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Is there a mod to fix the experience gain Abomination


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29 replies to this topic

#1
bigbazoopa

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Very disspapointed Obs have not ficed the EXP gain ussuw witht this game. Hitting max level 50-60% of the way through tthe game is really  really studid game design

 

Are there any mods to fox this? A mod that did a 15% exp penalty would be a good way to start?

 

 



#2
Kriber22

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Yes there is. I'm currently using a mod that gives you 30% less XP. It's called "Less XP" (surprisingly) and you'll finf it in the Steam workshop.

#3
Boeroer

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I wonder how many players would come and claim that it's

really really studid game design

if they only wanted to do the crit path and ended up with lvl 13.

It's impossible to satisfy all gamers. Good thing that the mod support for Deadfire is better than for PoE.

A "completionist" option in the difficulty menu would be nice though. But I think since modding this is a matter of changing one single value in one text file Obsidian won't invest time to develop a dedicated option too soon.

Edited by Boeroer, 07 December 2018 - 10:06 PM.

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#4
guildwriter

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It's impossible to satisfy all gamers. Good thing that the mod support for Deadfire is better than for PoE.

 

It's a shame that there is no way to do content mods as of now.  I feel like there's a lot of untapped potential gameplay wise.



#5
Nights86

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I wish xp beyond lvl 20 would go towards some form of a choice between additional power level, skill points or abilities. A way to have every xp gain be rewarding without the trouble or imbalance of "real" additional levels.


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#6
baldurs_gate_2

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I wish xp beyond lvl 20 would go towards some form of a choice between additional power level, skill points or abilities. A way to have every xp gain be rewarding without the trouble or imbalance of "real" additional levels.

Maybe in the future?



#7
Archaven

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I have no problems with the xp gain. In fact I like it. Since there's already a mod for it I hope other people who don't share your beliefs suffer the same fate.

The same group of people here whining about the figurine charges. And I completed potd upscaled without even using it.

So some kids can't control themselves on consuming McDonalds and these parents forcing down the government to take down these fast food outlets. Ffa

#8
Takkik

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I would love a prestige classes system : Instead of continue to become more powerfull, you gain in diversity & specialisation, unlocking extra abilities (linked or not to factions).

 

2 games where animancy is every where and still no real possibility to play one. Just animancy could lead to multiples prestige classes that mix magic & science. Necromancer/Lich (defy your own mortality), alchemist/artificer, soulmancer (use souls to fuel magic items)...


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#9
Zug

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I hit lvl20 quite early in my first play, without any DLC. Quickly lost interest from there.

It's exactly the same problem as in PoE1 where you could hit max lvl before reaching chapter 3, again without DLCs.

I just dont understand how xp balance can be so bad in both of these games.

 

Such a game design problem shouldn't have to be handled by a mod

Either put max lvl at 30, allowing more stats and more feats from the existing list to keep a feeling of progression, or just put an xp slider in the option menu. A 30-50% penalty for completionists is what is needed atm to reach lvl20 near the end of the game.

I would rather have the higher lvl option though, as It would allow to play a mostly built character in a good portion of the game, the rest being a bonus. Enemy scaling has to follow though.


Edited by Zug, 09 December 2018 - 07:01 AM.


#10
AndreaColombo

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Dead horse's been beaten quite enough, has it not?


Edited by AndreaColombo, 09 December 2018 - 11:45 AM.


#11
gloomseeker

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What are dead horses for if not taking a beating? 

 

Some people like increasing the difficulty with ultra hardcore modes, personally I'd rather slow the XP gain in order to avoid hitting the limit prematurely and increase the challenge. 



#12
Boeroer

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Dead horse's been beaten quite enough, has it not?


Especially if it's always the same stick. ;)

#13
Manveru123

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I hate games where I get max level very late, and those cool new powers that I just got will be usable for like the next hour or so. I still have all the loot to collect and enemies to defeat, I'd rather do it with big fireballs, not firecrackers.


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#14
Boeroer

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I feel the same. But of course reaching level 20 very early can feel a bit weird. But since there's so much optional content it's hard to do it right for everybody. A game option would be nice. But there isn't and mods can get rid of that problem quickly and with no hassle - so I understand that this problem ranks very low on their priority list.


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#15
Manveru123

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And a few months ago when I said that mods can solve a lot of issues I was nearly eaten alive ;_;



#16
Boeroer

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Maybe it wasn't the information itself but the form. ;)
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#17
Kaylon

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For me the issue isn't the xp gain, but the lack of high level content. 


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#18
AndreaColombo

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^ Preach.

#19
Ancelor

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it would be really easy for them to include a lower xp button when starting the game though for those who want it



#20
Kam

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Just delaying the critical path works fine for me, no mods nedeed. The main quests give too much XP, its just a matter of exploring well before going to Hasongo and etc, you can do the entire bottom half of the map without exceeding lvl 15-16, and many quests will be a hell of challenge assuming you are not abusing some complete over the top build or running a custom party. 

 

Anyway, theres plenty of mods to fix this, no need to screw the more casual and less completionist players.


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