The game looked more stable before the Turn-Based feature, there is too many; item, function, crash, graphic etc. issue atm.
Of course you know much more than players about fixing methods but, can't the real time system and the Turn Based system be designed as "totally" two separate modules or even two separate games with seperated download? It seems as though many problems are being created by the turn-based system added later and it can be a solution to revert to a version where the real-time game is more stable. (this can be harder than fixing, i dont know, just thinking)
I really, really love this game but i'm actually waiting for a big fix-box update before continuing. If my thoughts are a false prediction, please excuse me.
Question
Enurale
Dear Obsidian,
Edited by EnuraleThe game looked more stable before the Turn-Based feature, there is too many; item, function, crash, graphic etc. issue atm.
Of course you know much more than players about fixing methods but, can't the real time system and the Turn Based system be designed as "totally" two separate modules or even two separate games with seperated download? It seems as though many problems are being created by the turn-based system added later and it can be a solution to revert to a version where the real-time game is more stable. (this can be harder than fixing, i dont know, just thinking)
I really, really love this game but i'm actually waiting for a big fix-box update before continuing. If my thoughts are a false prediction, please excuse me.
Thanks!
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