... And DirectX 9 ...c?. Oh wait, no, that's kinda glitchy, eeeh... What do I install to make the damn thing work!? Oh, right, the OpenGL installation is broken, so I just... Right, OpenGL doesn't support DirectDraw, so I'm stuck without it? Okay, let's see what's wrong with my Windows installation that it refuses DX now...
Well well well, wasn’t it nice, when all you needed for a game to play on your PC was DOS or Windows?
... And don't even get me started on the amount of hoops I've had to go through for a whole bunch of DOS games. But yes, you definitely didn't need other software, specific drivers or weird system configuration going for older games to work properly, no sir :-P
If I love something about modern clients, it's that installation procedures got semi-unified (now there's one per client as opposed to one per game at the very least) and vast majority of installation and configuration is fully automated, so yes, I need a piece of software on my computer to do things for me - which is the whole point of software. "But DRM!" Yea, I dislike DRM either and will get a game on GOG whenever the opportunity presents itself. Which doesn't make gaming clients the source of all evil. Quite the contrary actually, and we've yet to reach the horribleness that was SecuROM or StarForce again. (But Denuvo! It fries SSDs! - No, it doesn't.)
Yes, because online-only is a unique idea born in Valve's head which would totally not have happened with other games/publishers. Half-Life 2 is the sole game to blame for a shift in gaming that totally wasn't inevitable ever since digital distribution started rising up entirely besides whatever Valve was doing.
That’s the butterfly effect of your unrational Half-Life 2 purchase years and years ago
Edited by Fenixp, 03 February 2019 - 08:30 AM.