Kristy Posted December 9, 2018 Share Posted December 9, 2018 Early speculation is probably my favorite aspect of awaiting a new RPG; specifically speculating what kind of places we'll see in the game world. So far we know that the game centers around a colony which consists of two planets known as Halcyon and Monarch (previously Tera 1 and Tera 2 during the terraforming mission) as well as a small moon and a few space stations/satellites. The reveal trailer only showed fragmented shots of a few environments (a functioning colony in one scene and a failed hellscape in another) but the more recent footage from game informer showed a more in-depth look at one of the zones/hubs on Halcyon known as "Emerald Vale" which consists of a small settlement (along with various other structures not part of any settlement) and some wilderness with green grass, red trees and pink(ish) dirt/stone. There also seems to be two kinds of travel points; theres fast travel points within each zone/hub to travel between locations in your current area, and then theres space ports; spots where you can enter the interior of your ship to relax or load between hubs. As to what kinds of regions i'd personally like to see; I mostly hope to see a desert and/or and ice region. Even terraformed planets have different climates, so it's possible. There would probably be some ice caps on Halcyon, or maybe the dark side of the planet's moon is icey. I hope it's something crazy like purple ice too. I'm interested in what other kinds of places people are hoping to see on the edge of the galaxy :-D "The light inside has broken, but I still work!" -Vending Machine, 2018 AD Link to comment Share on other sites More sharing options...
Jozape Posted December 10, 2018 Share Posted December 10, 2018 I want to see lots different plants and ideas of biology. Hopefully grounded in science! But obviously very speculative. I'm a fan of very lush environments, whether that is in a cave, a sea, a forest, or whatever. Such environments would be difficult understandably because of all the different organisms or whatever you could find, but it is one of the strongest points of potential for space operas. Bringing in some biologists and astrobiologists to consult for the series would be a good idea IMO. 1 Link to comment Share on other sites More sharing options...
Tigranes Posted December 10, 2018 Share Posted December 10, 2018 Any concept that is (1) applied consistently and (2) makes a meaningful difference in gameplay. No point having a lava planet if you never fall into the lava and you don't need heat resistant gear and you can't throw your enemies into it and watch the rest scatter. 2 Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress) Link to comment Share on other sites More sharing options...
Hurlshort Posted December 10, 2018 Share Posted December 10, 2018 Mountain West and Greenwich. Link to comment Share on other sites More sharing options...
Bandy Posted December 12, 2018 Share Posted December 12, 2018 (edited) Can't remember what issue, but Scientific America had an excellent article on the mission to Pluto (prelim results from a year or so ago). That freaking little planet on the edge gave them more surprises than they were expecting, and I hope the TOW devs can do so as well. It has an atmosphere and active geological processes! For OP, the ice caps on Charon, Pluto's moon had a red coating because of methane crystals, so suppose anything is possible, but purple??? LOL... That ditch across the 'equator' is deeper than grand canyon... LOTS of possibilities, ice worlds seem more of the norm tho, other than gas giants, but hard to play on gas giants, just saying. Hope devs can make this more 'open world' rather than storyline on rails... Edited December 12, 2018 by Bandy Link to comment Share on other sites More sharing options...
injurai Posted December 12, 2018 Share Posted December 12, 2018 I'm hankering for a good cave sequence for at least one quest line. Maybe a low gravity area as well. 1 Link to comment Share on other sites More sharing options...
Boeroer Posted December 12, 2018 Share Posted December 12, 2018 Erogenous zones...? 1 Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
Malcador Posted December 12, 2018 Share Posted December 12, 2018 I hope we get 10 hours of gameplay fighting in tunnels 2 Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra Link to comment Share on other sites More sharing options...
Bandy Posted December 12, 2018 Share Posted December 12, 2018 Well, fighting along a more linear canyon (as above) with some side branches to mix you up, but with open 'sky' for starry ceiling would maybe fill in interest for tunnels? Then again, ice tunnels in glacial polar caps would be tres cool... Link to comment Share on other sites More sharing options...
Fenris3heads Posted December 13, 2018 Share Posted December 13, 2018 Hub style areas with lots of variety and intricate level design. Also lots of explorable interiors. Link to comment Share on other sites More sharing options...
Madscientist Posted December 13, 2018 Share Posted December 13, 2018 If tunnel means a very linear level design I would be disappointed. But I would like a complex system of underground caves below a large open and varied surface. 1 Link to comment Share on other sites More sharing options...
SonicMage117 Posted December 13, 2018 Share Posted December 13, 2018 Well since the atmosphere isn't radiated and neither is the water poisoning, I'd like to see some underwater depth but I kinda doubt it will happen. Just what do you think you're doing?! You dare to come between me and my prey? Is it a habit of yours to scurry about, getting in the way and causing bother? What are you still bothering me for? I'm a Knight. I'm not interested in your childish games. I need my rest. Begone! Lest I draw my nail... Link to comment Share on other sites More sharing options...
InsaneCommander Posted December 14, 2018 Share Posted December 14, 2018 Something like Mount Olympus on Mars. With a very nice view. Link to comment Share on other sites More sharing options...
Kristy Posted December 14, 2018 Author Share Posted December 14, 2018 I reaaaally hope that one of the zones is the ruins of an ancient alien civilization long since gone. Space Atlantians! 4 "The light inside has broken, but I still work!" -Vending Machine, 2018 AD Link to comment Share on other sites More sharing options...
Bandy Posted December 15, 2018 Share Posted December 15, 2018 Hub style areas with lots of variety and intricate level design. Also lots of explorable interiors. Sounds like Dark Souls I... Link to comment Share on other sites More sharing options...
TucoMerc Posted December 15, 2018 Share Posted December 15, 2018 Hmmm, level zones create a linear effect if done poorly, but level matching can be an even more horrible RPG experience. So I guess I would like to see professionally done level zones Link to comment Share on other sites More sharing options...
LittleArmadillo0 Posted December 15, 2018 Share Posted December 15, 2018 I am hoping for some nice waterfalls I can stare in awe at and explore the little secrets tucked behind them. Also hoping for some monuments or statues I can ogle at. 1 Link to comment Share on other sites More sharing options...
hilfazer Posted December 15, 2018 Share Posted December 15, 2018 Swamps! I like swamps in my RPGs. Vancian =/= per rest. Link to comment Share on other sites More sharing options...
Kristy Posted December 15, 2018 Author Share Posted December 15, 2018 Hmmm, level zones create a linear effect if done poorly, but level matching can be an even more horrible RPG experience. So I guess I would like to see professionally done level zones I think they said that a lot of the areas become available right off the bat when you get your ship, so it definitely won't be too linear :-D "The light inside has broken, but I still work!" -Vending Machine, 2018 AD Link to comment Share on other sites More sharing options...
TucoMerc Posted December 16, 2018 Share Posted December 16, 2018 Hmmm, level zones create a linear effect if done poorly, but level matching can be an even more horrible RPG experience. So I guess I would like to see professionally done level zones I think they said that a lot of the areas become available right off the bat when you get your ship, so it definitely won't be too linear :-D Yay! That is exactly what I needed to hear, thank you my good sir! Link to comment Share on other sites More sharing options...
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