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What was lame in KOTOR?


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The lack of a female Revan + Bastila lesbian romance is not lame i dont think but more appropiatly conserative for younger players. Although it could be a major CHOICE in the game. Its need to be in the SW universe is strongly questionably.

 

Thing is Bastila isn't a lesbian so it would make no sense.

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Speaking of Juhani (well, actually, Cathar), I noticed for the first time the mention of the Cathar species in a SW novel. Darksaber has a couple of Cathar in it.

 

[/end off topic]

"Console exclusive is such a harsh word." - Darque

"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)

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Is that the one with the prototype of the death star?

People laugh when I say that I think a jellyfish is one of the most beautiful things in the world. What they don't understand is, I mean a jellyfish with long, blond hair.

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Is that the one with the prototype of the death star?

 

Something like that. It's the one with Durga the Hutt building a Death Star the shape of a lightsaber. But then again, a lot of the EU novels seem to reuse some variation of the Death Star

"Console exclusive is such a harsh word." - Darque

"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)

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Is that the one with the prototype of the death star?

 

Something like that. It's the one with Durga the Hutt building a Death Star the shape of a lightsaber. But then again, a lot of the EU novels seem to reuse some variation of the Death Star

 

 

True, but that was the one I was talking about

People laugh when I say that I think a jellyfish is one of the most beautiful things in the world. What they don't understand is, I mean a jellyfish with long, blond hair.

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@Craftsman:

 

What do you mean?

 

Super-powared space stations +7.5, lesbians or cathars?

 

Or perhaps you meanm that lesbian cathar deathstars in general should be avoided?

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Well firstly its starwars which is suited for both children and adults. Homosexuallity in a childrens video game (yeh i know its says recommened m15+ but kids do play it) is plain insenitive and careless. Plus it is a issue that will can KOTOR no merit but rather unwanted attension.

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I think tops on my list would have to be the interface and character creation systems. The inventory system was utter garbage (keep in mind I live in PCland) and I suppose the rest of the GUI worked but it just had that console port feel to it. Im not sure how else to describe it. Like it was made for a gamepad not a mouse. Character creation also bugged the crap outta me. Very limited look and you can be human only? <_<

 

Fighting was boring to watch. The same couple of moves over and over and over.

 

The mini games needed to die. Im a Jedi why cant I wave my hand about and convince my opponent he needs to play to 25? Swoop racing was a twitchers game, something I personally feel has no place in an RPG. They really needed to put in those swoop enhancements. The gun turret was pointless and annoying. Youd think after destroying 50 squadrons of fighters Malak would have figured out I only hang around a couple of different planets.

 

Speaking of which planet and galaxy size really bugged me too. As has been mentioned before both planets and the galaxy in general seemed very.. very.. small. And aside from the cutscenes you could have forgotten altogether that there was an end-of-all-life-as-we-know-it war going on.

 

And the inventory system. Boy did I despise my inventory.

 

The game was incredibly short too. I guess it might have something to do with the small planets. I certainly dont want devs to start sticking in useless wilderness areas ala BG1 but jeez.. I think I finished KOTOR in about 15 - 20 hours of casual gaming.

 

Weak romances on both sides. As a male I was told I had to hate Carth. Happily I didnt have to fake it. Bastilla was Aribeth 2.0 even used the same actor. At least she wasnt an Elf. Bastilla didnt jiggle as much as Aribeths avatar though :p Definately need more jiggle in KOTOR2.

 

Did I mention I really hated the inventory? Somewhere a baby Ithorian died everytime I opened it.

 

I dunno.. I dont want to come across as hating the game. I did enjoy it. I just felt it was a good game not a great game. The whole thing was just a bit limp.

 

Heres hoping Obsidian has a good healthy dose of Viagra handy.

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that is what i hated! slow talking aliens, those ridiculous selkath had to make about 20 syllables to say hello in their own language, which reminds me howcome when the selkath arrest you on manaan you cant fight your way off, i was so dissapointed

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What i found poor was when on Mannan, after i confessed to breaking in to the Sith base, i was put to death in a cage. HOW LAME. Being level 20 at the time, why the hell would the PC just allow them to do that jedi or Sith. Any others?

I thought the story was lame because it was a rep off of the original SW movies.

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hmm there were certain key elements which were similar i.e. star forge. however were all of these in kotor:

main character found out new companion was his sister

main characters father was one of the key villains

main character was last remainin true jedi

 

three key aspects of the trilogy which were not ripped of in kotor

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I thought the story was lame because it was a rep off of the original SW movies.

 

Aren't most stories "similar" in the SW universe though? Every novel, game, story (not even just SW for that matter) goes something like this:

 

-hero is found, an unknown person on an unknown world

-enemy is up to something

-it is discovered that enemy has a new (insert superweapon, army, creature, magical power, etc.) and it must be stopped

-hero makes friends along his/her journey

-hero must decide whether to be hero or to ignore problem

-hero destroys said (superweapon, army, creature, magical power, etc.)

-insert some kind of twist at the climax

 

I think you'd be hardpressed to find a story, especially in the SW universe, that doesn't include the above. Which is exactly what KOTOR had, and which is what the OT had.

"Console exclusive is such a harsh word." - Darque

"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)

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I disliked the relative scarcity and uselessness of heavy weapons. Despite being "heavy", and supposedly having a higher rate of fire - this doesn't come across in the game at all. Instead, the number of available heavy weapons is not only low, but they offer no real advantages over blaster rifles either - making the label "heavy" meaningless, and the corresponding feat worthless.

 

Ditto the minigames, they were just unfun... emphasis on the shooting minigame, since you're forced into "playing" it. If they'd booted up an exact duplicate of missle command from the Atari, it would've been more entertaining than the lame shooting game. Pazaak was plain boring. Swoop Racing, was somewhat monotonous, but had potential. It would've been much cooler with more varied tracks, swoop modification options, and possibly (though it wasn't designed like this) on-screen competition.

 

Lightsabers were somewhat overpowered in my opinion. Even with an 8str/8dex Consular, a lightsaber with a few choice crystals made the Jedi more general useful than one of the non-Jedi with pretty much any ranged weapon. The melee-to-lightsaber comparison is a little better, since enemies don't deflect melee really, but all the high-quality weapons are bought for large sums... it's much easier to just use a character with a lightsaber, which starts out good, and is free. The combination of lightsaber superiority and availabililty of force powers relegated most party members to only be swapped for skill use (which was mostly worthless).

 

The stealth element of the scoundrel was poorly implemented. The backstab-type function was clever, but it would've been nice if the AI could go stealth and do backstabs, or attempt to get behind. As is, unless you were controlling the character, the only extra damage would come when the enemy got stunned, which isn't too hard to arrange, but it's annoying that it's the only route. Stealth shouldn't necessitate going solo either, sure... not easy to avoid conflict with your buddies along, but do you really want to be sneak attacking with no backup? The stealth option for sneak attacking was annoying in that respect.

 

I dunno about the armor restrictions for force powers. Was there a scheme for that? No force lightning...ok, but Choke/kill was extremely effective and unrestricted... as was statis - not sure what the rule was.

 

The game was short, romances were short and undeveloped. Some characters had very little (read: none) development (T3-M4 for instance).

 

No one really reacted to you being Revan, that was somewhat annoying, I'd hoped for better results when I saved Korriban for last after discovering I was Revan. Just... disappointing.

 

The models weren't particularly varied, nor was the speech - alien or otherwise. The non-party characters frequently sounded very much alike, as if all the republic voices were done by one guy... but more so, since a couple guys in a bar would sound like him too... and so on. If it's a bit part, I wouldn't be super critical of the character's acting skill, just get a programmer to do it... anything to mix it up, sheesh.

 

Ditto the lack of evidence of the war. Only one planet shows any particular signs of conflict (Manaan), and on that one planet... nothing happens between the two. I didn't feel like a war was going on at all.

 

There was something of a lack of wisdom affecting items. I understand a headpiece was added in the PC version with a bonus, but it wasn't included in the DLC. There were only two wisdom affecting items in the xbox version with the DLC, one was Qel-droma robes, the only other was the Star Forge from the very end of the game.

 

Feat didn't vary much between ranged and melee weapons. Well they didn't vary at all. There was a one-to-one comparison between critical/sniper, and such. Some more interesting feats that put more distance between the two combat approaches would've been nice.

 

More quests? The planets were all pretty short and shallow in depth and presentation. Though that falls under the short complaint.

 

Ditto the darkside options, or options in general. It would've been nice to try to fight your way out of Manaan, rather than auto-ending it. I dunno about letting you attack and them insta-killing you either. That Calo was immortal on Taris annoyed me, he could just instantly kill you... but an hour later, that's not the case, and your level may not have even changed. In general giving your character more control over situations, and free reign to be evil in varying ways (as previous people mentioned, being deceitful is more evil than just saying mean things). Even the limited choices and impact on game events you had was better than Fable I guess, so that's something.

 

That's all that comes to mind at the moment.

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I disliked the relative scarcity and uselessness of heavy weapons.  Despite being "heavy", and supposedly having a higher rate of fire - this doesn't come across in the game at all.  Instead, the number of available heavy weapons is not only low, but they offer no real advantages over blaster rifles either - making the label "heavy" meaningless, and the corresponding feat worthless.

 

Ditto the minigames, they were just unfun... emphasis on the shooting minigame, since you're forced into "playing" it.  If they'd booted up an exact duplicate of missle command from the Atari, it would've been more entertaining than the lame shooting game.  Pazaak was plain boring.  Swoop Racing, was somewhat monotonous, but had potential.  It would've been much cooler with more varied tracks, swoop modification options, and possibly (though it wasn't designed like this) on-screen competition.

 

Lightsabers were somewhat overpowered in my opinion.  Even with an 8str/8dex Consular, a lightsaber with a few choice crystals made the Jedi more general useful than one of the non-Jedi with pretty much any ranged weapon.  The melee-to-lightsaber comparison is a little better, since enemies don't deflect melee really, but all the high-quality weapons are bought for large sums... it's much easier to just use a character with a lightsaber, which starts out good, and is free.  The combination of lightsaber superiority and availabililty of force powers relegated most party members to only be swapped for skill use (which was mostly worthless).

 

The stealth element of the scoundrel was poorly implemented.  The backstab-type function was clever, but it would've been nice if the AI could go stealth and do backstabs, or attempt to get behind.  As is, unless you were controlling the character, the only extra damage would come when the enemy got stunned, which isn't too hard to arrange, but it's annoying that it's the only route.  Stealth shouldn't necessitate going solo either, sure... not easy to avoid conflict with your buddies along, but do you really want to be sneak attacking with no backup?  The stealth option for sneak attacking was annoying in that respect.

 

I dunno about the armor restrictions for force powers.  Was there a scheme for that?  No force lightning...ok, but Choke/kill was extremely effective and unrestricted... as was statis - not sure what the rule was.

 

The game was short, romances were short and undeveloped.  Some characters had very little (read: none) development (T3-M4 for instance). 

 

No one really reacted to you being Revan, that was somewhat annoying, I'd hoped for better results when I saved Korriban for last after discovering I was Revan.  Just... disappointing.

 

The models weren't particularly varied, nor was the speech - alien or otherwise.  The non-party characters frequently sounded very much alike, as if all the republic voices were done by one guy... but more so, since a couple guys in a bar would sound like him too... and so on.  If it's a bit part, I wouldn't be super critical of the character's acting skill, just get a programmer to do it... anything to mix it up, sheesh.

 

Ditto the lack of evidence of the war.  Only one planet shows any particular signs of conflict (Manaan), and on that one planet... nothing happens between the two.  I didn't feel like a war was going on at all.

 

There was something of a lack of wisdom affecting items.  I understand a headpiece was added in the PC version with a bonus, but it wasn't included in the DLC.  There were only two wisdom affecting items in the xbox version with the DLC, one was Qel-droma robes, the only other was the Star Forge from the very end of the game.

 

Feat didn't vary much between ranged and melee weapons.  Well they didn't vary at all.  There was a one-to-one comparison between critical/sniper, and such.  Some more interesting feats that put more distance between the two combat approaches would've been nice.

 

More quests?  The planets were all pretty short and shallow in depth and presentation.  Though that falls under the short complaint.

 

Ditto the darkside options, or options in general.  It would've been nice to try to fight your way out of Manaan, rather than auto-ending it.  I dunno about letting you attack and them insta-killing you either.  That Calo was immortal on Taris annoyed me, he could just instantly kill you... but an hour later, that's not the case, and your level may not have even changed.  In general giving your character more control over situations, and free reign to be evil in varying ways (as previous people mentioned, being deceitful is more evil than just saying mean things).  Even the limited choices and impact on game events you had was better than Fable I guess, so that's something.

 

That's all that comes to mind at the moment.

 

best summary of all the problems in kotor iv ever heard, i agree on almost all. do you do this for a living??!?!

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