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Posted

I thought the trailer looked fantastic (the Sacred Ashes one), it's just too bad that the game in no way resembles what was shown there.

 

Oh, and one of the female characters (the one who turns into a purple spider) resembles a famous porn star! Uh, one of my friends told me that, I wouldn't know.

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Posted

Cool man, I didn't know there was a LOTR RPG in the making!

 

Oh, and one of the female characters (the one who turns into a purple spider) resembles a famous porn star! Uh, one of my friends told me that, I wouldn't know.

 

Very dark, mature and gritty. Now, if the character really was a porn star, then it'd get interesting. :ermm:

Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0

Posted

She looks quite similar to Sasha Grey imo. Which makes sense given the nature of the character, she is a real one of a kind whore. But I like that kind of enduring quality. :ermm:

There was a time when I questioned the ability for the schizoid to ever experience genuine happiness, at the very least for a prolonged segment of time. I am no closer to finding the answer, however, it has become apparent that contentment is certainly a realizable goal. I find these results to be adequate, if not pleasing. Unfortunately, connection is another subject entirely. When one has sufficiently examined the mind and their emotional constructs, connection can be easily imitated. More data must be gleaned and further collated before a sufficient judgment can be reached.

Posted

The 'Ashes' trailer looks great, there's no getting away from that.

 

I don't think it's meant to do anything more than show off that it's an epic, vanilla fantasy party-based game with lots of fighting in it*. In that respect it's very efficacious.

 

Cheers

MC

 

* The Urk Hai dude looking extremely buff but taken out by one arrow - it's a bit Indiana Jones and the guy with the scimitar if you remember the scene.

sonsofgygax.JPG

Posted (edited)

No party member is "mandatory" for keeping in your active party, save for a few small plot specific moments.

 

You just can't tell every party member to not follow you. So they'll stay in camp if you don't want them in your group.

 

 

Morrigan is definitely NOT the one. I thought she might be but I saw a friend of mine tell her to pike off relatively early in the game.

 

 

* The Urk Hai dude looking extremely buff but taken out by one arrow - it's a bit Indiana Jones and the guy with the scimitar if you remember the scene.

 

Trailers always have enemies being dispatched at a much quicker rate than in the actual game.

Edited by alanschu
Posted
Has that trailer some hypnotic properties, or did everyone go insane when I wasn't looking?

 

What's so bad about it?

 

For starters, it doesn't have Marilyn whatisname caterwauling in the background mixed with scenes of pixellated boobies and unconvincing blood fountains.

sonsofgygax.JPG

Posted
For starters, it doesn't have Marilyn whatisname caterwauling in the background mixed with scenes of pixellated boobies and unconvincing blood fountains.

Have you seen the Brood (Blood?) Mother trailer?

The ending of the words is ALMSIVI.

Posted
Has that trailer some hypnotic properties, or did everyone go insane when I wasn't looking?

What's so bad about it?

Every second is cliche (there's a difference between cliche and badly done too cliche), the characters are cliche (they may have more personality in-game, but what we got here were some defining characterestics, which, presented this way, made the characters seem shallow), the whole thing feels like a bad Advent Children clone (OH HEY, WE'RE HIGH BUDGET B****, LOOK HOW COOL 'N' AWESOME WE ARE), and to crown it all, it made a WRPG look like a JRPG, which is the worst thing a trailer can do.
Posted

I love the Baldur's Gate cue when the dragon lands. Even if it's just in my imagination.

You're a cheery wee bugger, Nep. Have I ever said that?

ahyes.gifReapercussionsahyes.gif

Posted
Has that trailer some hypnotic properties, or did everyone go insane when I wasn't looking?

What's so bad about it?

Every second is cliche (there's a difference between cliche and badly done too cliche), the characters are cliche (they may have more personality in-game, but what we got here were some defining characterestics, which, presented this way, made the characters seem shallow), the whole thing feels like a bad Advent Children clone (OH HEY, WE'RE HIGH BUDGET B****, LOOK HOW COOL 'N' AWESOME WE ARE), and to crown it all, it made a WRPG look like a JRPG, which is the worst thing a trailer can do.

 

I dunno, I understand where you're coming from on one hand, but on the other its a teaser trailer designed to entice people, so naturally it'd be chock cool of "LOOK HOW COOL 'N' AWESOME WE ARE".

I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man

Posted
I dunno, I understand where you're coming from on one hand, but on the other its a teaser trailer designed to entice people, so naturally it'd be chock cool of "LOOK HOW COOL 'N' AWESOME WE ARE".
I'd agree with that if DA's keywords would be 'cool' and 'awesome' instead 'dark' and 'epic'.
Posted

Yeah, I take the point and can see why Oner thinks it's a bit cliched, but then again it's a difficult genre in which to be genuinely original. It's vanilla sub-Tolkein fantasy guys, what else do they have to work with? Characters armed with senitent pieces of tropical fruit? A trailer that concentrates on the inventory system?

 

Personally, I don't think a spell whereby you turn an enemy into a walking IED is a cliche, I think it's pretty darn cool. Yeah, the red-haired chick = Legolas with a bit of Crouching Tiger... about it, but hey those are cool character tropes - who wouldn't want to be like them in a game character? Stenn is the Terminator with dreadlocks - er, that's pretty cool from where I'm sat too.

 

I find myself in the deeply ironic position of defending Bioware marketing, but sometimes you can be a bit too clever with this stuff for your own good. This trailer was polished, with high production values and exciting combat... it sends a deeply positive message about the development goals of the people who made the game. Whether the reality of those goals are met remains to be seen, but for me that trailer was pretty much on the money.

 

Cheers

MC

sonsofgygax.JPG

Posted

I was wondering why the orcs looked like they came from Wacraft 2's cinematics.

"Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"

Posted

It's nice that they tried, but they should probably just outsource the CG or something. They're idea of epic combat is pretty weird and has almost nothing to do with the actual combat in the game.

Posted
Yeah, I take the point and can see why Oner thinks it's a bit cliched, but then again it's a difficult genre in which to be genuinely original. It's vanilla sub-Tolkein fantasy guys, what else do they have to work with? Characters armed with senitent pieces of tropical fruit? A trailer that concentrates on the inventory system?

 

Personally, I don't think a spell whereby you turn an enemy into a walking IED is a cliche, I think it's pretty darn cool. Yeah, the red-haired chick = Legolas with a bit of Crouching Tiger... about it, but hey those are cool character tropes - who wouldn't want to be like them in a game character? Stenn is the Terminator with dreadlocks - er, that's pretty cool from where I'm sat too.

 

I find myself in the deeply ironic position of defending Bioware marketing, but sometimes you can be a bit too clever with this stuff for your own good. This trailer was polished, with high production values and exciting combat... it sends a deeply positive message about the development goals of the people who made the game. Whether the reality of those goals are met remains to be seen, but for me that trailer was pretty much on the money.

 

Cheers

MC

 

My guess is that the creativity lies in details you're unlikely to observe in a trailer. Original doesn't need to mean "bizarre." It can be a matter of seeing ordinary things through new eyes.

Posted (edited)
Yeah, I take the point and can see why Oner thinks it's a bit cliched, but then again it's a difficult genre in which to be genuinely original. It's vanilla sub-Tolkein fantasy guys, what else do they have to work with? Characters armed with senitent pieces of tropical fruit? A trailer that concentrates on the inventory system?
It's more like too many cliches presented badly. I mentioned the PC-deflects-axe part earlier, that wasn't new either, but was done well and I liked it.

 

My guess is that the creativity lies in details you're unlikely to observe in a trailer.
Well put. Edited by Oner
Posted
I dunno, I understand where you're coming from on one hand, but on the other its a teaser trailer designed to entice people, so naturally it'd be chock cool of "LOOK HOW COOL 'N' AWESOME WE ARE".
I'd agree with that if DA's keywords would be 'cool' and 'awesome' instead 'dark' and 'epic'.

 

Maybe they're going for cool dark awesome epic?

I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man

Posted
I dunno, I understand where you're coming from on one hand, but on the other its a teaser trailer designed to entice people, so naturally it'd be chock cool of "LOOK HOW COOL 'N' AWESOME WE ARE".
I'd agree with that if DA's keywords would be 'cool' and 'awesome' instead 'dark' and 'epic'.

Maybe they're going for cool dark awesome epic?

Which r-tard tried to breed Baldur's Gate with Devil May Cry?
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