InsaneCommander Posted November 28, 2018 Posted November 28, 2018 Sorry if this has already been answered but is the re-spawning of sunk ships infinite? And when do they re-spawn? I'm guessing when you dock and re-supply, meaning you go back to land to restock and then sunk ships will re-spawn when you go back to sea? They didn't give us any details. Could be that or after a set amount of time. Or something else...
house2fly Posted November 28, 2018 Posted November 28, 2018 I really hope the respawning ships are generic. I don't want to see Veen skulking around poko kahara every 10 minutes 4
aartz Posted November 28, 2018 Posted November 28, 2018 I really hope the respawning ships are generic. I don't want to see Veen skulking around poko kahara every 10 minutes To clear things up: the respawning ships are indeed generic. None of the unique captains should respawn =) 13 I try my very best.
house2fly Posted November 29, 2018 Posted November 29, 2018 Cool. Hey, while you're here, what are the other nine new subclasses? 3
InsaneCommander Posted November 29, 2018 Posted November 29, 2018 Cool. Hey, while you're here, what are the other nine new subclasses? ^This!
bringingyouthefuture Posted November 29, 2018 Posted November 29, 2018 Drunken monk ... 3 “How do you 'accidentally' kill a nobleman in his own mansion?" "With a knife in the chest. Or, rather, a pair of knives in the chest...” The Final Empire, Mistborn Trilogy
Boeroer Posted November 29, 2018 Posted November 29, 2018 (edited) You mean all nine are Drunken Monk? Wonder how that works as a Wizard subclass... "Fan of Rum-infused Flames!" Edited November 29, 2018 by Boeroer 1 Deadfire Community Patch: Nexus Mods
Enoch Posted November 29, 2018 Posted November 29, 2018 (edited) There are good mods for this. XP gain will not get "rebalanced" significantly because you need to get to (or get near to) level 20 when only doing the critical path. Even if they don't rebalance, they might fix the persistent quest XP award bugs I've been seeing. (I wouldn't be averse to adding a "Completionist Mode" checkbox when starting a new game, which, when toggled, steps up the XP required for levels 6-20.) Edit: It seems I was confused into thinking that the post on the bottom of that page was the most recent one in the thread. Apologies for talking to a week-old echo. Need more caffiene. Edited November 29, 2018 by Enoch
thelee Posted November 29, 2018 Posted November 29, 2018 You mean all nine are Drunken Monk? Wonder how that works as a Wizard subclass... "Fan of Rum-infused Flames!" I'd play the heck out of that wizard subclass. 1
Boeroer Posted November 29, 2018 Posted November 29, 2018 The Liquorist! The Spirits-Shifter! The Puked-over Jacket! The Soul-Sommelier! The Rummy (half Rogue, half Mummy)! The Boozed Bawler! The Blitzed Bombardier! The Hooligan! Only the Steel Carrot and the Priest of Lasagneface are the party poopers. 4 Deadfire Community Patch: Nexus Mods
bringingyouthefuture Posted November 29, 2018 Posted November 29, 2018 Don't forget the "Wino Wayfarer" ... his flames of Devotion give everyone a -1 Dexterity bonus 1 “How do you 'accidentally' kill a nobleman in his own mansion?" "With a knife in the chest. Or, rather, a pair of knives in the chest...” The Final Empire, Mistborn Trilogy
XEternalXDreamsX Posted November 29, 2018 Posted November 29, 2018 What type of subclasses is everyone looking forward to? Lore based? Specialist of some sort? Just overall "funny" subclasses?
InsaneCommander Posted November 29, 2018 Posted November 29, 2018 Don't forget the "Wino Wayfarer" ... his flames of Devotion give everyone a -1 Dexterity bonus Also: the Goldschlagerpact Knights and Johnny "The Bleak" Walker. 1
Boeroer Posted November 29, 2018 Posted November 29, 2018 Official new Deadfire rum! 3 Deadfire Community Patch: Nexus Mods
Heijoushin Posted November 30, 2018 Posted November 30, 2018 Drunken monk ... Jackie Chan's Drunken Master was my favorite kung fu movie as a kid. If this class was released, I would have to reroll my main character and start a new game... Speaking seriously though, we already have a monk on drugs, so there might be too much overlap.
Armanz Posted November 30, 2018 Posted November 30, 2018 (edited) I'm crossing my fingers for an interesting Barbarian subclass and maybe a Fighter one. Barbarian is my favorite class but both Corpse Eater & Berserker really didn't appeal to me. Mageslayer was decent but not using potions turned out to be really annoying over the course of the game. Fighter could use an interesting class because right now Devoted is kind of a no-brainer because it has good buffs without any drawbacks (if you just pick sabre) maybe with the exception of the 2 mega bosses (who seemed extremely difficult to beat and might require specific weapon changes). Also looking forward to do my third run with all DLCs after doing 2 vanilla ones. I love you guys with all my heart. PS: Looking forward to the free fourth archmage. Edited November 30, 2018 by Armanz 1 Dank Memes for Dank Spores.
Cartoons Plural Posted November 30, 2018 Posted November 30, 2018 (edited) didn't know it duplicated Edited December 6, 2018 by Cartoons Plural
Cartoons Plural Posted November 30, 2018 Posted November 30, 2018 (edited) Exactly. Infinite ships would be a plus for who like ship combat, but a disappointment for who dislike it. I hope the developers won't force it on us. I cringe at the idea that whenever my party sail there is a good chance to be bothered by a random pirate. Not to mention that to people like me that do not enjoy ship combat mechanic...a battle on the sea is simply : 1- Skip the whole minigame by simply keep going straight and ramming against the enemy's ship 2- Start the battle and hope you are not facing a ship with a crew of 2+ levels in comparison to your party. its pretty easy to outrun them if you stick to deep water, you can also tell what level they are if you mouse over the ship. further all ships pause on the map when you stop your ship, and they are always visible on the map if you have removed fog of war. lastly there's only a couple times i couldn't disengage without incident that i can remember and none on my last playthru the ship mechanic isn't ideal but i'm fine with it, we can't graft sid meier's Pirates! mechanics into an RPG unfortunately Edited November 30, 2018 by Cartoons Plural
zealotstim Posted December 3, 2018 Posted December 3, 2018 If you get the palm sail, you can outrun basically every time. I get it early on for convenience.
raffster Posted December 13, 2018 Posted December 13, 2018 When can we download the DLC? It’s today no?
Guest Posted December 13, 2018 Posted December 13, 2018 When can we download the DLC? It’s today no? December 13th, 2018 Tomorrow
raffster Posted December 13, 2018 Posted December 13, 2018 Apologies. Am on a timezone 16 hours ahead... so excited.
Guest Posted December 13, 2018 Posted December 13, 2018 Apologies. Am on a timezone 16 hours ahead... so excited. All good. IIRC, they usually release stuff around 10am PST (6pm GMT)
raffster Posted December 13, 2018 Posted December 13, 2018 Great!!! 2 AM tomorrow for me. Setting alarm clock now. 3
IndiraLightfoot Posted December 13, 2018 Posted December 13, 2018 @Raffster Now there's an enthusiasm we wouldn't wanna curb! Enjoy the new DLC+patch, mate! 1 *** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***
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