Musopticon? Posted January 30, 2006 Posted January 30, 2006 Stun, web spells etc. kirottu said: I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden. It has made me the man I am today. A man who craves furry hentai. So let us go and embrace the rustling smells of unseen worlds
Judge Hades Posted January 30, 2006 Posted January 30, 2006 In my DnD campaigns I allow space travel but it is real world space and space physics. magic can be used to power rockets and the such if one wishes to try but you better bring along a way survive a vaccuum. Also arcane magic tends to be centered on the world itself so as a wizard moves farther away from the planet the less potent his spells are. Druids become completely powerless because they loose connection to the natural world unless they go back to the home planet or touch down on a new life abundent world and "re-attune" themselves. Clerics, by their nature do not lose power because they are divine conduits of their gods though bring their faith to a new world might tick off the gods of that planet. Sorcerers and bards tend to be infused with magic but still loose "power," abeit at a slower rate, than wizards.
Diamond Posted January 30, 2006 Posted January 30, 2006 They need to leave timestop out so they can put it in the first expansion pack: "A bunch of spells to screw up the game". <{POST_SNAPBACK}> They've already made me buy the first expansion pack then.
Judge Hades Posted January 30, 2006 Posted January 30, 2006 They made you so they can sell the first expansion pack to you? WOW! Obsidian is not just making games but gamers too! (w00t)
Deraldin Posted January 30, 2006 Posted January 30, 2006 They made you so they can sell the first expansion pack to you? WOW! Obsidian is not just making games but gamers too! (w00t) <{POST_SNAPBACK}> You get an F for reading comprehension.
Judge Hades Posted January 30, 2006 Posted January 30, 2006 Aw, you are no fun. I just love twisting syntax.
alanschu Posted January 30, 2006 Posted January 30, 2006 The first rule of developer game balancing... If you can't fix it, remove it <{POST_SNAPBACK}> What are you talking about? Timestop is easily the most balanced spell in existence "
Weiser_Cain Posted January 30, 2006 Posted January 30, 2006 They need to leave timestop out so they can put it in the first expansion pack: "A bunch of spells to screw up the game". <{POST_SNAPBACK}> They've already made me buy the first expansion pack then. <{POST_SNAPBACK}> Nah just wait for the special editions that come with all the expansions Yaw devs, Yaw!!! (
Gabrielle Posted January 30, 2006 Posted January 30, 2006 Timestop is the best spell next to fireball.
alanschu Posted January 30, 2006 Posted January 30, 2006 I always felt it was a silly munchkin spell.
Gabrielle Posted January 30, 2006 Posted January 30, 2006 What better way to kill your enemy but to have them stopped in time? Than you can come at them with your big sword and hack them to death as they die with a look of horror on their face as they could do nothing to stop you.
Volourn Posted January 30, 2006 Posted January 30, 2006 "always felt it was a silly munchkin spell." Just because a spell is powerful doesn't make it munchkin. Timestop is a 9th level spell. It should be powerful. Not munchkin though. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Jorian Drake Posted January 30, 2006 Posted January 30, 2006 We like Timestop, what would you say if they just decide that we don't need Fireball, Lightning, Invisibility, or Speed? You get it what i wanna tell you?
Gabrielle Posted January 30, 2006 Posted January 30, 2006 "always felt it was a silly munchkin spell." Just because a spell is powerful doesn't make it munchkin. Timestop is a 9th level spell. It should be powerful. Not munchkin though. <{POST_SNAPBACK}> WoW! We agree on something.
alanschu Posted January 30, 2006 Posted January 30, 2006 IMO no other 9th level spell compares to Timestop. That's just me of course.
Gabrielle Posted January 30, 2006 Posted January 30, 2006 (edited) They should make a firewall spell or a spell that does mass incinerations. Edited January 30, 2006 by Gabrielle
Lancer Posted January 30, 2006 Posted January 30, 2006 IMO no other 9th level spell compares to Timestop. That's just me of course. <{POST_SNAPBACK}> Wish.. The *real* wish.. Not the limited version. Lancer
alanschu Posted January 30, 2006 Posted January 30, 2006 I have never played a PnP adventure that would have had me coming close to using a 9th level spell. What's the "real" wish like? Just whatever you want happens?
Jorian Drake Posted January 30, 2006 Posted January 30, 2006 IMO no other 9th level spell compares to Timestop. That's just me of course. <{POST_SNAPBACK}> Wish.. The *real* wish.. Not the limited version. <{POST_SNAPBACK}> Greater Wish :D
Volourn Posted January 30, 2006 Posted January 30, 2006 "IMO no other 9th level spell compares to Timestop." Oh really? Someone has forgotten about Wish, and Miracle just to name a couple. Not to mention Gate (bringing a demon to you is nothing to sneeze at), true Ressurection, Implosion, and a host of others are just as if not more powerful than Timestop. "They should make a firewall spell" Let's hope so. NWN had/has it. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Lancer Posted January 30, 2006 Posted January 30, 2006 (edited) I have never played a PnP adventure that would have had me coming close to using a 9th level spell. What's the "real" wish like? Just whatever you want happens? <{POST_SNAPBACK}> Anything within the realm of possibility as long as the DM allows it and it doesn't *seriously* disrupt game balance..lol Edited January 30, 2006 by Lancer Lancer
alanschu Posted January 30, 2006 Posted January 30, 2006 I can see what it was "limited" in the CRPGs. Though, as you say it's up to the DM...in this case the DM being the game itself, to say "you can only do this" with it. :D
Llyranor Posted January 31, 2006 Posted January 31, 2006 Hmm, speaking of DMing, I'm pretty tempted to just focus solely on DM mods for NWN2 with Nick. I'm wondering if making the singleplayer mod is worth it. It's a shame I haven't DMed more with NWN. I've only made one mod, and we had pretty good but short run on NeverwinterConnections. We only really did for around a month, and ended up in 3rd place re: DMs for that month with limited effort. We kind of stopped DMing after that, but I don't imagine it would have been to hard to get in the DM Hall of Fame if we tried. I really miss DMing. I should definitely DM more in NWN2. I'm kinda torn, really. (Approved by Fio, so feel free to use it)
jaguars4ever Posted January 31, 2006 Posted January 31, 2006 The first rule of developer game balancing... If you can't fix it, remove it <{POST_SNAPBACK}> ...then stick it in the expansion pack.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now