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I'm not that big into the Clans either. Funny, when I was younger, I thought they were a lot cooler, but nowadays I'm more for the Inner Sphere timelines.

"only when you no-life you can exist forever, because what does not live cannot die."

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I didn't mind them too much until I tried reading the terrible, horrible novels.

Before that, they simply had an elitist yet honourable air with their batchalls etc. Then you realise they send mechs against normal people for "training". 

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Unobtrusively informing you about my new ebook (which you should feel free to read and shower with praise).

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90h, finished Rogue Trader.  Apparently my Iconoclast utopia was not acceptable, luckily Nomos saved me, apparently. Pretty sad ending to Yrilet romance but that was a good arc.  Overall fun game, finally made Argenta into a killing machine, found some bolter with exploding shells.  Works well until I ended up killing Abelard with it during the last fight, whoops.  As most of my first playthroughs go, didn't unlock most stuff, the uber sniper rifle I had didn't get the 30% buff due to me being well short with my Iconoclast rating, shazbot.

I should replay it, but that's going to be in a while. Fatigued mentally of thinking of all those fights to redo.

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Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra

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5 hours ago, Malcador said:

I should replay it, but that's going to be in a while. Fatigued mentally of thinking of all those fights to redo.

There was way too much combat in the game even when there were all these massive bugs making it easier and shorter. I dread to think of playing it now, really. I'm good with my first playthrough, read the other ending slides, that'll suffice. For a long time.

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No mind to think. No will to break. No voice to cry suffering.

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I played Clans, for the first 3 missions. Then i ran into a bug where the game would reset my carefully thought out control scheme on every reboot and i requested a refund. 

They spent a lot more time with the characters than in mercenaries, unfortunately they went from too little to too much. You don't really care about your smoke jaguar lance mates whom you follow all the way from mech academy to clan invasion. All the big emotions fall short of the mark. 

You are basically stuck with a bunch of over acting teenagers, and.. that's a mistake. a mech pilot can't be immortal because they have lines later on.  

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Uff, I just spent 34 attempts on Fume Knight in DS2 NG+ 😮‍💨 (about two and half hours)

He went down, but it was a pain. So far, definitely the hardest boss of Souls Franchise, which I played so far. Skill based encounter, which punishes players for the smallest of mistakes, and my oh my, I have made a lot of them when getting him to phase two. But his moves could be learned and predicted even by a slowpoke old fart like me, soooo GJ Fromsoft. I am completely exhausted now 😄 Going to sleep 😄

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1) God of War III - PS3 - 24+ hours

2) Final Fantasy XIII - PS3 - 130+ hours

3) White Knight Chronicles International Edition - PS3 - 525+ hours

4) Hyperdimension Neptunia - PS3 - 80+ hours

5) Final Fantasy XIII-2 - PS3 - 200+ hours

6) Tales of Xillia - PS3 - 135+ hours

7) Hyperdimension Neptunia mk2 - PS3 - 152+ hours

8.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC)

9) Demon's Souls - PS3 - 197+ hours

10) Tales of Graces f - PS3 - 337+ hours

11) Star Ocean: The Last Hope International - PS3 - 750+ hours

12) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hours

13) Soulcalibur V - PS3 - 73+ hours

14) Gran Turismo 5 - PS3 - 600+ hours

15) Tales of Xillia 2 - PS3 - 302+ hours

16) Mortal Kombat XL - PS4 - 95+ hours

17) Project CARS Game of the Year Edition - PS4 - 120+ hours

18) Dark Souls - PS3 - 197+ hours

19) Hyperdimension Neptunia Victory - PS3 - 238+ hours

20) Final Fantasy Type-0 - PS4 - 58+ hours

21) Journey - PS4 - 9+ hours

22) Dark Souls II - PS3 - 210+ hours

23) Fairy Fencer F - PS3 - 215+ hours

24) Megadimension Neptunia VII - PS4 - 160 hours

25) Super Neptunia RPG - PS4 - 44+ hours

26) Journey - PS3 - 22+ hours

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21 hours ago, Also gorgon said:

MechWarrior 3, from 1999 is still the best of the series, not visually, but gameplay wise. It's all because of the mission design and smaller mechs being more challenging but still entirely viable. 

Actually i think i mean MechWarrior 4 mercenaries, which came out a few years later. 

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I decided to play Stasis, its an adventure South African game and it seems to be the only South African game that has become "famous "

I have never been committed to sci-fi adventure games and this was no different, I became very lazy and ended using walkthroughs to complete about 80% of it...so it was like an interactive novel :lol:

Its not fair to rate it with a famous  " BruceVC score "  because using walkthroughs defeats the point of understanding the game and objectively rating it 

But now Im playing The Vanishing of Ethan Carter another adventure game and Im really enjoying it 

I put effort into understanding the puzzle mechanics and Im enjoying the overall narrative and how you progress 

 

 

"Abashed the devil stood and felt how awful goodness is and saw Virtue in her shape how lovely: and pined his loss”

John Milton 

"We don't stop playing because we grow old; we grow old because we stop playing.” -  George Bernard Shaw

"What counts in life is not the mere fact that we have lived. It is what difference we have made to the lives of others that will determine the significance of the life we lead" - Nelson Mandela

 

 

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So, my wife ended up at work again, so I have booted the Dark Souls 2 DLC again, hoping, that the Iron Passage will suck less in NG+. Nope it does not. This level is designed, so it sucks all the joy out of you before the fog gate, and then you bored and annoyed to the max, will get smacked over the head with Smelter Demons magic Ultra Great Sword, even if you do not wipe while traversing the passage... At least the Demon is gone now...

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Sent from my Stone Tablet, using Chisel-a-Talk 2000BC.

My youtube channel: MamoulianFH
Latest Let's Play Tales of Arise (completed)
Latest Bossfight Compilation Dark Souls Remastered - New Game (completed)

Let's Play/AAR Europa Universalis 1: Austria Grand Campaign (completed)
Let's Play/AAR Europa Universalis 2: Xhosa Grand Campaign (completed)
My PS Platinums and 100% - 29 games so far (my PSN profile)

 

 

1) God of War III - PS3 - 24+ hours

2) Final Fantasy XIII - PS3 - 130+ hours

3) White Knight Chronicles International Edition - PS3 - 525+ hours

4) Hyperdimension Neptunia - PS3 - 80+ hours

5) Final Fantasy XIII-2 - PS3 - 200+ hours

6) Tales of Xillia - PS3 - 135+ hours

7) Hyperdimension Neptunia mk2 - PS3 - 152+ hours

8.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC)

9) Demon's Souls - PS3 - 197+ hours

10) Tales of Graces f - PS3 - 337+ hours

11) Star Ocean: The Last Hope International - PS3 - 750+ hours

12) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hours

13) Soulcalibur V - PS3 - 73+ hours

14) Gran Turismo 5 - PS3 - 600+ hours

15) Tales of Xillia 2 - PS3 - 302+ hours

16) Mortal Kombat XL - PS4 - 95+ hours

17) Project CARS Game of the Year Edition - PS4 - 120+ hours

18) Dark Souls - PS3 - 197+ hours

19) Hyperdimension Neptunia Victory - PS3 - 238+ hours

20) Final Fantasy Type-0 - PS4 - 58+ hours

21) Journey - PS4 - 9+ hours

22) Dark Souls II - PS3 - 210+ hours

23) Fairy Fencer F - PS3 - 215+ hours

24) Megadimension Neptunia VII - PS4 - 160 hours

25) Super Neptunia RPG - PS4 - 44+ hours

26) Journey - PS3 - 22+ hours

27) Final Fantasy XV - PS4 - 263+ hours (including all DLCs)

28) Tales of Arise - PS4 - 111+ hours

29) Dark Souls: Remastered - PS4 - 121+ hours

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8 hours ago, pmp10 said:

Just finished Alan Wake 2.
A mediocre game but a fascinating experience.

After decades of gaming you'd think you've seen it all, and then Herald of Darkness begins to play...

Gameplay won't blow anyone socks off, but I think it does the job for what it needs to be. The game is so well paced, that I never minded combat (unlike the original, where I grew bored of it).

I wondered how I will like the 2nd playthrough, knowing the story, but I still enjoyed it thoroughly. HoD is something, and it is not even a musical highlight of the game.

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finally go back to dredge and finished new dlc

new bait is pretty much mandatory for those super rare fish aberration

still didn't catch all the aberration for sun and moon fish or 230

not sure if there would be another dlc or sequel any time soon but hope for more game like it

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Was getting bored of 7 Days but then I found a user-made map, on 7daystodiemods website, which enlarges/alters the game's default "hand-placed/created" Navezgane map. Most of us long timers are bored of/never use the vanilla Navesgane map, because, y'know, it's static, and the towns are all tiny/spread out. But it has much more artistic charm, unique POI's and terrain features etc. I've tried other oddball user-made maps and didn't like them too much, but this one is great. Combines Navez's unique personality which helps inspire exploration more, with some RWG styled features. Suits my nomadic/roaming style to a T. 

Sadly as with any map, I'm sure I won't care to play/use it more than once or twice, but at least it made the game less boring for a bit, again.

I'm still waiting for that beavers city-building game to be not-early-access. And a couple others, all in EA for at 3+ years now.  Maybe in another few years. Every time I see a new early access "release" claiming they hope for " a year in early access" I just laugh. Just fess up and say 3-5+ years.

“Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
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@LadyCrimson

1. I was always kind of the opposite, in that I can't become attached or assign meaning to randomly/procedurally generated areas, so whenever I'm playing a game where that's the case, it's very difficult to make myself care and I pretty much immediately lose any interest when there's no static/human-designed option. But I also don't usually play games like 7 Days, much less play them to death, so... True to my word, I played like 15 hours of 7 Days with some friends years ago, and as soon as they lost interest, so did I.

2. I have a handful of games on my Steam wishlist that...*checks* I put on there back in 2018, and which never even got to the Early Access phase. I think they must be vaporware at this point. But yeah, most of the time, the "we're only going to in early access for a short time" is foolishly optimistic, if not a flat-out lie - and some games never get out of it, ever.

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How I have existed fills me with horror. For I have failed in everything - spelling, arithmetic, riding, tennis, golf; dancing, singing, acting; wife, mistress, whore, friend. Even cooking. And I do not excuse myself with the usual escape of 'not trying'. I tried with all my heart.

In my dreams, I am not crippled. In my dreams, I dance.

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^ If a game's main point (to me) is exploration+sandboxy and maybe repeated restarts, static maps are boring over time because you know where everything is. There is nothing to explore/discover since you know the "best POI/weapon" is 10 clicks over that hill. Static maps are fine/great for rpg's, since there's a path and quests you're supposed to follow that require a certain structure (although this means I personally won't replay them more than a few times perhaps), or mission-structured RTS/citybuilding maps where part of the challenge was finding different ways to conquer/build the same limited-size/terrain map, etc.

ARPG's like old Diablo's that did that mixture where a dungeon was randomly picked from several possible maze-rearrangements, worked pretty well for that type of game. Which you could eventually memorize all the possible maze configurations, so you knew which one you had as soon as you entered the dungeon, but at least you couldn't predict which one you'd get at any given time.

Usually I'd have gotten bored of any 7Days update by now, even with all my mod  tweaking.. There just isn't anything else yet I care to purchase to play - or it's all Early Access etc. Sometimes I feel like Steam has become 85% Early Access. >.>   I think I've given up on Manor Lords because they put in that food spoilage mechanic and it doesn't appear like they'll remove it or give an option to turn it off. Whenever they add an actual new map I might check it again but eh.

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“Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
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Factorio looks like one of these games that I wouldn't like playing, and while they're from a different genre, that is also true for games like Magnum Opus or Human Resource Machine. The former which was recommended to me and sits mostly unplayed in my Steam library (although I finished the achievements for the mini-game in Magnum Opus, which locked me out of a refund by way of playing more than two hours), the latter my boss once showed up with on his tablet at work.

I don't mind puzzle games, or games that need serious thinking, but I really don't want my games to be my job with a different UI. HRM was probably the worst offender, it's basically a visual coding platform disguised as a game and has you develop quicksort for its final level, or at least it does so if you want to have a good score for the level.

Speaking of games that are like jobs, has anyone ever made a 1st level support simulator game? :p

No mind to think. No will to break. No voice to cry suffering.

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Trust me when I say you don't need any thinking for Factorio, if you want to do it like that. It's very forgiving, except maybe the trains, that one you need to think about to figure out how it works. You can do the bare minimum and you can optimize the crap out of it and if you want to optimize it without thinking you can just look up the plentiful guides online.

Saying all of that, for me Factorio suffers from what all strategy/builder games suffer from, a boring endgame. I'm hoping Space Age doesn't just move the boring part to later.

"because they filled mommy with enough mythic power to become a demi-god" - KP

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Factorio is one of those games I've looked at, but it seemed to be more architect-skill based (not literally, but you get what I mean)  then simpler base or city-building based, which for me means no. There's been a few games where even if the concept was appealing, I wasn't willing to do that much learning of the "system." I'm sure once you know how-to, it's second nature, like most games, but these days I like games I can "learn to play" without feeling like I'm learning AutoCad.

EDIT: felt a need to clarify that I do like complexity at times/in certain forms, but such can also trigger obsessive patterns that at this point are more exhausting then entertaining, so I tend to avoid.

My aging brain slowly wants simpler and simpler gameplay, not convoluted busy work. But yet ... not too simple. Tic Tac Toe is still boring.  ;)

The most irritating to me is when there are needlessly complex/silly levels of something, which makes you think it's going somewhere, and it turns out it's all pointless/there is zero need to even utilize it. As much as I liked No Man's Sky's exploration, that cooking/food system they had was like that. It was just ... utterly pointless. You could remove it entirely and almost no one would notice.

Edited by LadyCrimson
“Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
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On 11/14/2024 at 12:22 PM, melkathi said:

Tried Dune Spice Wars.

Didn't like it.

Yes but why didnt you like it? What specifically is bad about it 

Too much Capitalism and not enough socialism :aiee:

 

"Abashed the devil stood and felt how awful goodness is and saw Virtue in her shape how lovely: and pined his loss”

John Milton 

"We don't stop playing because we grow old; we grow old because we stop playing.” -  George Bernard Shaw

"What counts in life is not the mere fact that we have lived. It is what difference we have made to the lives of others that will determine the significance of the life we lead" - Nelson Mandela

 

 

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It is very slow. Not slow as in too many steps to get to the fun bits, but slow slow. I played only in fast forward x2 speed, which for other games would have been normal speed.

It puts a lot of weight into the Landsraat, which is badly designed, as you have no way to affect how others will vote. You can buy more votes with influence, but as we have already seen in Endless Space 2 with the Academy requests, if something is decided by how many resources are dumped into it, the AI will always have an advantage through the resource bonus it already has. Alpha Centauri worked, because different policies were tied to traits that the different leaders and societies favoured to different extent. Then it adds the houses minor for random vote distribution. This is a simple RNG though, so one resolution was marked as being favoured by the houses minor - it failed because while all major houses voted for it, all 300 house minor votes were assigned to votes against. In the end, the Landsraat is just a bad RNG system.

 

The game does nothing truly right, while doing some things truly wrong.

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Unobtrusively informing you about my new ebook (which you should feel free to read and shower with praise).

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