bringingyouthefuture Posted March 12, 2019 Posted March 12, 2019 Is there a full map of Eora? I can't find one - so where the heck is the Deadfire Archipelago located in relation to the Free Palatinate of Dyrwood, and The Vallian Republic? “How do you 'accidentally' kill a nobleman in his own mansion?" "With a knife in the chest. Or, rather, a pair of knives in the chest...” The Final Empire, Mistborn Trilogy
Phenomenum Posted March 12, 2019 Posted March 12, 2019 Source: http://gayloruranus.tumblr.com/post/174931214244/the-hazatoah-board-in-the-brass-citadels 4 Pillars of Eternity 1 - Russian Extended Localization Pillars of Eternity 2 - Deadfire Russian Localization Fix Pillars of Eternity 2 - Deadfire Community Patch
bringingyouthefuture Posted March 12, 2019 Author Posted March 12, 2019 TY - so in your opinion where is Neketaka? about at the height of Readceras? “How do you 'accidentally' kill a nobleman in his own mansion?" "With a knife in the chest. Or, rather, a pair of knives in the chest...” The Final Empire, Mistborn Trilogy
Wormerine Posted March 12, 2019 Posted March 12, 2019 It is a common request however, accurate maps of Eora aren't accessible due to Order of the Occult Hand activity. 4
MaxQuest Posted March 13, 2019 Posted March 13, 2019 (edited) ^ There is also Order of the Obsidian Writers) Josh has mentioned in one of the articles, that they avoid specifying exact locations and borders/outlines until they add them to the game itself, in order to not limit themselves in the future. P.S. There are a few more map variants: one and two: Source Edited March 13, 2019 by MaxQuest 2 PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
Phenomenum Posted March 13, 2019 Posted March 13, 2019 (edited) Josh has mentioned in one of the articles, that they avoid specifying exact locations and borders/outlines until they add them to the game itself, in order to not limit themselves in the future. Great. I wonder if in PoE 3 Josh will reveal to us the main secret, secured by Occult Hand: Eora is flat. Or donut - no limitations at all. And the sun of Eora is not a sun, actually - it's a light bulb of Sawyer's genius. And when the evil god Feargus coming to crush the balance, the night is coming. But after a long fight Josh restores the balance and the light bulb of genius rises with new dawn. Everyday. The end. Edited March 13, 2019 by Phenomenum 4 Pillars of Eternity 1 - Russian Extended Localization Pillars of Eternity 2 - Deadfire Russian Localization Fix Pillars of Eternity 2 - Deadfire Community Patch
MaxQuest Posted March 13, 2019 Posted March 13, 2019 Must be a Wheel, with adra pillars as it's spokes, and Rymrgand being the stick 3 PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
Phenomenum Posted March 13, 2019 Posted March 13, 2019 Must be a Wheel, with adra pillars as it's spokes, and Rymrgand being the stick 2 1 Pillars of Eternity 1 - Russian Extended Localization Pillars of Eternity 2 - Deadfire Russian Localization Fix Pillars of Eternity 2 - Deadfire Community Patch
Frak Posted March 13, 2019 Posted March 13, 2019 Oh great. A new faction. Flat-Eorans. 3 Nerf Troubadour!
bringingyouthefuture Posted March 13, 2019 Author Posted March 13, 2019 So honest question, where is Magran's teeth?? Away from the White that Wends. Also known as the windy white. “How do you 'accidentally' kill a nobleman in his own mansion?" "With a knife in the chest. Or, rather, a pair of knives in the chest...” The Final Empire, Mistborn Trilogy
Phenomenum Posted March 13, 2019 Posted March 13, 2019 (edited) So honest question, where is Magran's teeth?? Away from the White that Wends. Also known as the windy white. Between Deadfire and Rauatai, i believe. Edited March 13, 2019 by Phenomenum 1 Pillars of Eternity 1 - Russian Extended Localization Pillars of Eternity 2 - Deadfire Russian Localization Fix Pillars of Eternity 2 - Deadfire Community Patch
Bullion22 Posted July 23, 2020 Posted July 23, 2020 On 3/14/2019 at 12:26 AM, MaxQuest said: ^ There is also Order of the Obsidian Writers) Josh has mentioned in one of the articles, that they avoid specifying exact locations and borders/outlines until they add them to the game itself, in order to not limit themselves in the future. P.S. There are a few more map variants: one and two: Source Climatically and possibly also culturally I would think the Eastern Reach and Rautai would be swapped, so that the colder areas of the Eastern Reach are further from the equator and Ruatai is close to the Deadfire archipelago which would make sense given the cultural and ethnic ties between Ruatai and the Deadfire.
Madscientist Posted July 25, 2020 Posted July 25, 2020 On 3/13/2019 at 1:01 PM, Phenomenum said: Great. I wonder if in PoE 3 Josh will reveal to us the main secret, secured by Occult Hand: Eora is flat. Or donut - no limitations at all. And the sun of Eora is not a sun, actually - it's a light bulb of Sawyer's genius. And when the evil god Feargus coming to crush the balance, the night is coming. But after a long fight Josh restores the balance and the light bulb of genius rises with new dawn. Everyday. The end. Finally my time has come to shine! Here comes the scientist: A flat world and a torus are the same, at least when you look at topology ( a part of mathematics where you look at shapes without regarding distances and angles, the most simple thing you can do is counting how many holes a shape has). Take a rectangular piece of paper and glue together the left and the right side as well as the upper and the lower side. The result will be a torus. In every game with a rectangular world map were you come out on the left side when you always go right ( same for up/down) you are playing on a torus world. A sphere is different than a torus because it has no hole. On a torus it always takes the same distance to come back to your starting position when you always walk right, no matter where you start. On a shere the distance to reach your starting position when walking east is different, depending on how much north/south you are. Of course things look different when flat means the world actually has an end. Then we get this problem: Where does all the water and air come from that falls over the edge? PS: Secret of Mana has a world map without edge and you can look at the world map as a normal map and as a globe. How did they do this? PPS: When scientists say our univers is flat, it means it could be a hypertorus but not a hypersphere. If you always fly straight in any direction you might come back to where you start. But the universe is expanding and it is already so huge that the solar system would probably not exist anymore in the unlikely event that you actually manage to come back by always flying straight ahead. 1
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