DiabloStorm Posted February 28, 2019 Share Posted February 28, 2019 Aloth's neat, careful calligraphy has been painted across the pages, forming an orderly catalogue of the spells he's learned and the incantations required to cast them. Arcane symbols shimmer and writhe across the pages, ready to absorb and channel energy. You feel traces of Aloth's essence within the grimoire and can almost hear him reciting his spells with measured precision.Wow, so, lore-wise Aloth is able to customize his own grimoire but player wizards have this ability ripped from them in the second game? How does that work? Why does Obsidian feel the need to take away our nice things from POE1?Why can we not customize grimoires all of a sudden when we could before?Is this payment for "spells per encounter"? because the cost is not worth this. Do you think this will force us into "swapping grimoires"? because I REFUSE and the implementation is awful and obsidian's preselected spells inhibit the player's playstyle and the given grimoires aren't suitable for every situation.The slow casting times (FIREBALL), completely changed(confusion/terrify) and now worthless spell effects (Confusion I'm looking at you) nerfed damage(many), nerfed range(FIREBALL) (though in some cases range(lance)/damage(fireball) buffed in a way, but still not substantial enough to even out)And still the tooltips/descriptions are godawful. Excluding everything I just mentioned which is irritating enough, it seems Obsidian has still not learned to stop being vague with spell descriptions and how things are going to function. I'll use Delayed fireball as an example.(which by the way still has it's 10m range yet plain old fireball range was nerfed for who the hell knows why) "...lies dormant for a fixed amount of time" Is it SO HARD to list a DURATION in NUMBERS? I have to say that this trend is in a lot of games and it irritates me to no end how cryptic the developers will be with simple to write, pertinent information. It's immersion breaking when I have to stop playing, fire up google and try to hunt down this type of simple information that was lazily left out. Plus with how LIMITED wizards have been left in this game, I can't afford to waste my time guessing how spells will work before I make my choices. I get 2 spell casts, they have to matter. Can't waste my selection on something Obsidian decided to nerf secretly. How about some transparency? 1 Link to comment Share on other sites More sharing options...
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