Saturday at 06:43 PM5 days quality are heavily depend on microsoftthe more they interfere the less likely obsidian perform well
Saturday at 08:33 PM5 days I think if I was Obsidian, my umbrella fear would be that this changing of things around by MS is their hail mary.eg, they (mostly, kind of) survived this round of MS cuts/restructuring etc, but if this new Fallout game they're being told to make (while canceling the others on top) doesn't hit big, Obs is gone (from MS anyway). I'm not sure if a new Obs-Fallout is going to be the actual marketing/sales success win-button re: the numbers that MS probably envisions/wants. I mean, I'd assume MS wants better than Avowed or Grounded sales and sees this path as the potential avenue for it. As others said, much probably also hinges on how much MS dictate/interfere with an Obs-vision. More big studio slop feeling or more old-school Obs-unique take etc. Still gaming with my 9900k/2080ti/32 ram.
Saturday at 09:56 PM5 days FNV is extremely popular. I'd say Obsidian just have to copy that, but in new, and it can't really go wrong. Real question is, will they build the whole game from scratch, or will they use the Fo4 engine and assets in a similar way as they used Fo3 for FNV. Personally I would prefer if they use Bethsofts engine at least. I swear, the moddability is the reason why their games are still popular, and it's why neither Avowed, nor Outer Worlds had any big long–term buzz going. Allow people to do big changes to your game in a more or less easy way and they will look past certain flaws in it. If the game is fun to play / will capture the audience AND is easy to make mods for, you win. "only when you no-life you can exist forever, because what does not live cannot die."
Saturday at 10:00 PM5 days 3 minutes ago, Lexx said:FNV is extremely popular. I'd say Obsidian just have to copy that, but in new, and it can't really go wrong. Real question is, will they build the whole game from scratch, or will they use the Fo4 engine and assets in a similar way as they used Fo3 for FNV.Personally I would prefer if they use Bethsofts engine at least. I swear, the moddability is the reason why their games are still popular, and it's why neither Avowed, nor Outer Worlds had any big long–term buzz going. Allow people to do big changes to your game in a more or less easy way and they will look past certain flaws in it. If the game is fun to play / will capture the audience AND is easy to make mods for, you win.bethesda engine are terribleplease no more of that garbage
Saturday at 10:40 PM5 days Is the right to use the IP the same as the right to use the engine (Beth's). Dunno how they worked it out. I don't know how much MS is/feels re: mega-user access re: modding. Especially MS-Store. I picture it being fairly limited plus maybe Steam workshop integration. Maybe they'll go for it tho.As to FNV popularity - well, yes, but that was the Obsidian from 15+ years ago and pre-MS. I'm sure some faith re: Obsidian remains (or at least the hope) but at this point the "it's not the same Obsidian" negativity outlook is also fairly widespread. Could end up a neutral wash re: any hype or early sales. Still gaming with my 9900k/2080ti/32 ram.
Sunday at 09:35 AM4 days We don't even know if the game is intended to be Fallout 5 as such, and I suspect much of the outcome is dependent on whether it is, or whether it's a spinoff. In the former case, I assume it could only be the Creation engine because that's what people expect from a "Bethesda" game. In the latter case, all bets are off, Obsidian could even point to BG3's success and argue to make a game in that style. L I E S T R O N GL I V E W R O N G
Sunday at 01:42 PM4 days 15 hours ago, uuuhhii said:bethesda engine are terribleplease no more of that garbageThe engine is incredibly easy to use and very powerful. Just because Bethsoft can't make good games, doesn't mean the engine is garbage.If the next Fallout game runs on Unreal Engine, it will be forgotten a few months after release.A new Fallout in the style of BG3 also crossed my mind, but IMO this is extremely unlikely. I also doubt they are given 5 years to develop the game. If it's going to be anything like in the past, we're probably seeing something in 2 years, max. Edited Sunday at 01:44 PM4 days by Lexx "only when you no-life you can exist forever, because what does not live cannot die."
Sunday at 02:41 PM4 days Obsidian was trying something new. Sawyer personally was working on a new game that was supposedly very similar to F:NV but not in the Fallout franchise. That tells me they were loooking to create a third new IP, this time in the post-apocalypse genre to go along with their fantasy and sci-fi IPs. But Xbox came along and ordered that project terminated and switched Sawyer to working on a new Fallout game. My guess would be Obsidian will try to use as much as they can from what they developed for the cancelled project in the new Fallout project, especially given the massive staff cuts. And in the end, this new game won't cut it sales-wise either, because both Fallout franchise fans and post-apocalypse genre fans who want something new/not Fallout will end up feeling disappointed by yet another 'let's try to please everyone' game, which is clearly what Xbox is now demanding from Obsidian.I think the writing is already on the wall. Even if Obsidian is successful in making and pushing out the door this new Fallout game, what comes after that? Yet another Fallout game? If the Pillers and TOW and Pentiment IPs are dead, and no new IPs are allowed to be created, and with Grounded largely spun-off to outside development, what's left for Obsidian to work on?I predict that a few years from now, Obsidian will either return to being a struggling indie studio (that may not even get to keep their Pillers and TOW IPs), or be dead, killed off by Xbox. Either way, it will SUCK for us.
Sunday at 03:07 PM4 days Can't wait to see recycled Starfield assets in a Fallout game. Thou shalt not make a machine in the likeness of a human mind.
Sunday at 03:38 PM4 days 21 hours ago, Wormerine said:yeah, coming back to Van Buren style Fallout could be cool, or… anything really. I am not sure if creativity is something current XBOX leadership puts much faith in.Yeah. I mean, given the few recent years and the current situation (layoffs and all), now would be the time for Obsidian to give it all they’ve got. Not just do what the Fallout 4 modders (and other Bethesda game modders) are also doing, and try to outBehesda Bethesda for its own fanbase and with their own tools. That wouldn’t even make sense anymore unless they go at with the sort of ”hope it’ll bring a few bucks - I’d love to see what the modders come up with after release” mindset. Perkele, tiädäksää tuanoini!"It's easier to tolerate idiots if you do not consider them as stupid people, but exceptionally gifted monkeys."
Sunday at 09:24 PM4 days That rant meaning, that Obsidian should do what they do best, and leave other companies work to their own faculties. Obsidian’s talents aren’t in the shooter industry, this should be obvious by now. They should do something else. And Fallout New vegas fans aren’t actually looking forward to FNV2: The another open world FPS. They are looking forward to a world they can immerse themselves with like they did with FNV. They do not care about the gameplay as much as Bethesda fans; that is partially the reason why TOW or Awoved did not sell. That audience cares about gameplay only, if it affects their worldbuilding. And you can not have good, wolrd/storyaffecting gameplay in Bethesda-kind-of-world without it being ****, ****, ****.Gameplay, that’s where their balls should be right now. They koe the woldbuilding, but thei aren’t a gameplay designer. Perkele, tiädäksää tuanoini!"It's easier to tolerate idiots if you do not consider them as stupid people, but exceptionally gifted monkeys."
Monday at 10:14 AM3 days Activision have gone nuts. There used to be a signature here, a really cool one...and now it's gone.
Wednesday at 03:21 PM1 day Never attribute to malice that which can adequately be explained by incompetence.
Wednesday at 03:25 PM1 day 2 minutes ago, JadedWolf said:Time to download all of my 1E Books again. Just in case... Sent from my Stone Tablet, using Chisel-a-Talk 2000BC. My youtube channel: MamoulianFH Latest Let's Play Tales of Arise (completed) Latest Bossfight Compilation Dark Souls II - Scholar of the First Sin - New Game (completed) Let's Play/AAR Europa Universalis 1: Austria Grand Campaign (completed) Let's Play/AAR Europa Universalis 2: Xhosa Grand Campaign (completed) My PS Platinums and 100% - 30 games so far (my PSN profile) 1) God of War III - PS3 - 24+ hours 2) Final Fantasy XIII - PS3 - 130+ hours 3) White Knight Chronicles International Edition - PS3 - 525+ hours 4) Hyperdimension Neptunia - PS3 - 80+ hours 5) Final Fantasy XIII-2 - PS3 - 200+ hours 6) Tales of Xillia - PS3 - 135+ hours 7) Hyperdimension Neptunia mk2 - PS3 - 152+ hours 8.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC) 9) Demon's Souls - PS3 - 197+ hours 10) Tales of Graces f - PS3 - 337+ hours 11) Star Ocean: The Last Hope International - PS3 - 750+ hours 12) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hours 13) Soulcalibur V - PS3 - 73+ hours 14) Gran Turismo 5 - PS3 - 600+ hours 15) Tales of Xillia 2 - PS3 - 302+ hours 16) Mortal Kombat XL - PS4 - 95+ hours 17) Project CARS Game of the Year Edition - PS4 - 120+ hours 18) Dark Souls - PS3 - 197+ hours 19) Hyperdimension Neptunia Victory - PS3 - 238+ hours 20) Final Fantasy Type-0 - PS4 - 58+ hours 21) Journey - PS4 - 9+ hours 22) Dark Souls II - PS3 - 210+ hours 23) Fairy Fencer F - PS3 - 215+ hours 24) Megadimension Neptunia VII - PS4 - 160 hours 25) Super Neptunia RPG - PS4 - 44+ hours 26) Journey - PS3 - 22+ hours 27) Final Fantasy XV - PS4 - 263+ hours (including all DLCs) 28) Tales of Arise - PS4 - 111+ hours 29) Dark Souls: Remastered - PS4 - 121+ hours 30) Mortal Kombat 11 - PS4 - 200+ hours 31) Dark Souls II: Scholar of the First Sin - PS4 - 246+ hours 32) Star Ocean: Faithlessness and Integrity - PS4 - 185+ hours
Wednesday at 04:14 PM1 day 44 minutes ago, JadedWolf said:The Owlcat situation has less to do with Paizo's issues and more to do with them moving to more commercial brands. I don't see why Paizo wouldn't sell a license even if they are in trouble, that's literally just more income for them. "because they filled mommy with enough mythic power to become a demi-god" - KP
Wednesday at 04:29 PM1 day 5 minutes ago, Sarex said: I don't see why Paizo wouldn't sell a license even if they are in trouble, that's literally just more income for them.I don't think Mortismal Gaming is saying that they won't sell licenses, I think his logic is that with Paizo being in financial trouble and eyeing ways to make themselves more profitable, they might put such a fee on licenses that it wouldn't be profitable for small game studios to base a game on Pathfinder, especially not in the current climate where things are already financially difficult for game studios. I think his logic is that Paizo has shown that they already so desperate that they have started to make bad decisions by cutting ties with the Archives of Nethys, which he feels is a decision that ultimately is going to hurt them more than help them.Not saying that I know enough about the subject matter to agree or disagree with him, that's just what I think his take on it is. Never attribute to malice that which can adequately be explained by incompetence.
Wednesday at 05:22 PM1 day 48 minutes ago, JadedWolf said:I don't think Mortismal Gaming is saying that they won't sell licenses, I think his logic is that with Paizo being in financial trouble and eyeing ways to make themselves more profitable, they might put such a fee on licenses that it wouldn't be profitable for small game studios to base a game on Pathfinder, especially not in the current climate where things are already financially difficult for game studios. I think his logic is that Paizo has shown that they already so desperate that they have started to make bad decisions by cutting ties with the Archives of Nethys, which he feels is a decision that ultimately is going to hurt them more than help them.Not saying that I know enough about the subject matter to agree or disagree with him, that's just what I think his take on it is.I had the same impression from the video as you. And as a long time player of PF/SF who uses Archives for a long time, and who had purchased a lot of stuff just to have it accessible on paper as well, I am more inclined to agree with him, that the removal of license from Archives might be contraproductive, as I feel the pain, every time, when I want to crossreferece all the stuff I need in my paper stuff, whenever I am not able to get online to search what I need on the Archives. Sent from my Stone Tablet, using Chisel-a-Talk 2000BC. My youtube channel: MamoulianFH Latest Let's Play Tales of Arise (completed) Latest Bossfight Compilation Dark Souls II - Scholar of the First Sin - New Game (completed) Let's Play/AAR Europa Universalis 1: Austria Grand Campaign (completed) Let's Play/AAR Europa Universalis 2: Xhosa Grand Campaign (completed) My PS Platinums and 100% - 30 games so far (my PSN profile) 1) God of War III - PS3 - 24+ hours 2) Final Fantasy XIII - PS3 - 130+ hours 3) White Knight Chronicles International Edition - PS3 - 525+ hours 4) Hyperdimension Neptunia - PS3 - 80+ hours 5) Final Fantasy XIII-2 - PS3 - 200+ hours 6) Tales of Xillia - PS3 - 135+ hours 7) Hyperdimension Neptunia mk2 - PS3 - 152+ hours 8.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC) 9) Demon's Souls - PS3 - 197+ hours 10) Tales of Graces f - PS3 - 337+ hours 11) Star Ocean: The Last Hope International - PS3 - 750+ hours 12) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hours 13) Soulcalibur V - PS3 - 73+ hours 14) Gran Turismo 5 - PS3 - 600+ hours 15) Tales of Xillia 2 - PS3 - 302+ hours 16) Mortal Kombat XL - PS4 - 95+ hours 17) Project CARS Game of the Year Edition - PS4 - 120+ hours 18) Dark Souls - PS3 - 197+ hours 19) Hyperdimension Neptunia Victory - PS3 - 238+ hours 20) Final Fantasy Type-0 - PS4 - 58+ hours 21) Journey - PS4 - 9+ hours 22) Dark Souls II - PS3 - 210+ hours 23) Fairy Fencer F - PS3 - 215+ hours 24) Megadimension Neptunia VII - PS4 - 160 hours 25) Super Neptunia RPG - PS4 - 44+ hours 26) Journey - PS3 - 22+ hours 27) Final Fantasy XV - PS4 - 263+ hours (including all DLCs) 28) Tales of Arise - PS4 - 111+ hours 29) Dark Souls: Remastered - PS4 - 121+ hours 30) Mortal Kombat 11 - PS4 - 200+ hours 31) Dark Souls II: Scholar of the First Sin - PS4 - 246+ hours 32) Star Ocean: Faithlessness and Integrity - PS4 - 185+ hours
Wednesday at 05:53 PM1 day 1 hour ago, JadedWolf said:I don't think Mortismal Gaming is saying that they won't sell licenses, I think his logic is that with Paizo being in financial trouble and eyeing ways to make themselves more profitable, they might put such a fee on licenses that it wouldn't be profitable for small game studios to base a game on Pathfinder, especially not in the current climate where things are already financially difficult for game studios. I think his logic is that Paizo has shown that they already so desperate that they have started to make bad decisions by cutting ties with the Archives of Nethys, which he feels is a decision that ultimately is going to hurt them more than help them.Not saying that I know enough about the subject matter to agree or disagree with him, that's just what I think his take on it is.That only works if someone is willing to pay the higher price and at this point I don't think they have any leverage for it. Guess time will tell. "because they filled mommy with enough mythic power to become a demi-god" - KP
Create an account or sign in to comment