Novalis Posted February 18, 2010 Posted February 18, 2010 I see a lot of people asking for the PC to be voiced in RPG's (DAO for example). But can/should the PC be voiced in a RPG? A RPG in my opinion should not give the player's avatar a personality of it's own, instead should make him/her as much invisible as possible, so the player can role-play whatever he wants identifying the avatar as himself (not the other way around), in the given setting of course. And the VO definitely establishes a personality for the PC (even voice sets can give some color to the PC). I have seen in Mass Effect forums people referring to Shepard as he/she is someone that exist outside of the player, so how much of an role-play experience is there? I am wondering also if the Nameless One in PS: T wasn't voiced because it couldn't be afforded back then or was it a decision made for role-play reasons? What do you think about PC and VO in RPG's?
Sannom Posted February 18, 2010 Posted February 18, 2010 I think the Nameless One wasn't voiced because there was no way to choose which lines would be voiced But since he had a very defined physical appearance, and we couldn't choose the voice that made his few lines "in gameplay", I think you can put him under the category "voiced protagonist" In our days, the problem with a voiceless protagonist comes with the complex camera work developers tend to add in their game : it just makes the whole thing silly sometimes, and our protagonist often appear as completely stupid because he can never express his surprise or shock by even a little gasp or sigh. When the other characters are all voiced and have their gestures accompanied by their voice, your character really isn't at his advantage when he seems to be a complete mute!
Tigranes Posted February 18, 2010 Posted February 18, 2010 *shrug* if it's a nameless protagonist a la ME / DA, of course not. If it's a set protagonist, why not? Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
Pidesco Posted February 19, 2010 Posted February 19, 2010 The problem with voiced protagonists in RPGs is mainly one of resources. Voice work costs money, and if you decided to voice the PC, the tendency will be automatically to limit the different dialogue options and to shorten each response. Imagine if Fallout had a fully voiced prtagonist, for example. "My hovercraft is full of eels!" - Hungarian tourist I am Dan Quayle of the Romans. I want to tattoo a map of the Netherlands on my nether lands. Heja Sverige!! Everyone should cuffawkle more. The wrench is your friend.
Bos_hybrid Posted February 19, 2010 Posted February 19, 2010 The problem with voiced protagonists in RPGs is mainly one of resources. Voice work costs money, and if you decided to voice the PC, the tendency will be automatically to limit the different dialogue options and to shorten each response. Imagine if Fallout had a fully voiced prtagonist, for example. This, while I'm fine with it for ME( they're going for 'cinematic') I don't want to see it become standard across rpgs.
Volourn Posted February 19, 2010 Posted February 19, 2010 (edited) Honestly, I used to think no need for a voiced PC. But, going between ME series/DA, the difference is jarring. I find ME gets a bonus for 'immersion' (man, I actually hate using that word 'cause is meaning is silly since it doesn't really mean anything tangible). Anyways, you don't *need* a voiced PC in a RPG 9afterall, plenty of RPgs have been great without it); but it certainly adds to the experience. Half the stuff Shepard says in the game are wtice as cool because they are voiced. Edited February 19, 2010 by Volourn DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
jaguars4ever Posted February 20, 2010 Posted February 20, 2010 Half the stuff Shepard says in the game are wtice as cool because they are voiced. True, but the original stuff Shepard says is cool because Shepard is cool. Therefore, given that his cool-factor is doubled through voicing, his lines are cool-squared or cool
Kaftan Barlast Posted February 23, 2010 Posted February 23, 2010 Having full VO for all characters including the PC is industry-standard. I thought it felt really weird in DA when my character just stood there quiet like a moron. The original "no voice for the PC" schtick was just a cost-cutting measure, I dont think it had anything to do with roleplaying immersion. Though, the VO has to be top-notch for the PC, otherwise the game might be hillarious in the bad way (like german RPGs) DISCLAIMER: Do not take what I write seriously unless it is clearly and in no uncertain terms, declared by me to be meant in a serious and non-humoristic manner. If there is no clear indication, asume the post is written in jest. This notification is meant very seriously and its purpouse is to avoid misunderstandings and the consequences thereof. Furthermore; I can not be held accountable for anything I write on these forums since the idea of taking serious responsability for my unserious actions, is an oxymoron in itself. Important: as the following sentence contains many naughty words I warn you not to read it under any circumstances; botty, knickers, wee, erogenous zone, psychiatrist, clitoris, stockings, bosom, poetry reading, dentist, fellatio and the department of agriculture. "I suppose outright stupidity and complete lack of taste could also be considered points of view. "
Gorgon Posted February 23, 2010 Posted February 23, 2010 Also, bad voice acting is worse than no voice acting. Much, much worse. Na na na na na na ... greg358 from Darksouls 3 PVP is a CHEATER. That is all.
Volourn Posted February 23, 2010 Posted February 23, 2010 Nah. I disagree. Even bad voice acting can be entertaining in its own way. Plus, I've never heard voice acting so bad it would make me turn it off or get out of the game. *shrug* However, after playing ME1, and going back to no PC voice over in DA was really jarring and hurt the experience. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Sannom Posted February 23, 2010 Posted February 23, 2010 Plus, I've never heard voice acting so bad it would make me turn it off or get out of the game. French fans of Max Payne did. Man, that was horrible.
Bos_hybrid Posted February 24, 2010 Posted February 24, 2010 However, after playing ME1, and going back to no PC voice over in DA was really jarring and hurt the experience. Not for me. DA having PCVO would cut the content in half. Also having a Dwarf, Human and Elf all sound the same would be more jarring and hurt the experience even more. Voiced PC are fine where the character is set(Shep, MT, Geralt etc) but not so in a game like DA.
Kaftan Barlast Posted February 24, 2010 Posted February 24, 2010 Plus, I've never heard voice acting so bad it would make me turn it off or get out of the game. French fans of Max Payne did. Man, that was horrible. With localized voice overs, what did you expect? They get like a 1000th of the budget for the main english VO's. The general rule is to play in the language it was made in, and only swithc for cheap laughs (the swedish voices for 'heavenly sword' are hillarious.. they used the same actors who dub disney cartoons) DISCLAIMER: Do not take what I write seriously unless it is clearly and in no uncertain terms, declared by me to be meant in a serious and non-humoristic manner. If there is no clear indication, asume the post is written in jest. This notification is meant very seriously and its purpouse is to avoid misunderstandings and the consequences thereof. Furthermore; I can not be held accountable for anything I write on these forums since the idea of taking serious responsability for my unserious actions, is an oxymoron in itself. Important: as the following sentence contains many naughty words I warn you not to read it under any circumstances; botty, knickers, wee, erogenous zone, psychiatrist, clitoris, stockings, bosom, poetry reading, dentist, fellatio and the department of agriculture. "I suppose outright stupidity and complete lack of taste could also be considered points of view. "
Sannom Posted February 24, 2010 Posted February 24, 2010 The people who dubs the disney movies are good in France. And Max Payne was one terrible case, they've gotten better since then.
Purkake Posted February 27, 2010 Posted February 27, 2010 I, for one, wholeheartedly support more defined protagonists, including VO. I'm tired of main characters who end up referred to as "the wanderer" or "the exile" and are depicted as a blurry humanoid shape. Having an actual fleshed out character will make for a more consistent overall experience and also help with immersion. And screw localized voice overs.
RPGmasterBoo Posted February 28, 2010 Posted February 28, 2010 I'm for anything that makes sense within the plot. If you're playing Geralt you should have the voice, if you're playing a blank slate - you don't need one. I want to see more defined protagonists as well, because they're so rare. In fact apart from Geralt, Shepard and in a way the Nameless one I can't remember any others. Though Shepard is really just another blank slate with almost no pre-defined characteristics apart from his name and general profession. Imperium Thought for the Day: Even a man who has nothing can still offer his life
Purkake Posted February 28, 2010 Posted February 28, 2010 There are a few games that balance the customization and a defined protagonist pretty well, on the more defined side you have The Nameless One and JC Denton, on the less defined side you have Shepard. What I don't like is the completely blank slate like NWN or KOTOR II. It might help some players connect better with their character, but it does the exact opposite for me. I feel more like a floating camera than an actual character.
mr insomniac Posted March 2, 2010 Posted March 2, 2010 I dunno, first time I play a game, I prefer the PC VO to be there. After playing a game once or twice I tend to spacebar through the majority of the dialogue anyway. Depends on who's talking. If the resources can be better spent elsewhere, then go for that instead. I took this job because I thought you were just a legend. Just a story. A story to scare little kids. But you're the real deal. The demon who dares to challenge God. So what the hell do you want? Don't seem to me like you're out to make this stinkin' world a better place. Why you gotta kill all my men? Why you gotta kill me? Nothing personal. It's just revenge.
BicycleOfDeath Posted March 3, 2010 Posted March 3, 2010 Nah. I disagree. Even bad voice acting can be entertaining in its own way. Plus, I've never heard voice acting so bad it would make me turn it off or get out of the game. *shrug* However, after playing ME1, and going back to no PC voice over in DA was really jarring and hurt the experience. Resident Evil comes to mind. "I hope this isn't Chris' blood." Stand Your Convictions and You Will Walk Alone.
Walsingham Posted March 12, 2010 Posted March 12, 2010 Also, bad voice acting is worse than no voice acting. Much, much worse. Spellforce 1 has some of the craziest awful intonation and pacing in its voice acting. Like its being spoken by a computer, but without the clarity of purpose. "It wasn't lies. It was just... bull****"." -Elwood Blues tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp.
Nathaniel Chapman Posted April 7, 2010 Posted April 7, 2010 One thing that I do really like about voiced PCs is that I think they make conversations flow a little more naturally, especially if you time out the conversation properly. This is something I noticed playing ME2 - because I could pick my option before the next line was up, the conversation just tended to have a nice flow where it felt like two people talking. While I think that there's some benefit to having the character as a blank slate, I think that because you're essentially picking lines from a predefined pool in a dialog tree system, it doesn't harm things too much to have Player VO. Obviously there's more practical concerns like VO cost, and whether or not that restricts the number of lines you can do, but in a perfect world I like player VO in the right kind of game.
Magister Lajciak Posted April 10, 2010 Posted April 10, 2010 I dislike it when the PCs are voiced in CRPGs. To each their own, but for me it detracts from, rather than adding to the experience. I would only like it if they made a huge amount of voices available to allow for customization - similar in number to the choices we generally get in CRPGs for the appearance of the character. That may be possible one day, when voice generation technology advances sufficiently and becomes inexpensive, but for now it is necessary to rely on voice actors and that makes it simply not viable.
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