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KotoR 3: Ideas and Suggestions


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To get closure on Revan and Exile, we don't need them as party members. All we need is someone to tell us what happened to them, just like Kreia tells us what happened to Revan in K2(which could be a lie, she was Sith!)

 

That's a possibility, but I think it's cooler to have them back in the group, so sue me...

 

What you want is a toolset in which you can build your perfect Revan and then share him online in places like this forum. Maybe you could request a Revan simulator.

Oooo! The Sims expansion pack #55: SimRevan with a patch for SimExile  (w00t)

 

<_<

 

There is more opportunities for storytelling with Atris. She could comeback a supermurderous jedi cyborg that can transform into a ship. OooOOooooh!

 

Yes, that's what I suggested... :)

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To get closure on Revan and Exile, we don't need them as party members. All we need is someone to tell us what happened to them, just like Kreia tells us what happened to Revan in K2(which could be a lie, she was Sith!)

 

That's a possibility, but I think it's cooler to have them back in the group, so sue me...

 

What you want is a toolset in which you can build your perfect Revan and then share him online in places like this forum. Maybe you could request a Revan simulator.

Oooo! The Sims expansion pack #55: SimRevan with a patch for SimExile  (w00t)

 

<_<

 

There is more opportunities for storytelling with Atris. She could comeback a supermurderous jedi cyborg that can transform into a ship. OooOOooooh!

 

Yes, that's what I suggested... :rolleyes:

 

You did? Well then, maybe we should get together and form a development house. Anyone else want a job?

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OK, since the whole story hinges on Revan's doings and we still didn't see the whole picture about Revan's motives and goals, s/he ought to be the main character again. Having a _third_ all-powerful Jedi and a complete newb at that pop up would just feel weird and unsatisfying. In fact, the Exile getting the ship and the droids already felt rather forced.

 

Face it - KOTOR games always had a fixed protagonist with a solid background. Console gamers shouldn't be put out by this - that's what they are used to. So, new platforms (if any) wouldn't have to equate to a new protagonist. Whatever adjustements are needed (in view of prior games) can be achieved through the dialogue, like in KOTOR2.

 

And I don't care a whit about the levels from KOTOR1. Just start KOTOR3 with a big destructive cataclysm and have Revan barely survive it and be drastically weakened. No amnesia.

 

But besides Revan and the droids, I don't want to see any returning party NPCs. Fresh planets, fresh faces. It is like Malak said - Revan can never belong. S/he does her bit and rides into the sunset, meets new people, etc.

 

No lightsaber hunt either, the protagonist is a Jedi, so why pretend otherwise? Just finally make non-Jedi party NPCs more useful.

 

Only one apprentice, please, (maybe different for m/f) but the whole master-apprentice relationship should be beefy and central to the game.

 

All party NPCs should have as much interaction as Kreia and have sidequests again. Better have 8 of them with deep personality, than what we had in KOTOR2. Aim for quality before quantity here.

 

Definitive ending to the sequence - DS, Revan is struck down at the moment of triumph. LS - gives up the Force.

 

I'd really like to see some space combat. Not the stupid mini-game, but a fully fleshed out part of the game that is based on the same rules as the ground combat.

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I'd really like to see some space combat. Not the stupid mini-game, but a fully fleshed  out part of the game that is based on the same rules as the  ground combat.

 

it would be nice if space felt more like a "natural habitat" for the Ebon Hawk and crew.

 

the ability to release fake debris (as in the movies)....decoy flares (someone has got to be using heat-seakers out there), "bombs" (such as the sonic charges in Ep II), evasive manuvuers (that the player controls), heck, even tractor beams and the ability to board other ships would be nice.

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Start game as a kid, get him grow up, make him/her force-sensible, let him study with other wannabe jedis and learn to use Force from old masters, let him/her search for components of own 1st Lightsaber so he/she becames a padawan, get to some missions with master, and then the real KOTOR 3 begins with full knowledge of your self, and as a 'greenhorn' jedi :thumbsup:

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Yes, I'd like to begin as a youngling-just-turned-padawan and then spent a sort "introduction" opening of the game, where you do "jedi business" uncovering smugglers and taking down criminals on the streets of Coruscant. Would be nice to explore the master-padawan relationship a bit before the more serious plot begins.

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IF the PC is a padawan let`s put a minigame(for the "I STILL wanna earn my lightsaber even if I earned TWO already") for the lightsaber... as in make a puzzle for the saber assembly dissasembly or putting new crystals/changing crystals

Minigame being different for one hilt/doublehilt/short hilt sabers or will get darn repetitive

 

Also IF you don`t want to start with the lightsaber right from the start minigames of his/her training as padawan can be introduced

 

Would be nice to have random item generator in K3 as well

Also a wild idea: have a personal crystal... AND a second one for when you get prestige class(final class if prestige won`t be used) after a looong and hard quest (that would probably make you more powerful than a Battleship but hey... by the time you get prestige class you probably can feed on Force sensitives as well)

IF too overpowered can earn unique crystals when you get class(assuming it will be done as Padawan/Apprentice-Knight/?-Master/Lord)

And no matter what party members we get... possibility of making them Jedis is a MUST :o

 

Wishful thinking: dynamic quests or fixed quests that can be repeated and open gameplay after game is finished(zones with spawns)

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Like Jedi Academy you mean?

 

I've not actually played Jedi Academy. The thing wouldn't install on my computer for some reason, so I took it back :o Kinda disappointed to be honest.

 

When you get a Double-blade lightsaber, you can light up one blade or both. And take advantage of the moves of both combat styles.

Really, a great game.

 

that sounds interesting how maul used the double blade

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OK, since the whole story hinges on Revan's doings and we still didn't see the whole picture about Revan's motives and goals, s/he ought to be the main character again. Having a _third_ all-powerful Jedi and a complete newb at that pop up would just feel weird and unsatisfying. In fact, the Exile getting the ship and the droids already felt rather forced.

 

Face it - KOTOR games always had a fixed protagonist with a solid background. Console gamers shouldn't be put out by this - that's what they are used to. So, new platforms (if any) wouldn't have to equate to a new protagonist. Whatever adjustements are needed (in view of prior games) can be achieved through the dialogue, like in KOTOR2.

 

And I don't care a whit about the levels from KOTOR1. Just start  KOTOR3 with a big destructive cataclysm and have Revan barely survive it  and be drastically weakened. No amnesia.

 

But besides Revan and the droids, I don't want to see any returning party NPCs.  Fresh planets, fresh faces. It is like Malak said - Revan can never belong. S/he does her bit and rides into the sunset, meets new people, etc.

 

No lightsaber hunt either,  the protagonist is a Jedi, so why pretend otherwise? Just  finally make non-Jedi party NPCs more useful.

 

Only one  apprentice, please, (maybe different for m/f) but the whole master-apprentice relationship should be beefy and central to the game.

 

All party NPCs should  have as much interaction as Kreia and have sidequests again.  Better have 8 of them with deep personality, than what we had in KOTOR2.  Aim for quality before quantity here.

 

Definitive ending to the sequence - DS, Revan is struck down at the moment of triumph. LS - gives up the Force.

 

I'd really like to see some space combat. Not the stupid mini-game, but a fully fleshed  out part of the game that is based on the same rules as the  ground combat.

 

Ummm why would you want to play as Revan when you can't even finish his/her story with the companions??

Bastila: Well even though my knight in shining armor is out there on the Outer Rim and he needs all the help he can get, I'll just sit here and protect the Republic forever :blink:

Carth: Oh yeah, lets sit around and pick our noses while our best friend dies for us and then lets hope these new people beat the True Sith for us xD

Atton: Pazaak?! (LOL)

 

I'm sorry, but you seem to have forgotten the essence of a role-playing game with one major factor: Finishing the storyline.

How can you call Kotor I and II an rpg and expect #3 to be great if you don't even know what happens to the rest of them? Yes, yes I know do something like Kreia.

But in my opinion, that kinda leads the basis to number 3.

~Spoilers~

 

 

For instance, Disciple and Handmaiden are supposed to be part of the new Jedi Council. So they should have appearances, Canderous's army is supposed to die out, why not have them die out at the very end of #3? Mira is supposed to die helping people, perhaps she is helping people on another world you are sent to and you watch her die.

Bao-Dur's and the droids fate are unclear. So that is a definite possibility that they could be with you in #3.

Kotor I and II are linked, and so should #3 more than ever. They should have made the stories make no connection to each other if they did not want their stories to be retold. Why need 13 new characters (the 3rd main char. included)? The SW movies didn't have a whole slew of new characters each episode, they either appeared in cameos or actually traveled with the main guy. I just say, take the ones that meant something to the storyline whether it is for love interest, or people just plain like them.. add them in depending on gender and alignment and voila! Have some old mixed with the new.

And to solve the character customization problem, it could always start up and be like..."Pick Revan's face and job" and you do that, and then you do the Exile's and then you do yourself. It's not that hard. Sure, it would be somewhat of a spoiler but people are expecting Revan and the Exile anyway. :-p

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Guest The Architect
How does the Exile's alignment being opposed to Revan's add up, when you began your suggestion by saying they should be set by the player? I know I'd set them both to LS male more than half the times I play...

 

You know how I said you could set the alignment, appearence and gender of Revan and the Exile? Well, you know, you could make say Revan LS and Exile DS for example, it's up to you! You don't have to give them both the same alignment if you don't want to.

Edited by The Architect
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I suggest drastically cutting the budget for voice actors and using the money from there to fund more important parts of the game.

 

Now, I won't deny that voice acting does add a level of immersiveness, but I really don't need every single line in the game spoken. Maybe just for the first one or two lines to set the tone and character of the NPC talking and maybe full voice acting for major plot points, but not every single line please.

 

Use that money to create more gameplay options or roleplay opportunities or hire a very talented writer that respects the series.

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How does the Exile's alignment being opposed to Revan's add up, when you began your suggestion by saying they should be set by the player? I know I'd set them both to LS male more than half the times I play...

 

You know how I said you could set the alignment, appearence and gender of Revan and the Exile? Well, you know, you could make say Revan LS and Exile DS for example, it's up to you! You don't have to give them both the same alignment if you don't want to.

 

Yes, but my point was that I am likely to set them both to LS, so where does that leave your idea that they will be enemies?

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I suggest drastically cutting the budget for voice actors and using the money from there to fund more important parts of the game.

 

Now, I won't deny that voice acting does add a level of immersiveness, but I really don't need every single line in the game spoken. Maybe just for the first one or two lines to set the tone and character of the NPC talking and maybe full voice acting for major plot points, but not every single line please.

 

Use that money to create more gameplay options or roleplay opportunities or hire a very talented writer that respects the series.

 

While I might go for that, I sincerely doubt it would ever happen - spoken dialogue is the industry standard these days, so it seems highly doubtful they will go for that, since sales would almost certainly drop rather a lot.

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Guest The Architect
Yes, but my point was that I am likely to set them both to LS, so where does that leave your idea that they will be enemies?

 

I never said they would be. If Revan and the Exile's alignments are the same then they don't fight. Instead the Exile would be killed by the Dark Lord of the Ancient Sith Empire in a movie scene.

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Guest The Architect

What I'm about to post is a poll for K3. I posted it earlier on the Obsidian forums. I'd greatly appreciate it if you vote...

 

How would you handle the fates of Revan and the Exile for K3?

 

A) Kill them both off

B) Play as Revan

C) Play as the Exile

D) Play half the game as the Exile, the other half as Revan

E) Limit them to minor cameo appearences

F) Both to make appearences but not be the main character or a party member

G) Don't kill them off, but don't make appearences either

H) Kill either Revan or the Exile off, but not both

I) Start as the Exile searching for Revan and when you find him/her, have them both as main characters with two different parties and ships

J) Having both Revan and the Exile as party members under a new main character

K) Give Revan and the Exile major roles, but not be the main character/s or PM's

L) Having Revan as the Main PC and the Exile as a party member with Revan...

M) Having the Exile as the Main PC and Revan as a party member with the Exile...

 

Also, your allowed to vote for more than one letter but not the same letter twice.

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I usually play Sith characters since they tend to be more fun, but can we have alternate backgrounds for Jedi and Sith characters? I mean no one who is playing a sith wants to be called Jedi for.. well the whole game. More non linear gameplay would be fun, going as far as to not have to end the game if you don't want to... I have fought for all these dark side powers, now I want to destroy Jedi and or accumulate personal power, so maybe we can actually become crime lords, run syndicates, train our own Sith apprentice, build or have ships built for us, and have static enemies. Theres all kinds of new AI out there that makes this possible... just look at the new Eldar Scrolls. The option to choose which NPCs we take and a much wider option, or to have no NPCs tagging along if we don't want, who needs NPCs the only company I need is a couple of ill mannered HK droids which I have programmed myself :- For the explorer or information hunter types we can have all sorts of Jedi/Sith secrets scattered across the Universe so we can actually find and use some of those fabled Holocrons. You can still have a dynamic story line without being forced into situations your character would simply not do, for instance the Handmaiden.. and Kriea... err maybe even Visis I don't know about you guys.. but one or both of them may have (accidentally) gotten shot into the vacum of space.

I would like to not just have the ability to fight the bad guys but to become the bad guy everyone wants to kill, if your a Jedi you want to go do Jedi stuff like help people or get orders from the council, climb the ranks in the council etc. This is mainly a PC franchise so why does it have to have a cut and dry finish.. lets have some replay value other than starting the game over. Maybe even more customisation into force powers as you see Palpatine had a much differant style than Vader so maybe make one set path of learning in the dark side/Light side and well Specialise in a way I was actually upset that it was soo easy to master all the light and dark side powers and become like a god or something, I want to be powerful mind you... but not Luke Skywalker.. maybe every character can have a midichlorian count and have a finate amount of not only force points but schools of thought as well It is in a way like learning a martial arts.. you cannot possible know all of them. I would have liked a plot in Kotor2 where I help Freedon Nadd be resurrected, ditch the loosers I am with and use his training to defeat the other sith.. Kill Freedon Nadd and get to use that cool ship of his as a base as I declare myself Master of all Sith and begin fighting for my life from the hordes of Jedi do gooders.. it was a dream I had. Anyway thats all.

Edited by Rhydian
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I really like the idea of holocrons playing a more important role...in other words, if you watch X holocron, then you unlock certain feats, powers and/or side quests and even optional party members (the holocron tells you where to find so-and-so). if you don't watch it, then you don't unlock the extra content...plain and simple.

 

of course, hunting down holocrons could even be a big chunk of the main plot.

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