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Does anyone think there will ever be a KOTOR-esque game featuring the main character as one of these regular classes that everyone talks about (ie. bounty hunter, scoundrel, scout, soldier, smuggler, etc.)? For example, an expansion pack or down the line, an entire series using the same features as KOTOR series, but without the "Force" element in it?

 

If so, would you be in favor of such a game?

 

If not, why do you think it's not feasible?

"Console exclusive is such a harsh word." - Darque

"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)

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Does anyone think there will ever be a KOTOR-esque game featuring the main character as one of these regular classes that everyone talks about (ie. bounty hunter, scoundrel, scout, soldier, smuggler, etc.)?  For example, an expansion pack or down the line, an entire series using the same features as KOTOR series, but without the "Force" element in it?

 

If so, would you be in favor of such a game?

 

If not, why do you think it's not feasible?

I don't like it. I mean, if you want a star wars game with no "force elements", try playing sw Galaxies. :wacko:

 

 

Ps: Don't by it. it's a horrible game.

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I don't like it. I mean, if you want a star wars game with no "force elements", try playing sw Galaxies. :wacko:

 

 

Ps: Don't by it. it's a horrible game.

 

Ah, but I said with KOTOR-esque game play. I think one of the things people have disliked about SW Galaxies is it doesn't capture the epic story like KOTOR does.

 

I think the best way to picture it is: Think Taris, but with a continued story.

"Console exclusive is such a harsh word." - Darque

"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)

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Not to sound like a certain other poster in here... :wacko:

 

But if the option would just be added where you could choose to play as a Jedi or Non-Jedi character they could give everyone the best of both worlds.

 

As for the specific question,I'd check it out. I liked the game play in Knights so if they kept that and the SW setting it'd be worth playing IMO.

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I don't like it. I mean, if you want a star wars game with no "force elements", try playing sw Galaxies. :wacko:

 

 

Ps: Don't by it. it's a horrible game.

 

Ah, but I said with KOTOR-esque game play. I think one of the things people have disliked about SW Galaxies is it doesn't capture the epic story like KOTOR does.

 

I think the best way to picture it is: Think Taris, but with a continued story.

 

 

I don't think there is going to be an RPG game from SW universe without a jedi as the main character.

Two reasons:

It wouldn't sell that well :unsure:

Developers can't resist the lure of the force :p

 

No seriously, I think such a game would be fun. Something from SW universe with just one or two jedi characters in the entire game, possibly appearing only in minor roles... Could be cool. Something like Thief, only on Corusant. Wooow, I want that game! :)

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A kotor type game with no "Force" element would suck. However having the option to be a Jedi or not would make for more variety and would probably be pretty fun, just as long as I can still be a Jedi/Sith if I want to.

 

I should probably clarify my original post a bit.

 

When I said no Force element, I merely meant that your character (the PC) had no Force ability and never developed/learned/gained the ability. I didn't necessarily mean that none of your enemies would have Force powers, or that none of your party members would either.

 

I was thinking more along the lines of, instead of going through the story as Luke Skywalker (ie. Force strong), you went through the story as Han Solo.

 

note: when I say Han Solo, I mean Solo-type, not Han Solo himself :wacko:

"Console exclusive is such a harsh word." - Darque

"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)

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The Star Wars setting is such that you'd always be in the shadow of Force users (unless the devs did something really creative), and the PC being in the shadow of companions is never a good idea.

 

TBH, the whole concept makes me shudder, but that's due to a failing of mine that makes me incapable of playing an RPG unless I get some sort of magical abilities. When one of my friends organised a d20 modern PnP game I managed to complain loudly enough to force him to set it in an alternate reality with rare mind powers just so I could play a psion :D

 

I suppose it could work, but it would be really difficult to make me enjoy it and not have me thinking "Wish I had Force powers" at every turn...

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Why is Galaxies horrible?

 

 

The major flaw with Galaxies illustrates the reason that there will most likely never be a KOTOR-like game with a non Jedi class. I played Galaxies from launch till the first year anneversary. In the game you could be just about anything you wanted. I had two characters, a doctor/gunslinger and a droid mechanic. But as soon as the players found out that it was possible that anyone could get a Jedi character through a formulitic method, involving mastering about four random professions (which was dubbed hologrinding), about 90 to 95% of the players started hologrinding.

 

So despite the oportunity to develop a character that could be anything you wanted it to be, even bounty hunters, martial arts masters, and commandos, the vast majority of players tried to grind their way to get a Jedi, even though Jedi's were weak compared to some of the non-Jedi classes. The mass movement to grind Jedi's ruined the economy of the game as it became very hard to find master crafters and almost forced players into guilds to survive. Realizing the negitive effect of hologrinding and the mass appeal of Jedi's and the Force, the devs for Galaxies are implementing a quest based system for becoming a Jedi, which anyone can do to make their characters force sensitive. The end result will probally be whole servers of force sensitive players.

 

So the point of this exposition is that given the choice between being any profession or class in a starwars game, the vast majority of players will choose to be a Jedi. Though it would be nice to have a choice, it is unlikely that a developer would waste the technological and monetary resources for such a small gain in sales.

 

The non-force user character is better off for an fps, like Republic Commando, or something where you can control spacecraft, like Tie-fighter because it is the one game-oriented arena in Star Wars where non-force using characters, like Akbar, Wedge, and Han Solo shine. The other is Diplomacy but I don't think there is a market for a game where you debate policy with the likes of Mon Mothma, Leia, and Borsk Fey'la.

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So the point of this exposition is that given the choice between being any profession or class in a starwars game, the vast majority of players will choose to be a Jedi.

I think this has to do with the fact that in real life you can be a pilot, mechanic, bounty hunter etc. but the only place/way to be a Jedi is in a star wars game, so consequently when people play star wars games, they want to be Jedi.

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'the Adventures of young Candarous Ordo' ... I like the sound of it...

 

tbh, i really would enjoy anything set in the sw universe, being a smuggler on the kessel run or a sabacc scoundrel from corellia, even without the force.

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A kotor type game with no "Force" element would suck. However having the option to be a Jedi or not would make for more variety and would probably be pretty fun, just as long as I can still be a Jedi/Sith if I want to.

 

I should probably clarify my original post a bit.

 

When I said no Force element, I merely meant that your character (the PC) had no Force ability and never developed/learned/gained the ability. I didn't necessarily mean that none of your enemies would have Force powers, or that none of your party members would either.

 

I was thinking more along the lines of, instead of going through the story as Luke Skywalker (ie. Force strong), you went through the story as Han Solo.

 

note: when I say Han Solo, I mean Solo-type, not Han Solo himself :)

It may work for some people but not for me. As several people have already mentioned most people play sw games so that they can be a jedi/sith and i am one of these people. post-1139-1093857740.gif

Another great idea by the people who brought you beer milkshakes!

 

"I don't see a problem...then again, SW isn't my life, so what do I know...." - some who makes 27.8 post per day on a SW forum!

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Yeah, over at my site we have a discussion going about a non-Jedi CRPG. Lots of good ideas. Someone suggested a "Band of Brothers" type of setting, another suggested a storyline somewhat along the lines of the Han Solo trilogy.

 

I think it could be done, and I think it would be a damn fine game and a great tool in restoring the mystery and power of both the Jedi and the Sith by making them background players. Familiarity breeds contempt, after all.

Never assume malice when stupidity is to blame.

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Yeah, over at my site we have a discussion going about a non-Jedi CRPG.  Lots of good ideas.  Someone suggested a "Band of Brothers" type of setting, another suggested a storyline somewhat along the lines of the Han Solo trilogy.

 

I think it could be done, and I think it would be a damn fine game and a great tool in restoring the mystery and power of both the Jedi and the Sith by making them background players.  Familiarity breeds contempt, after all.

 

As long as the game doesn't force you to be a specific class (especially not soldier or another pure combat class) other then you being a non force sensitive I'd be all for it, essentially I'd agree with our esteemed mistress of Fanfiction that such a game would be an excellent opportunity to bring back some of the mystique surrounding the jedi, the Sith and the force and its users in general.

If they make such a game however I hope they make it so that your character can have different backgrounds and side quests depending on your class and also have the option to avoid combat and solve the problem in some other fashion in 90% of the cases through good role playing, because only then would it be viable to play the less combat/survival oriented classes such as scoundrel, tech-specialist and of course my personal SW favorite (aside from jedi Consular) the Noble.

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I wouldn't be opposed at all to this type of game being made, however I also wouldn't be interested in playing either. For me what sets aside SW from other sci-fi is the aspect of the Force and Jedi/Sith. While a good deal of games can get away with eliminating the Force or putting in a secondary background role such as Battlefront, the X-Wing series and even Shadows of the Empire; I would find it extremely difficult to see an RPG where the PC is restricted to non Force sensitivity. Most RPGs I can call to mind allow the PC to have magical abilities of some sort and restricting the PC from that (Especially if you are to encounter Force weilding opponents throughout the game) doesn't make much sense, even if you have Force users with you. If you are fighting the all mighty Lord of the Sith (Especially a well crafted and believable one) and are a mere soldier or another class that's even less trained for combat then I find it would go beyond the suspension of disbelief in the SW universe that the PC could defeat that enemy or even his lieutenants for that matter. And having an ally Jedi npc do all the fightiing against the main villain while you just shoot from the side feels extremely anti-climactic.

 

The only way I could see a game like this working is if Force sensitivity is eliminated altogether (Perhaps set during the Civil War where no active Jedi were around) and even still that would ultimately become boring for me. While I like all of the aspects developed in the SW universe I have to admit that the Jedi/Sith is what truly attracts me to it, taking this element out of the experience degrades SW for me severely in its uniqueness and there are other sci-fi universes that I find much more interesting and exciting in the more mundane roles of pilots, soldiers, etc.

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The way I see it, Ep. IV was about exactly what we're talking about. A main character who wasn't a Force Adept, and yet people seemed to identify with it enough. Still lots of Force Adepts running around, only Luke, Leia, and Han weren't part of them. I would love an RPG along those lines.

Never assume malice when stupidity is to blame.

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The way I see it, Ep. IV was about exactly what we're talking about.  A main character who wasn't a Force Adept, and yet people seemed to identify with it enough.  Still lots of Force Adepts running around, only Luke, Leia, and Han weren't part of them.  I would love an RPG along those lines.

 

That would be a nice idea, in somewhat similar way Blue Shift was to Half-Life. Not to mention it would be Hades' wet dream.

"Some men see things as they are and say why?"
"I dream things that never were and say why not?"
- George Bernard Shaw

"Hope in reality is the worst of all evils because it prolongs the torments of man."
- Friedrich Nietzsche

 

"The amount of energy necessary to refute bull**** is an order of magnitude bigger than to produce it."

- Some guy 

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The way I see it, Ep. IV was about exactly what we're talking about.  A main character who wasn't a Force Adept, and yet people seemed to identify with it enough.  Still lots of Force Adepts running around, only Luke, Leia, and Han weren't part of them.  I would love an RPG along those lines.

Huh? The main character was not a force adept??? post-1139-1093909208.gif Did i see a different film to you? post-1139-1093909274.gif For what ever reason.......post-1139-1093909300.gif

Another great idea by the people who brought you beer milkshakes!

 

"I don't see a problem...then again, SW isn't my life, so what do I know...." - some who makes 27.8 post per day on a SW forum!

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The way I see it, Ep. IV was about exactly what we're talking about.  A main character who wasn't a Force Adept, and yet people seemed to identify with it enough.  Still lots of Force Adepts running around, only Luke, Leia, and Han weren't part of them.  I would love an RPG along those lines.

Huh? The main character was not a force adept??? post-1139-1093909208.gif Did i see a different film to you? post-1139-1093909274.gif For what ever reason.......post-1139-1093909300.gif

 

He was referring to one of the main characters, probably Han Solo.

"Some men see things as they are and say why?"
"I dream things that never were and say why not?"
- George Bernard Shaw

"Hope in reality is the worst of all evils because it prolongs the torments of man."
- Friedrich Nietzsche

 

"The amount of energy necessary to refute bull**** is an order of magnitude bigger than to produce it."

- Some guy 

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Yes but the main character (Luke) was a force adept. As was Leia, as it turned out.

Another great idea by the people who brought you beer milkshakes!

 

"I don't see a problem...then again, SW isn't my life, so what do I know...." - some who makes 27.8 post per day on a SW forum!

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Yes but the main character (Luke) was a force adept. As was Leia, as it turned out.

 

But technically, up until the final run on the Death Star, no "Force power" was used by the main characters.

"Console exclusive is such a harsh word." - Darque

"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)

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Yes but the main character (Luke) was a force adept. As was Leia, as it turned out.

 

But technically, up until the final run on the Death Star, no "Force power" was used by the main characters.

If you want to get hyper-technical then Luke did use the force on the Falcon to see the training drone so he could block its laser shot.

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Yes but the main character (Luke) was a force adept. As was Leia, as it turned out.

 

But technically, up until the final run on the Death Star, no "Force power" was used by the main characters.

If you want to get hyper-technical then Luke did use the force on the Falcon to see the training drone so he could block its laser shot.

 

Not in actual combat.

"Console exclusive is such a harsh word." - Darque

"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)

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