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Posted
Wait, Chris Avellone is a project director? On what?

 

It

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Posted
Seriously, aside from that memetic dating sim, do we know what he's actually working on? Most probably something on pre-production phase, and the game that will use Fallout : New Vegas team, but that's just me guessing..

 

I would presume some of the FNV team will move on to the 3rd project Feargus mentioned earlier since it only has a half team working on it? and some will move on to pre-production on some future game or possibly FNV dlcs. Or maybe they use 2 project directors on one of their titles :ermm:

Hate the living, love the dead.

Posted
Seriously, aside from that memetic dating sim, do we know what he's actually working on? Most probably something on pre-production phase, and the game that will use Fallout : New Vegas team, but that's just me guessing..

 

I would presume some of the FNV team will move on to the 3rd project Feargus mentioned earlier since it only has a half team working on it? and some will move on to pre-production on some future game or possibly FNV dlcs. Or maybe they use 2 project directors on one of their titles :ermm:

 

I don't know, it is my understanding that they've been working on that third project for some time and that it's a smaller and humbler project than the other twos. I may be completely wrong, mind you, we're really stumbling in the dark while speculating.

Posted
I don't know, it is my understanding that they've been working on that third project for some time and that it's a smaller and humbler project than the other twos. I may be completely wrong, mind you, we're really stumbling in the dark while speculating.

 

Speculating is fun though :ermm:

Where did you get the idea/hint that 3rd project is smallish one?

Hate the living, love the dead.

Posted
I don't know, it is my understanding that they've been working on that third project for some time and that it's a smaller and humbler project than the other twos. I may be completely wrong, mind you, we're really stumbling in the dark while speculating.

 

Speculating is fun though :ermm:

Where did you get the idea/hint that 3rd project is smallish one?

 

They were actually talking about that since Alpha Protocol was still being worked on, and Feargus described it as a 'private internal project' that he can't wait to show, so that to me suggested the fact that it was actually quite well ahead as far as development goes, not something that's started recently and that needs a manpower injection. I may be completely wrong though, I certainly never imagined Obsidian, of all developers, would end up doing the sequel to Dungeon Siege II.

Posted

I think the "mystery fantasy project" was Dungeon Siege 3 all along (as "demonstrated" by the fact that Feargus was the project director on it for a time. Wonder if the change was made when the game entered another phase in production...), this new one is fairly recent I think.

 

As for who's on each project, I think it's like that :

 

- Sawyer and Taylor are on New Vegas and Dungeon Siege 3, that much is known.

- Avellone, with all the work from New Vegas, is probably on a project that isn't too far along, I would say Wheel of Time.

- Lyon is probably on that "private" project.

Posted (edited)

Nuh uh, Ferg was interviewed post-DS3 announcement and he's said there's another game they haven't announced.

 

- Avellone, with all the work from New Vegas, is probably on a project that isn't too far along, I would say Wheel of Time.

It doesn't seem like WoT is going much of anywhere at present, though that may have changed. And Project Director is more or less a different name for "Executive Producer", if I understand it right. So given that MCA is a machine from the future, his design duties should be compatible with the processes of approval and revision that are endemic to the Exec Producer role.

Edited by Pop
Posted

Zane Lyon sounds like it should be the name of Obsidian's next IP's protagonist.

"Console exclusive is such a harsh word." - Darque

"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)

Posted
Not letting slip anything about the two new project eh? :)

 

I've been working here for almost 5 years now. I've gotten good at this. :)

Let me get back to sleeping. I'm tired...

Avatar made by Jorian Drake

Posted

No denial of two new projects :)

“He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein
 

Posted
I've been working here for almost 5 years now. I've gotten good at this. :)

I would take that as a challenge if I were you, funcroc.

Swedes, go to: Spel2, for the latest game reviews in swedish!

  • 2 weeks later...
Posted

He even mentioned his source of intel :shifty: I'm not sure I would have made a news post with only intel gathered from snippets of interviews and a blog post :thumbsup: Although that news bit you quoted (and the translation by google trad is really "good" here, I'm shocked) is new.

Posted

Mmmh.. interesting.. I wonder what those ideas are though. It could be the dialogue system and the perk system, it could be the mixture of stealth and action or the modern setting..

 

Hopefully they'll throw out the bad ideas.

Posted

The question is : spiritual sequel, alright, but to what :lol: ? Alpha Protocol? Another of the games that Obsidian did?

 

I could see Obsidian re-use Alpha Protocol's perk system quickly, not so sure about the dialog system (especially in a small project). Mixture of stealth and combat (not action, action isn't a way of playing, it's a "context") would be great, as well as the modern setting.

Posted (edited)

Yup, I meant 'combat' by 'action'. As for the dialogue system, I'd prefer Obsidian to drop that totally since while it gives a good feeling of snappy dialogue overall it's not simply worth the bother as a mechanic and it's too tied to the Hollywood spy movie feel.

 

EDIT : Honestly, I have the feeling that one of those four project is really just the New Vegas DLC team.

Edited by WorstUsernameEver
Posted
Yup, I meant 'combat' by 'action'. As for the dialogue system, I'd prefer Obsidian to drop that totally since while it gives a good feeling of snappy dialogue overall it's not simply worth the bother as a mechanic and it's too tied to the Hollywood spy movie feel.

 

I honestly completly disagree there. Alpha Protocol's timed dialouge system was the best (except for the descriptions on the wheel) I ever experienced. The Talk felt dynamic, interesting, real and in contrast to other dialog systems lines weren't repeated 250 times in a row.

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