Deadly_Nightshade Posted March 14, 2008 Posted March 14, 2008 Well, if there are 32 bugs, that means that the testers are going through the mod and looking for any possible issues - something that is more good than it is bad. "Geez. It's like we lost some sort of bet and ended up saddled with a bunch of terrible new posters on this forum." -Hurlshot
WITHTEETH Posted March 14, 2008 Posted March 14, 2008 Even if beta-testing takes long, we should be gratefull that the Team wants to deliver a (almost) faultless product. Screaming at a desktop ain't something for a pleasure trip. Playing buggy games blows. I've been playing Bioshock lately and the mouse bug is horrible. Renders the in game puzzle hacking useless. Kills the atmosphere when a bug is noticed over and over again. Always outnumbered, never out gunned! Unreal Tournament 2004 Handle:Enlight_2.0 Myspace Website! My rig
Darth_Windu Posted March 15, 2008 Posted March 15, 2008 I'm also sort of fearful of the hype that's been building over the development of this thing. It seems a lot of people are basically expecting this to turn KOTOR2 into basically a new and totally amazing game which will forever change the way we see gaming. To be perfectly honest, TSLRP is a fantastic mod, but in the end is doesn't change the outcome of the game or any of the essential storyline. However it does make the game a LOT more fun and it does feel like a more complete product, and certainly makes your party members far, far more important than in the original KotOR or the vanilla TSL. it's up to 32 now. Just keep in mind that the vast majority of those are just simple text issues where the text and voice-over doesn't match up. Quite a few also have nothing to do with TSLRP but with the vanilla game. TSLRP Closed Beta Tester
Enha_Dyone Posted March 15, 2008 Posted March 15, 2008 back to 28 "Revan was power. It was like staring into the heart of the Force. Even then, you could see the Jedi he would slay etched on his soul." ------------------------------------------------------------------------
Darth Mortis Posted March 15, 2008 Posted March 15, 2008 Good to hear. And good to hear from you, Darth Mortis. Haven't seen you around in a while. I'm still around on occasion, but screwy net acess isn't helping matters. Have I missed anything? Apart from the 28 bug count for the mod? Which I seem to recall was the same number as when I first came here lol
SteveThaiBinh Posted March 15, 2008 Author Posted March 15, 2008 It's up and down like a yo-yo - they must be working really hard on it, I think. "An electric puddle is not what I need right now." (Nina Kalenkov)
Swxpert Posted March 16, 2008 Posted March 16, 2008 i've been reading the TG progress reports and i have to ask what is the definition of a BLOCK bug, also what is the diference between tweak and trivial?
Swxpert Posted March 16, 2008 Posted March 16, 2008 you know its kind of sad that so far there were at least 823 unresolved bugs in this game when it was released onto the streets+all the feature content
Darth_Windu Posted March 16, 2008 Posted March 16, 2008 Well basically the bug I found - the one that stops the game at Nar Shaddaa - I should have classified as a 'block' instead of a 'major'. Basically it just means that it blocks progress, it ends the game. TSLRP Closed Beta Tester
BIOShazard Posted March 16, 2008 Posted March 16, 2008 Well basically the bug I found - the one that stops the game at Nar Shaddaa - I should have classified as a 'block' instead of a 'major'. Basically it just means that it blocks progress, it ends the game. *does the infamous Spock 'Live long and Prosperous' sign* hey. I just noticed that as I was going through the Mantis, and then I read your post JD is going through those text issues like I go through a pizza There seem to be bugs and issues that only happen to one person, and no one else can reproduce the effect. (example), what do you think of those issues? Some think of them as Nuisences. How do you view them? Part of Rise of the Sith TSL Mod
Darth_Windu Posted March 16, 2008 Posted March 16, 2008 Well a lot of it I think is just the game being tempremental - for example a group of HK-50's at one point didn't attack me and just stood around doing nothing, yet when I saved and re-loaded they did trigger and attack. I've had quite a few of those sorts of instances, and it's just the game being odd I think. TSLRP Closed Beta Tester
Deadly_Nightshade Posted March 16, 2008 Posted March 16, 2008 I know that some other major mods, albeit for other games, that edited maps had to have people enter a area and then re-enter it for the animations to properly work - I wonder if that is what is going on here. "Geez. It's like we lost some sort of bet and ended up saddled with a bunch of terrible new posters on this forum." -Hurlshot
jaguars4ever Posted March 16, 2008 Posted March 16, 2008 Perfection has no deadline. Neither does torpor.
Lidda-Bit Posted March 16, 2008 Posted March 16, 2008 Why doth thou signaturest attacketh yonder golfing sphere?
Meshugger Posted March 16, 2008 Posted March 16, 2008 ^Because Kenshin is too cool for Golf-balls Looking at the mantis bugtracker, i one will quickly notice that there are several bugs in the process, about 80 so far, that has been closed due to no one else being able to reproduce them. So it isn't just the game that was bugridden and unpolished, they also have to tackle an unpredictable engine. Great job so far though, considering the comments from the beta-testers. "Some men see things as they are and say why?""I dream things that never were and say why not?"- George Bernard Shaw"Hope in reality is the worst of all evils because it prolongs the torments of man."- Friedrich Nietzsche "The amount of energy necessary to refute bull**** is an order of magnitude bigger than to produce it." - Some guy
Pavlos Posted March 16, 2008 Posted March 16, 2008 (edited) ^Because Kenshin is too cool for Golf-balls Looking at the mantis bugtracker, i one will quickly notice that there are several bugs in the process, about 80 so far, that has been closed due to no one else being able to reproduce them. So it isn't just the game that was bugridden and unpolished, they also have to tackle an unpredictable engine. Great job so far though, considering the comments from the beta-testers. The new testers are naturally excited by the prospect of playing TSLRP so it seems that a lot of them are playing for hours on end. The game's engine really dislikes this. It will refuse to acknowledge that triggers have gone off, or it will decide that it doesn't want to run a heart beat script, or that it doesn't like what you've told it to do and so makes a character run to a non-existent waypoint rather than starting a dialogue, it will crash because you click on a creature with no dialogue file set, and I have known it to skip through lines of dialogue and go straight to the player's response, leaving you wondering what was just said (hint: take the "I'll be going now" option). So it's likely that most, if not all, of the game/quest-stopping bugs people have run into are actually a result of over-playing rather than an issue with the mod itself. This is why testers are told to reproduce their bugs before reporting them. Edited March 16, 2008 by Pavlos StarWarsKnights.com -- Do not invent details which are not in the play
BIOShazard Posted March 16, 2008 Posted March 16, 2008 ^Because Kenshin is too cool for Golf-balls Looking at the mantis bugtracker, i one will quickly notice that there are several bugs in the process, about 80 so far, that has been closed due to no one else being able to reproduce them. So it isn't just the game that was bugridden and unpolished, they also have to tackle an unpredictable engine. Great job so far though, considering the comments from the beta-testers. The new testers are naturally excited by the prospect of playing TSLRP so it seems that a lot of them are playing for hours on end. The game's engine really dislikes this. It will refuse to acknowledge that triggers have gone off, or it will decide that it doesn't want to run a heart beat script, or that it doesn't like what you've told it to do and so makes a character run to a non-existent waypoint rather than starting a dialogue, it will crash because you click on a creature with no dialogue file set, and I have known it to skip through lines of dialogue and go straight to the player's response, leaving you wondering what was just said (hint: take the "I'll be going now" option). So it's likely that most, if not all, of the game/quest-stopping bugs people have run into are actually a result of over-playing rather than an issue with the mod itself. This is why testers are told to reproduce their bugs before reporting them. And there are some testers (Malpense) who have played for very little time because of life. I think Mal has only played about a few hours. So far(from what I learned in the Closed Beta Impressions) only 1 or maybe 2 people have completed a game. And they still have to do 3 more games for that build, report bugs, play the next build, report remaing bug and features, and then we'll have the 3rd Beta. Hopefully after that, 1.0c1 will be released. They have to do about 4 run throughs (Male LS, Male DS, Female LS, Female DS) for each build. While I could go through a run through in a couple of days of nonstop gaming. It would take about a week of nonstop playing to go through it 4 times. Now imagine doing that, but with extra expanded content, having to do every side quest possible, and do as many dialog run throughs. That might take weeks. Part of Rise of the Sith TSL Mod
Dashus Posted March 16, 2008 Posted March 16, 2008 There is no requirement for number of playthroughs per build. They play however times they like. Updates come weekly. We release when we feel we're ready. At this point it really is that simple. TSLRP Propaganda Minister Diagnostic result: I seem to have no personality whatsoever.
Belhawk Posted March 17, 2008 Posted March 17, 2008 how does over-playing the game cause bugs to appear, just curious? glad to hear the mod is moving right along.
Meshugger Posted March 17, 2008 Posted March 17, 2008 There is no requirement for number of playthroughs per build. They play however times they like. Updates come weekly. We release when we feel we're ready. At this point it really is that simple. As it usually is Build 1.0b2, yay! "Some men see things as they are and say why?""I dream things that never were and say why not?"- George Bernard Shaw"Hope in reality is the worst of all evils because it prolongs the torments of man."- Friedrich Nietzsche "The amount of energy necessary to refute bull**** is an order of magnitude bigger than to produce it." - Some guy
Lidda-Bit Posted March 17, 2008 Posted March 17, 2008 Everytime I've played Kotor 2 I've overplayed it for hours and never seen a bug. I have the golden touch! Good thing I'm not a beta tester
Dashus Posted March 17, 2008 Posted March 17, 2008 how does over-playing the game cause bugs to appear, just curious?glad to hear the mod is moving right along. The engine tends to just start doing wacky things after playing for a couple hours. It fails to fire triggers and dialogs skip all non-player replies among other things. TSLRP Propaganda Minister Diagnostic result: I seem to have no personality whatsoever.
Hassat Hunter Posted March 17, 2008 Posted March 17, 2008 Yup. Note the funny "known issues" section of the Kotor2 Read-me which mentions the game can crash and do all kind of other fun stuff if you go too long without transit to another area. :? It would take about a week of nonstop playing to go through it 4 times. Damn. It takes me a week to play through Kotor2 (or 1 for that matter) completely. And that is when not playing any other games, fully concentrating. I guess I am just slow/thorough... ^ I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5. TSLRCM Official Forum || TSLRCM Moddb || My other KOTOR2 mods || TSLRCM (English version) on Steam || [M4-78EP on Steam Formerly known as BattleWookiee/BattleCookiee
DAWUSS Posted March 18, 2008 Posted March 18, 2008 At least there's some sort of progress now... DAWUSS Dawes ain't too bright. Hitting rock bottom is when you leave 2 tickets on the dash of your car, leave it unlocked hoping someone will steal them & when you come back, there are 4 tickets on your dashboard.
BIOShazard Posted March 18, 2008 Posted March 18, 2008 Yup. Note the funny "known issues" section of the Kotor2 Read-me which mentions the game can crash and do all kind of other fun stuff if you go too long without transit to another area. :? It would take about a week of nonstop playing to go through it 4 times. Damn. It takes me a week to play through Kotor2 (or 1 for that matter) completely. And that is when not playing any other games, fully concentrating. I guess I am just slow/thorough... All it takes is some concentration, crackers, a pillow, and a case of beer/sode At least there's some sort of progress now... If you paid attention to either the Mantis or the TG forums, you should know they are making excellent progress. Part of Rise of the Sith TSL Mod
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