Enoch Posted December 14, 2006 Posted December 14, 2006 There are some bugs in M2TW. The biggest one is sometimes the AI is passive and just stands there. Some people seem to have it happen to them an awful lot (I have heard numbers as high as 70% of the battles), but I've only had it happen twice. Some of the chaps over at Total War Center made some mods to take care of some of the bugs. It seemed as though some last minute changes during the crunch broke some stuff. But it seems like the patch is due to be out soon, so that's good news. Even with the bugs, I'm having a blast playing the game. Captured the Holy Land with the Scots! <{POST_SNAPBACK}> This is definitely the next game I'm buying, but probably not until I'm through my current game of NWN2. Hopefully it will be nicely patched by then. (Although many of the patches for Rome seemed to have lots of unintended consequences, fixing some big problems, but creating other seemingly-unrelated smaller ones.)
metadigital Posted December 14, 2006 Posted December 14, 2006 (Although many of the patches for Rome seemed to have lots of unintended consequences, fixing some big problems, but creating other seemingly-unrelated smaller ones.) <{POST_SNAPBACK}> That's the nature of all improvements in a complex software project. OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
Darque Posted December 14, 2006 Author Posted December 14, 2006 I'm playing FEAR thanks to Bokishi ^_^ Pretty fun game overall so far. I'm now in some corperate HQ that I think was in the original promo movie from way back when.
Dark_Raven Posted December 14, 2006 Posted December 14, 2006 Fallout 2. A depressing game for a depressing mood. Hades was the life of the party. RIP You'll be missed.
alanschu Posted December 15, 2006 Posted December 15, 2006 Fallout 2. A depressing game for a depressing mood. <{POST_SNAPBACK}> One could argue that only serves to exaggerate the problem.
Pop Posted December 15, 2006 Posted December 15, 2006 Fallout 2. A depressing game for a depressing mood. <{POST_SNAPBACK}> Turn that frown upside down. Join me, and we shall make Production Beards a reality!
Dark_Raven Posted December 15, 2006 Posted December 15, 2006 Fallout 2. A depressing game for a depressing mood. <{POST_SNAPBACK}> One could argue that only serves to exaggerate the problem. <{POST_SNAPBACK}> Misery loves company. Hades was the life of the party. RIP You'll be missed.
alanschu Posted December 15, 2006 Posted December 15, 2006 I have heard a few different interpretations of that cliche.
Gorth Posted December 15, 2006 Posted December 15, 2006 Fallout 2. A depressing game for a depressing mood. One could argue that only serves to exaggerate the problem. Misery loves company. Wow, that sounds bad Still playing NWN2. Trying to make that treacherous wench Elanee stay in my party this time >_ “He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein
Enoch Posted December 15, 2006 Posted December 15, 2006 (edited) (Although many of the patches for Rome seemed to have lots of unintended consequences, fixing some big problems, but creating other seemingly-unrelated smaller ones.) <{POST_SNAPBACK}> That's the nature of all improvements in a complex software project. <{POST_SNAPBACK}> True, but they seemed more noticeable in the gameplay for the R:TW patches than I've seen in other games. Edited December 15, 2006 by Enoch
metadigital Posted December 15, 2006 Posted December 15, 2006 Poor version management, then: the "Check-In, Alert-Out" (CIAO) is used to track the modules as they are worked on, trying to map the the pre-requisite and consequent variables used in each. OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
jaguars4ever Posted December 15, 2006 Posted December 15, 2006 Fallout 2. A depressing game for a depressing mood. <{POST_SNAPBACK}> One could argue that only serves to exaggerate the problem. <{POST_SNAPBACK}> Misery loves company. <{POST_SNAPBACK}> Wow, that sounds bad Still playing NWN2. Trying to make that treacherous wench Elanee stay in my party this time <{POST_SNAPBACK}> Wait - Elanee can leave? When, where, how?
Diamond Posted December 15, 2006 Posted December 15, 2006 (edited) Wait - Elanee can leave? When, where, how? <{POST_SNAPBACK}> When she meets her Circle (IIRC, Act III). Edited December 15, 2006 by Diamond
jaguars4ever Posted December 15, 2006 Posted December 15, 2006 Wait - Elanee can leave? When, where, how? <{POST_SNAPBACK}> When she meets her Circle (IIRC, Act III). <{POST_SNAPBACK}> That circle I slaughtered? NO WAI!1 What triggers it, Diamond? Does she fail the influence check or something? I can't see her actually turning on you (like the other druids), so if she joins them then I'm guessing they don't attack you, right?
metadigital Posted December 15, 2006 Posted December 15, 2006 There is an influence check at the time of the battle. Either she leaves or joins them, I suppose. OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
Spider Posted December 15, 2006 Posted December 15, 2006 Actually, the influence check is after the battle. She leaves to go with her master. At which time you can attack her for being a traitor if you wish.
jaguars4ever Posted December 15, 2006 Posted December 15, 2006 Sweet! She better at least give your stuff back. Damn pikey NPCs never do!
Spider Posted December 15, 2006 Posted December 15, 2006 You can demand it of her and she'll dump it in a bag on the ground.
jaguars4ever Posted December 15, 2006 Posted December 15, 2006 Too bad they don't do that in real life. [/political incorrectness]
metadigital Posted December 15, 2006 Posted December 15, 2006 Actually, the influence check is after the battle. She leaves to go with her master. At which time you can attack her for being a traitor if you wish. <{POST_SNAPBACK}> There is definitely an influence check before, as well. OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
Darque Posted December 15, 2006 Author Posted December 15, 2006 And I'm now done with FEAR. Pretty fun game overall
Dark_Raven Posted December 16, 2006 Posted December 16, 2006 I have heard a few different interpretations of that cliche. <{POST_SNAPBACK}> That there is. Hades was the life of the party. RIP You'll be missed.
Mortis Nai Posted December 16, 2006 Posted December 16, 2006 Damn it Jaguars... everytime you post I want to play Freelancer How to Win and Informal Debate How to Defuse an argument
Musopticon? Posted December 16, 2006 Posted December 16, 2006 Medieval: Total War II has lots of bugs, then? Because Rome: Total War didn't. <{POST_SNAPBACK}> From which version did you start playing? From 1.0 to 1.5 the game a had a heckload of bugs, possible the worst being that faction AI would be reset after eveyr loadgame. So, armies would stop sieging cities suddenly, because the Ai was recalculating it's relations with other factions, alliances would fail for the very same reason, etc. The Ai also was rather abysmal back then. Only the Britons made naval invasion, etc. kirottu said: I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden. It has made me the man I am today. A man who craves furry hentai. So let us go and embrace the rustling smells of unseen worlds
Krookie Posted December 16, 2006 Posted December 16, 2006 Have we always had that dotted line around all quotes, or is that new?
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