Slowtrain Posted September 16, 2010 Posted September 16, 2010 I just think that people tend to get stuck in the minutia instead of taking every game at face value. Games aren't designed by fitting different genre "blocks" into place, it's the final product that matters. I generally agree. I would make the additional point though that publishers do appear to like their games to fit into "genre" categories and seem to go out of their way to label them as such. Ease of marketing and all that. SO while gamers do argue such trivialities, it's kind of fed to them by publishers. Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
Atreides Posted September 16, 2010 Posted September 16, 2010 Steampunk Post-apocalyptic fantasy Modern with nano tech giving magic-like effects Spiritual feudal Japanese Spreading beauty with my katana.
sorophx Posted September 16, 2010 Posted September 16, 2010 I'd kill for a Ghost in the Shell action RPG (by Obsidian of course) written by mister Shirow himself Walsingham said: I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.
mkreku Posted September 16, 2010 Posted September 16, 2010 I always thought of action RPG's as games where combat is the main attraction (Diablo, Sacred, Torchlight etc). Which is why is mystifies me when people refer to the Gothic games as action RPG's.. or Deus Ex as an action RPG.. or even Mass Effect as action RPG's. Just because an RPG has action doesn't mean it is automatically an action RPG! Must be a left-over way of thinking from the time when RPG's were spreadsheets and the combat was turn based.. Swedes, go to: Spel2, for the latest game reviews in swedish!
Majek Posted September 16, 2010 Posted September 16, 2010 (edited) Well Mass Effect is all about the action, more with every game. Edited September 16, 2010 by Majek 1.13 killed off Ja2.
Tale Posted September 16, 2010 Posted September 16, 2010 (edited) I always took "Action RPG" to be an RPG where combat factors in player skill beyond decision making. In Diablo, attack speed is mouseclick. By that token, any game where you manually aim a gun would fall under it. But it's becoming a meaningless denotation nowadays. Anyway, more settings! Discworld needs an RPG of a modern bend. Before Pratchett goes out on his own terms dies so he can be involved. Edited September 16, 2010 by Tale "Show me a man who "plays fair" and I'll show you a very talented cheater."
Purkake Posted September 16, 2010 Posted September 16, 2010 Actually Diablo II has very specifically defined attack speeds for different weapons, modified by skills and weapon qualities up to the frames of animation. Obviously you haven't played Diablo II seriously, mang.
Tale Posted September 16, 2010 Posted September 16, 2010 (edited) That would be an accurate assessment of my involvement in Diablo 2. I thought it had too much clicking. Also Diablo kept kicking my ass and I refused to grind more levels. How about an RPG built around parodying RPGs? We need more humor in games, I think. Edited September 16, 2010 by Tale "Show me a man who "plays fair" and I'll show you a very talented cheater."
Purkake Posted September 16, 2010 Posted September 16, 2010 I already mentioned Barkley, Shut Up and Jam: Gaiden.
Tale Posted September 16, 2010 Posted September 16, 2010 I recall. "Show me a man who "plays fair" and I'll show you a very talented cheater."
Purkake Posted September 16, 2010 Posted September 16, 2010 I guess Deathspank is a parody as well, but the humor might not be up everyone's alley.
Oner Posted September 16, 2010 Posted September 16, 2010 There's 'that one game with the yellow submarine' Purk helped me identify once. Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
Monte Carlo Posted September 16, 2010 Posted September 16, 2010 How about an RPG built around parodying RPGs? We need more humor in games, I think. +1. I vote for Hackmaster, oh yes!
Purkake Posted September 16, 2010 Posted September 16, 2010 (edited) Bah, D02 eats its lunch. Edited September 16, 2010 by Purkake
Maria Caliban Posted September 16, 2010 Posted September 16, 2010 (edited) I would like an RPG based on Exalted: Alchemicals. [image] For those who are unfamiliar: Autochthon is a Primordial. Everyone lives within his lightless, mechanical body. Humans, ****roaches, and rats are the only organic creatures, but there is a multitude of mechanical spirits. Nutrients are gathered by tapping directly into Autochthon's massive veins. The Alchemicals are metal autonoma with the souls of heroic humans inserted within them. As they age, they grow larger and the oldest are massive cities. Autochthon created them to serve humanity. There are eight such cities and humanity lives within them. They have a very cold war soviet/Orwellian feel to them, but they're not distopias. The Populot (common worker) toils in massive industrial complexes because the environment demands that sort of society. Autochthon is ill. He's placed himself in stasis but is dying of a cancerous condition humans call the Void. It destroys the raw material of his body, has caused many of his machine spirits to become dangerous 'gremlins,' and spreads insanity among his chosen (the Alchemicals). I like the setting because it's a great mesh of the industrial aesthetic (cities teaming with workers, communist economic systems, massive factories, a harsh and bleak environment, cybernetics) and fantasy tropes (the world is the inside of a god, there are definite heroes, an insidious evil threatens to ruin civilization, there are many supernatural sprits and elementals). Exalted is already a RPG, and the mechanic would fit a game. There are six castes of Alchemicals with different strengths. They have slots where they place artifacts that give them different powers. You could have a mission-based structure where at the beginning of the missions you picked 5-7 artifacts to install from a larger list of them. A few of the artifacts are permanent upgrades to your body or mind. After the mission, you could return to the vat complex and use XP to upgrade yourself, or buy more slots, or different artifacts. It's also a nice way to cover some of the more ridiculous concepts in RPGs. Why can I survive a hit by a massive dragon when a few months ago a rat bite could kill me? In Alchemicals, it's because you 'bought' a strain-resistant chassis modification and alloyed reinforcement of flesh. Edited September 16, 2010 by Maria Caliban "When is this out. I can't wait to play it so I can talk at length about how bad it is." - Gorgon.
Maria Caliban Posted September 16, 2010 Posted September 16, 2010 Apparently, the board hates ****roaches as much as I do. "When is this out. I can't wait to play it so I can talk at length about how bad it is." - Gorgon.
Monte Carlo Posted September 16, 2010 Posted September 16, 2010 Bah, D02 eats its lunch. Setting:Any. It is a trly universal roleplaying system, unless it does not involve killing things and taking their stuff. If you don't want to do that, join an improv troupe or something. After a lengthy pen and paper gaming interegnum, and having read the fundamental wisdom of the game design ethos, it might be time for me to crack open my box of polyhedral dice after all.
Labadal Posted September 16, 2010 Posted September 16, 2010 (edited) Unfortunately, they ran out of funds. Edited September 16, 2010 by Labadal
Purkake Posted September 16, 2010 Posted September 16, 2010 After a lengthy pen and paper gaming interegnum, and having read the fundamental wisdom of the game design ethos, it might be time for me to crack open my box of polyhedral dice after all. I think you're not fully grasping the fundamentals of D02...
Tale Posted September 16, 2010 Posted September 16, 2010 What happens if I've fully converted to plastic? How do I play D02? "Show me a man who "plays fair" and I'll show you a very talented cheater."
Purkake Posted September 16, 2010 Posted September 16, 2010 (edited) Flip a credit card? Edited September 16, 2010 by Purkake
Nepenthe Posted September 16, 2010 Posted September 16, 2010 Well Mass Effect is all about the action, more with every game. Ah yes, the 'every game' conclusion drawn from a massive two (2) data points. You're a cheery wee bugger, Nep. Have I ever said that? Reapercussions
Oner Posted September 16, 2010 Posted September 16, 2010 I guess he meant the DLC. Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
Majek Posted September 16, 2010 Posted September 16, 2010 Well Mass Effect is all about the action, more with every game. Ah yes, the 'every game' conclusion drawn from a massive two (2) data points. So? 1.13 killed off Ja2.
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