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Posted (edited)

I haven't had a significant bug yet in, uh, 90 minutes of play.

It wouldn't be a gothic like if it didn't feel just the slightest, smallest smidge janky and have a plethora of minor bugs; they're part of the charm. Along with getting brutally murdered by the first bit of fauna you meet.

Edited by Zoraptor
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Posted
11 hours ago, LadyCrimson said:

Yeah, I get it's a main aspect of the game, ofc (not a peaceful game, lol), I just meant there seemed to be at least one early (?) quest/thing where you could do it that I saw, and sometimes that means there's more like that - like the kinds of constant run/avoid speed runners might take advantage of. But I have no clue, maybe they were using some glitch to their advantage, or it was still a tutorial area with different rules or something.  It does look (story, npc) cutscene heavy but Chinese games I've tried before, it probably won't bother me much (vs. US games). I was planning on using original language/subtitles (even if text translations aren't always awesome), the Eng dialogue/dub/whatever sounds horrid.

Combat mechanics probably are a bit more than I want - I find constant parrying/dodge timing annoying/difficult AND tedious/boring vs. exciting/gratifying - but I'll probably try it at some point. If it was offline I'd just mod it but - plus re: waiting, I'm curious if they'll actually mellow out the supposed multi-multi menu nightmares a bit. they've supposedly said they're "looking at that" re: complaints.

Apparently the problem isn't just the translation, some of the lore supposedly is obtuse to the Chinese players as well per this Reddit post of a Chinese player.

The English voice acting has mostly been fine, at least with a female MC, I don't dare try Chinese since some of the text assumes Chinese, and things do get cut off occasionally, especially when it comes to on-screen tips. Though there's some weird issues sometimes like where the subtitle runs behind one step with the spoken dialogue, or the lines are assigned to the wrong person, which is hopefully less of an issue in Chinese.

I've yesterday finished the final boss we have access to for now, which seems to wrap up the Kaifeng storyline and I did have some trouble, though I managed it in one try in the end. I guess one tip for combat is to use the Healing Fan as an offhand, as well as to look into the weapon combinations in general, I found this video helpful to explain how I picked wrong initially ;) 

 

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Posted
1 hour ago, Zoraptor said:

I haven't had a significant bug yet in, uh, 90 minutes of play.

It wouldn't be a gothic like if it didn't feel just the slightest, smallest smidge janky and have a plethora of minor bugs; they're part of the charm. Along with getting brutally murdered by the first bit of fauna you meet.

Yes, Gothic like ES scrolls are expected to have bugs when first released

This feedback about how buggy it is comes from Codex and people playing it  but I never take that too seriously

You much more objective and you not prone to hyperbole and drama around how stable it would be 

But Im interested in what you think after 10 hours because the one guy listed about 10-12 bugs around quests and he had clearly played it for  a while 

 

"Abashed the devil stood and felt how awful goodness is and saw Virtue in her shape how lovely: and pined his loss”

John Milton 

"We don't stop playing because we grow old; we grow old because we stop playing.” -  George Bernard Shaw

"What counts in life is not the mere fact that we have lived. It is what difference we have made to the lives of others that will determine the significance of the life we lead" - Nelson Mandela

 

 

Posted

I hear for Gothic like games, studios actually hire professional bug devs to add the right bugs to the games.

Unobtrusively informing you about my new ebook (which you should feel free to read and shower with praise).

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