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some NWN2 companions


kumquatq3

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NWN2's implementation of bards is pretty awesome. It sounds very powerful at first, but when you look into it, it's really just splitting NWN1's single bard song into multiple parts, as well as including some PnPesque songs. I'm already planning on making my PC a bard, so Grobnar might not be getting much attention anyway, particularly not if he brings up bloody Deekin.

 

That freaking kobold just conjures up murderous rage.

 

I'll be giving him a cameo in my mod, as a head on a stick.

Hadescopy.jpg

(Approved by Fio, so feel free to use it)

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Now people, isn't it a little premature to dismiss this gnome character? In D&D, gnomes are to nutty as dwarves are to surly. It's a racial archetype. It's a D&D staple. Lighten the **** up, I say. Chaotic neutral characters are often annoying, that's how they're played, but that doesn't mean they can't be compelling in their own right.

 

Personally, I think it's cool that you can have a construct in your party. Is it a developed character, or a pure-fighting henchman? I wonder how you'd be able to communicate with a golem. The D&D PnP usually had the ones with personalities go berserk (confined spirits and all that)

Edited by Pop
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Avellon writing for the win. Really, it doesn't matter what these 'snippets' sound like, and we of all people should know better.

 

Because if I cared about the snippets then I'd say the first 2 companions that join you are the most boring and stupid ones Avellone has ever made. So.. :huh:

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The elf Sand sounds very neato. That says a lot since I';m not the biggest fan of elves.

 

The gnome, as Hades bring up, is not only a boring cliche but has been done to death in the BIO/BIS style D&D games (most noteably BIO, of course). Not to mention the lame hint about a 'kobold bard'. NOOOOOOOOOOO!!!!!!!!!

 

The golem sounds... like a golem. *yawn* Is it even gonna have a personality 'cause if so golems with personalities was done in HOTU (not to mention other games).

 

 

Still, as Tigranes points out, these ar ejust snippets. Can't really judge a character's value on just one or two paragraphs.

 

:huh:

 

 

 

And, finally,...

 

 

LOL @ Mr. Sawyer! :D

DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.

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Isn't the reason we're seeing repeating character types in every D&D game, a flaw within the D&D system and not the games themselves? I mean, the D&D rules might not be the most versatile and flexible rules to play by..

Swedes, go to: Spel2, for the latest game reviews in swedish!

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Yes, but why is it every gnome we can have in the party tend to be a nutter of some sort.

Don't ask me; I just work here.

 

play a gnome straight and it is gonna seem nutty anyway. play a gnome fighter all grim and serious? sure, you can do that, but chances are that people not take you serious. play a gnome mage steeped in dark powers and it kinda comes off like you is trying too hard to be different. gnomes is comical. other than elves, gnomes is the least likely choice for Gromnir to rp in a pnp session... though we almost always gots at least one in a crpg party. d&d gnomes got some nice benefits.

 

other races? a halfling paladin? sure, makes sense as long as you not go over-the top with it. heck, we has had lots o' fun with the halfling barbarians too. half-elves? depends. the slightly too-pretty loner on the edge o' human and elf society? lame. even so, is lots o' different half-elf characters that works. half-orc and dwarf and humans all gots wide variation, but somehow gnomes just seems silly to Gromnir.

 

is not that we don't like gnomes... is just that they is inherently silly, and Gromnir tends to be more subtle (or at least less cliche) with our comical characters.

 

play the assassin gnome who acts the clown but is really a diabolical power broker? still comes off as goofy.

 

HA! Good Fun!

"If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927)

"Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019)

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"Isn't the reason we're seeing repeating character types in every D&D game, a flaw within the D&D system and not the games themselves? I mean, the D&D rules might not be the most versatile and flexible rules to play by.."

 

No. This is wrong. You can have all sorts of characters in D&D espicially personality wise. It has nothing to do with stats or rules or whatever.

 

Haha Grom!

DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.

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Isn't the reason we're seeing repeating character types in every D&D game, a flaw within the D&D system and not the games themselves? I mean, the D&D rules might not be the most versatile and flexible rules to play by..

It's not impossible to play a dandy dwarf, or a dirty, cursing elf who wants to slash and burn every forest he sees (elves make good sailors, I've found) It's just that people don't do those things, because roleplaying more often than not follows archetypes. Part of this comes from Tolkien, and part of it has to do with D&D's alignment system and the way races are set up to (mostly) adhere to certain alignments. Dwarves are lawful good, elves are chaotic good, orcs are chaotic evil, and humans falling all across the spectrum. This helps convey a good/evil duality and general uniform nature to the game world. Gnomes are well established as being chaotic neutral. Fantasy is awash in archetypes. Hence so many noble rogues and honor-bound dwarves. Gnomes are chaotic and short on wisdom, so more often than not you get Jerry Lewis absent-minded professors when you get gnomes.

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am thinking that the name not help.

 

gnome. go ahead, say, "gnome." is funny. g-nome. nome.

 

is a kooky word, like, "mukluk," or "goulash," or pretty much any australian colloquialism.

 

just picture tight-arsed sawyer saying "gnomes are boss." that not makes you smile?

 

HA! Good Fun!

"If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927)

"Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019)

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'fantasy' is not awash with archetypes, its just that in everything we do our very cognitive processes create archetypes. History has tons of archetypes, so does science fiction, sitcoms, etc. Tolkien isn't to blame - what was he supposed to do, make sure every single generic scheme he created has a blatant and contrasting exception? (which he did, really.) It should be even easier in fantasy to break the archetype because of the inherent flexibility of background.

 

That said, someone well steeped in fantasy 'lore' of contemporary entertainment will find it difficult to 'step out'. Members of this forum, and Avellone are no exceptions.

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Isn't the reason we're seeing repeating character types in every D&D game, a flaw within the D&D system and not the games themselves? I mean, the D&D rules might not be the most versatile and flexible rules to play by..

 

WRONG! I have played a wide variety of characters and personalities in d20 System. From a machinist Halfling to a Necromancer/Assassin, and as a DM I have create a wide variety of NPCs such as Dedric (a rogue/noble who caused strife through key assassinations), Visceris (a half god and exiled Seldarine who destroyed his homeworld), Kevlone (a vampire centaur and former druid, he's my favorite), Tippi (a halfling rogue gone ghoul who caused the party no end of trouble), and Nemesi (A dark fey, a Sith, from Ravenloft) whose primary weapon was an obsidian gythka.

 

You can make as varied as characters that your imagination can take you with d20.

Edited by Judge Hades
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The problems are not the rules(even if they are restricting) but the Forgotten Realms as a setting. It's a world that came to be by stacking fantasy clich

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