this will be the first Bioware product to get major slamming by reviewers if the previews are anything to go by. @Nepenthe, what did the character sheet and inventory look like. I'm trying to ascertain how much they dumbed it down. I couldn't get it to display either. I think it's intentionally locked out in the demo (ie. not ready). You're a cheery wee bugger, Nep. Have I ever said that? Reapercussions
Volourn Posted November 5, 2010 Posted November 5, 2010 "Your skill to rapidly make up credible numbers and facts is astounding... " You cna't handle facts. I do laugh at how people's perceptions over actual previews a re different. Some claim the previews are all negative and others claim the very same previews are all positive. L0LZ DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
WorstUsernameEver Posted November 5, 2010 Posted November 5, 2010 "Your skill to rapidly make up credible numbers and facts is astounding... " You cna't handle facts. I do laugh at how people's perceptions over actual previews a re different. Some claim the previews are all negative and others claim the very same previews are all positive. L0LZ It's not really a matter of perception when a preview state that the combat is more fluid and natural and that the game feels cinematic and has finally left the 'mute player character' relic of the past behind. Not every preview I've read was positive, that's for sure, but most of the previews I read were. I haven't been following them much recently, so maybe I missed a barrage of super negative previews that somehow hint at reviewers slamming the game? Unless "slamming" his code for "another Awakening" which was solid on metacritic but not quite on the same level of Origins.
Thorton_AP Posted November 5, 2010 Posted November 5, 2010 My favourite are one people discount "fan impressions" that are positive, but gobble up the one that some guy wrote that was unimpressed People will believe what they want to believe
Maria Caliban Posted November 5, 2010 Posted November 5, 2010 (edited) Listening to podcast now. Hawke = Same inventory and skill/ability progression as DA:O Followers = ME 2 'inventory' + weapons, belt, amulet, and rings. They've said they've made the skill/ability progression 'more unique' for each follower. For example, Isabela is a 'Rivani swashbucker.' Sounds like a unique specialization to me, but not sure. Edited November 5, 2010 by Maria Caliban "When is this out. I can't wait to play it so I can talk at length about how bad it is." - Gorgon.
WorstUsernameEver Posted November 5, 2010 Posted November 5, 2010 Followers = ME 2 'inventory.' They've said they've made the skill/ability progression 'more unique' for each follower. For example, Isabela is a 'Rivani swashbucker.' Sounds like a unique specialization to me, but not sure. ...so followers don't have an inventory? That's a baffling design decision. Do they give any reason?
Maria Caliban Posted November 5, 2010 Posted November 5, 2010 (edited) To give them all 'a unique look and feel.' 'Visual fidelity.' You can also find or buy follower specific upgrades to the base armor. *is listening right now, it's 20 minutes long* And some of the high end upgrades have rune slots. The character's armor also progresses on its own when you have the time jumps. Edit: Talent trees istead of a liner progression for all characters. Also, the ability to upgrade previous ones. Link Edited November 5, 2010 by Maria Caliban "When is this out. I can't wait to play it so I can talk at length about how bad it is." - Gorgon.
sorophx Posted November 5, 2010 Posted November 5, 2010 are they trying to outrun Diablo III? Walsingham said: I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.
meomao Posted November 5, 2010 Posted November 5, 2010 German Review. Apparently, the cities are poorly designed. David Gaider on the matter: Seeing as most of the props and ambient cityfolk have only recently begun going into the build, yeah, I don't doubt it seemed pretty empty to him. No doubt he was told this when he was shown the demo, but some people are going to comment regardless. Nothing we can do about that.
Hurlshort Posted November 5, 2010 Posted November 5, 2010 ME2's inventory was excellent, a huge step away from the tedious inventory systems of the past. Although I get why packrats will be peeved.
Monte Carlo Posted November 5, 2010 Posted November 5, 2010 To give them all 'a unique look and feel.' 'Visual fidelity.' You can also find or buy follower specific upgrades to the base armor. *is listening right now, it's 20 minutes long* And some of the high end upgrades have rune slots. The character's armor also progresses on its own when you have the time jumps. LOL! Try on 'it's a console game, inventories are for old farts with beards.' Which is the real reason.
Tale Posted November 5, 2010 Posted November 5, 2010 (edited) ME2's inventory was excellent, a huge step away from the tedious inventory systems of the past. Although I get why packrats will be peeved. I hate packrat systems. I really liked what ME2 did. I've never been a fan of gear progression, preferring equipment to fill different roles instead of simply being stronger. If DA2 is doing it similarly, I'll have to give it credit. The original ME is probably the worst inventory system of all time. Kind of funny how it went from one extreme to the other. Edited November 5, 2010 by Tale "Show me a man who "plays fair" and I'll show you a very talented cheater."
RPGmasterBoo Posted November 5, 2010 Posted November 5, 2010 My kingdom for a consensus. Imperium Thought for the Day: Even a man who has nothing can still offer his life
Tale Posted November 5, 2010 Posted November 5, 2010 Do you now, or have you ever, actually been in possession of a kingdom? "Show me a man who "plays fair" and I'll show you a very talented cheater."
RPGmasterBoo Posted November 5, 2010 Posted November 5, 2010 Imperium Thought for the Day: Even a man who has nothing can still offer his life
Tale Posted November 5, 2010 Posted November 5, 2010 My job here is done. "Show me a man who "plays fair" and I'll show you a very talented cheater."
Maria Caliban Posted November 5, 2010 Posted November 5, 2010 ME2's inventory was excellent, a huge step away from the tedious inventory systems of the past. Although I get why packrats will be peeved. When ME 2 came out, I started a thread on the BSN suggesting I'd like to see their costume system in DA II. Queue eight pages of posters calling me a console kiddie who wanted to dumb down RPGs. Also, not a real BioWare fan who needs to go back to her JRPGs. I don't think it's just packrats. I think there are many people who see the most cumbersome aspects of Western RPGs as important and defining the genre. "When is this out. I can't wait to play it so I can talk at length about how bad it is." - Gorgon.
entrerix Posted November 5, 2010 Posted November 5, 2010 these last couple pages are very entertaining reading. I stand corrected about dev time, they probably did start right after finished the pc version. So if this bombs they have no excuse. Its also interesting though that only the xbox version is being shown, and perhaps that version will be inferior once again to pc version. I obviously still have a little hope for this game or I wouldnt be here. and as to inventory issues: I did not like the inventory in dragon age. big lists are lame. I like tetris inventories like deus ex, system shock and diablo oh well, can't please everyone! Killing is kind of like playin' a basketball game. I am there. and the other player is there. and it's just the two of us. and I put the other player's body in my van. and I am the winner. - Nice Pete.
Oner Posted November 5, 2010 Posted November 5, 2010 When ME 2 came out, I started a thread on the BSN suggesting I'd like to see their costume system in DA II. Queue eight pages of posters calling me a console kiddie who wanted to dumb down RPGs. Also, not a real BioWare fan who needs to go back to her JRPGs. I don't think it's just packrats. I think there are many people who see the most cumbersome aspects of Western RPGs as important and defining the genre. Poor Maria. Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
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