Dark_Raven Posted April 9, 2007 Posted April 9, 2007 Fallout 3 done my way. Based on the two classics. What so basically in the same game engine? Of course. Hades was the life of the party. RIP You'll be missed.
@\NightandtheShape/@ Posted April 10, 2007 Posted April 10, 2007 Fallout 3 done my way. Based on the two classics. What so basically in the same game engine? Of course. really hoped you wasn't going to say that. "I'm a programmer at a games company... REET GOOD!" - Me
Bokishi Posted April 10, 2007 Author Posted April 10, 2007 I'm a lover, not a game developer. Then make a game that is pure love. pr0n: the game. I'd release it for PC and the wii. lol play with my wii - 2 player edition!! Current 3DMark
Dark_Raven Posted April 10, 2007 Posted April 10, 2007 Fallout 3 done my way. Based on the two classics. What so basically in the same game engine? Of course. really hoped you wasn't going to say that. It wouldn't be Fallout if it didn't use the classic engine. Hades was the life of the party. RIP You'll be missed.
Calax Posted April 11, 2007 Posted April 11, 2007 I'm a lover, not a game developer. Then make a game that is pure love. pr0n: the game. I'd release it for PC and the wii. lol play with my wii - 2 player edition!! would you do it like the vgcats strip? Victor of the 5 year fan fic competition! Kevin Butler will awesome your face off.
LavenderGooms Posted April 11, 2007 Posted April 11, 2007 If I had no limits I would make three games, a Shadowrun, Earthdawn and Battletech rpg. I know I'm an old school FASA addict.
Sand Posted April 11, 2007 Posted April 11, 2007 Fallout 3 done my way. Based on the two classics. What so basically in the same game engine? Of course. really hoped you wasn't going to say that. It wouldn't be Fallout if it didn't use the classic engine. It wouldn't be marketable either. Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer. @\NightandtheShape/@ - "Because you're a bizzare strange deranged human?" Walsingham- "Sand - always rushing around, stirring up apathy." Joseph Bulock - "Another headache, courtesy of Sand"
Maria Caliban Posted April 11, 2007 Posted April 11, 2007 I'm playing Fallout 2 now. Want to disable a trap? Click skill menu, click 'traps', then click icon on the trap. Now do that six times. Now repeat with the other seven traps in your way. Now watch as your character explodes because the wall was hiding the three dark grey pixels on a grey ground that represents the trap, and you stepped on it. Yeah, the interface could use some overhaul. And since I've spotted the traps, why not make them bright red? "When is this out. I can't wait to play it so I can talk at length about how bad it is." - Gorgon.
Sand Posted April 11, 2007 Posted April 11, 2007 What I would do to make Fallout 3 is use an engine similar to NWN2 but have true 3D movement to allow jumping, climbing and swimming. Have a toggle between Turn Base combat and Continual Turn Base combat as was in Fallout Tactics. I would also allow crouching and prone positioning as well. Give the game a full gore setting so we can keep the lovely death animations but in truly gruesome lifelike 3D glory. Then make the game's baseline difficult be along Stalker's difficulty level. Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer. @\NightandtheShape/@ - "Because you're a bizzare strange deranged human?" Walsingham- "Sand - always rushing around, stirring up apathy." Joseph Bulock - "Another headache, courtesy of Sand"
Walsingham Posted April 11, 2007 Posted April 11, 2007 I'm playing Fallout 2 now. Want to disable a trap? Click skill menu, click 'traps', then click icon on the trap. Now do that six times. Now repeat with the other seven traps in your way. Now watch as your character explodes because the wall was hiding the three dark grey pixels on a grey ground that represents the trap, and you stepped on it. Yeah, the interface could use some overhaul. And since I've spotted the traps, why not make them bright red? I swear fallout 2 did highlight them. Or am I thinking of Fallout Tactics? "It wasn't lies. It was just... bull****"." -Elwood Blues tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp.
Sand Posted April 11, 2007 Posted April 11, 2007 Tactics. Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer. @\NightandtheShape/@ - "Because you're a bizzare strange deranged human?" Walsingham- "Sand - always rushing around, stirring up apathy." Joseph Bulock - "Another headache, courtesy of Sand"
Xard Posted April 11, 2007 Posted April 11, 2007 I'm playing Fallout 2 now. Want to disable a trap? Click skill menu, click 'traps', then click icon on the trap. Now do that six times. Now repeat with the other seven traps in your way. Now watch as your character explodes because the wall was hiding the three dark grey pixels on a grey ground that represents the trap, and you stepped on it. Yeah, the interface could use some overhaul. And since I've spotted the traps, why not make them bright red? Actually you only need to push number of trap skill. Can't remember what it was, but let's decide it's 9. Now, you see a trap. Push nine and click trap - voila! Repeat. Don't remember about highlighting. How can it be a no ob build. It has PROVEN effective. I dare you to show your builds and I will tear you apart in an arugment about how these builds will won them. - OverPowered Godzilla (OPG)
@\NightandtheShape/@ Posted April 11, 2007 Posted April 11, 2007 tell ya what, if I finish it you can play it . "I'm a programmer at a games company... REET GOOD!" - Me
Dark_Raven Posted April 11, 2007 Posted April 11, 2007 It wouldn't be Fallout if it didn't use the classic engine. It wouldn't be marketable either. Nonsense. It would sell millions. Hades was the life of the party. RIP You'll be missed.
Dark_Raven Posted April 11, 2007 Posted April 11, 2007 What I would do to make Fallout 3 is use an engine similar to NWN2 but have true 3D movement to allow jumping, climbing and swimming. Have a toggle between Turn Base combat and Continual Turn Base combat as was in Fallout Tactics. I would also allow crouching and prone positioning as well. Give the game a full gore setting so we can keep the lovely death animations but in truly gruesome lifelike 3D glory. Then make the game's baseline difficult be along Stalker's difficulty level. NO, NO, NO. No 3D. TB and CTB, yes. Crouch, prone, yes. Gore, absolutely yes. Hades was the life of the party. RIP You'll be missed.
Sand Posted April 11, 2007 Posted April 11, 2007 Why not 3D? 3D is a whole lot better nowadays than the day of the original Fallouts and the Infinity Engine games. Also with NWN2 camera style you can emulate the Isometric view. Besides, even Van Buren was going to be 3D or have you not messed with the old VB that Black Isle was developing yet? Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer. @\NightandtheShape/@ - "Because you're a bizzare strange deranged human?" Walsingham- "Sand - always rushing around, stirring up apathy." Joseph Bulock - "Another headache, courtesy of Sand"
Tigranes Posted April 11, 2007 Posted April 11, 2007 'cuz DR said so, and DR don't need to 'splain. See? Sand's idea sounds pretty good actually. crouch / prone / cover fire implementation is definitely a must, you could really get some advances on battles that way. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
@\NightandtheShape/@ Posted April 11, 2007 Posted April 11, 2007 Fallout 3 done my way. Based on the two classics. What so basically in the same game engine? Of course. really hoped you wasn't going to say that. It wouldn't be Fallout if it didn't use the classic engine. It wouldn't be marketable either. It certainly wouldn't sell well, coz the kiddies would be all "It's not 3D". 2D gaming is something of the past now... I'll miss it, because I like 2D, but then again 3D can look even better than anything 2D could ever achieve. It's more the genre's I'll miss. "I'm a programmer at a games company... REET GOOD!" - Me
Sand Posted April 11, 2007 Posted April 11, 2007 'cuz DR said so, and DR don't need to 'splain. See? Sand's idea sounds pretty good actually. crouch / prone / cover fire implementation is definitely a must, you could really get some advances on battles that way. YAY! Someone likes my idea! Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer. @\NightandtheShape/@ - "Because you're a bizzare strange deranged human?" Walsingham- "Sand - always rushing around, stirring up apathy." Joseph Bulock - "Another headache, courtesy of Sand"
@\NightandtheShape/@ Posted April 11, 2007 Posted April 11, 2007 It wouldn't be Fallout if it didn't use the classic engine. It wouldn't be marketable either. Nonsense. It would sell millions. Right... Are we talking (a)real world or (b)your own internal imaginative world? If (a) It really wouldn't sell if (b) Tell me more about this internal world, I'm wondering if you can fly, and do other amazing crazy things. "I'm a programmer at a games company... REET GOOD!" - Me
@\NightandtheShape/@ Posted April 11, 2007 Posted April 11, 2007 'cuz DR said so, and DR don't need to 'splain. See? Sand's idea sounds pretty good actually. crouch / prone / cover fire implementation is definitely a must, you could really get some advances on battles that way. I'd certainly like to see that implemented, I'd also like to see the movement change from those horrible hex's to a system more like ToEE. "I'm a programmer at a games company... REET GOOD!" - Me
Aram Posted April 11, 2007 Posted April 11, 2007 I'd make an RPG with a Jagged Alliance 2 type full party turn based combat system, a Torment-esque amount of dialogue and dialogue options, NPC interaction, and non-linear gameplay. It'd also have a level of character customization that blows every RPG so far out of the water. You wouldn't just program your character's stats, but also his/her appearance, sex, age, ancestry, nationality, education, upbringing, personality, career, and history. Nothing about your character is pre-determined, not how or where you grew up, not who your parents were, not what your destined to become. You get to create a totally unique character, with a history you can program. You start by choosing your place of birth, who your parents were, what ancestry you come from (whether you're German, French, Irish, Spanish-Aztec, African, or Cablinasian is entirely up to you), what kind of social class you grow up in, what degree of education your character possesses, if he served in the military or not, if he has some kind of criminal record, and even what his/her sexual preferences are. All of these choices will have subtle effects on how the environment affects your chracter, and how NPCs will act when you speak to them. It'd be set in the 1920s or 1930s. It'd be sort of similar to CoC except it wouldn't be. There'd be a couple cameos by Lovecraftian monsters but all sorts of other stuff as well, vampires, werewolves, zombies, wendigos, whatever. There'd be no sanity system and it'd basically be more like an old timey Bureau 13. There'd basically be a heavy supernatural element but otherwise the game is set in the real world, and it will take the main character all over the world and be very accurate to history. The player character would be a student in some shady, secretive university dedicated to the supernatural, and there'd be several such universities all over the world. The player would choose his character's nationality, and if he chose American he'd start at Miskatonic University, if he chose British he'd start at Blackwood College, and so on. Over the course of the game, the palyer would visit every one of these colleges and do all the quests in each country, but the player gets to decide which one to do first. It'd play out like hard-boiled detective fiction. The player is dispatched to investigate supernatural matters and crime scenes and, if necessary, solve problems in the typical RPG way. Instead of quests, you'd have cases, which you could only take on so many at a time. With each case you solve, you earn more funding from the college, gain experience, and recruit potential characters which would have at least a Torment level of interaction. If you built your character as a booksmarts investigator, you'd want to recruit gunmen. If you built it as a gunman, you want to recruit some know-it-alls. Recruiting other characters might also mean you could access their bank-accounts. If you can get Howard Hughes to join your group, and get on his good side, you're basically set as far as money goes. Firearms would be the weapons of choice, realistic and sensible weaponry for the period. Since you'll be wandering around in public most of the time, you'll have to carry stuff you can conceal, and how much you can conceal would depend on what clothing you wear. If you're out on the street you can put on a trench coat and walk around with a sawn-off under there, but a keen-eyed NPC might still be able to spot it, getting you in trouble, and there will be times where you're in hot weather or at a social event where a long coat wouldn't be acceptable, and you'd be forced to go smaller. Machineguns and Thompsons would be available, but they'd be kept in the trunk and only brought out for special occasions. What kind of firearms you have access to would depend on what country you are in at the time, and what kind of background your character possesses. There'd be no armor in the game, or magical stat-boosting accessories, but what your player wears is a giant deal. What shoes, pants, shirt, coat, and hat your player wears is entirely up to you and your wallet. If the player wants his character to wear a bomber jacket, a trench coat, or a pea coat, a fedora, a cowboy hat, or a fez, a baggy sport coat, a Brooks Brothers suit, or a tweedy number, that's all up to them. The quality of the player's clothing would also be important. Wearing expensive clothing and expensive accessories like a gold watch will earn you respect with wealthy NPCs, but will make you look like a snob to Depression-era poor folk and make it more likely that you'll be mugged while investigating a dark alley. And that's my ridiculously long useless post of the day.
Maria Caliban Posted April 11, 2007 Posted April 11, 2007 Xard: " Actually you only need to push number of trap skill. Can't remember what it was, but let's decide it's 9. " Is that so? The only manual I have is a PDF on the disk, and wasn't much help. "When is this out. I can't wait to play it so I can talk at length about how bad it is." - Gorgon.
Pidesco Posted April 11, 2007 Posted April 11, 2007 Xard:" Actually you only need to push number of trap skill. Can't remember what it was, but let's decide it's 9. " Is that so? The only manual I have is a PDF on the disk, and wasn't much help. Page 45 of the PDF manual. "My hovercraft is full of eels!" - Hungarian touristI am Dan Quayle of the Romans.I want to tattoo a map of the Netherlands on my nether lands.Heja Sverige!!Everyone should cuffawkle more.The wrench is your friend.
Maria Caliban Posted April 11, 2007 Posted April 11, 2007 Page 45 of the PDF manual. See, I need a handy Pidesco to make my PDF manuals useful. "When is this out. I can't wait to play it so I can talk at length about how bad it is." - Gorgon.
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