Mallard Posted October 22, 2018 Share Posted October 22, 2018 The devs have done a fantastic job with Deadfire, and I am excited by the god challenges. In fact, there is an upcoming achievement tied to completing all god challenges at once ("Holy Crown" = triple crown with all god challenges).Having experimented with Magran's challenge, I've come to the conclusion that I will never be able complete it, regardless of combat speed or difficulty level. This is because removing the ability to pause introduces a new dependence on physical reflexes. For those of us with physical challenges, no amount of practice will improve things.In contrast to Magran, the other god challenges do not *remove* features; they add new mechanics (like Abydon) or increase the potency of existing mechanics (like Skaen). They rely on strategy, tactics, and resource management.I understand that the god challenges are optional, and that the devs cannot tune the game to accommodate every person's unique strengths and weaknesses. But for the sake of consistency, and in fairness to players interested in the upcoming "Holy Crown" achievement, I would like to make a suggestion:My suggestion is that the "no-pause" challenge be moved to a separate achievement that is not one of the god challenges (such as expert mode, solo mode, trial of iron, etc.). Moreover, I would reiterate my suggestion in another thread that the combat speed restriction be removed.My suggested replacement for Magran's challenge is a modest experience penalty. A feature to reduce experience gain has been requested by many members of the community. Moreover, it makes sense in terms of Magran's portfolio: undergoing experience as a form of..."durance". An experience penalty could be implemented in several different ways: - as a sort of "fatigue system" (i.e. a debuff that reduces experience gain, which increases with game time and is only reset by resting) - a straightforward increase in the amount of experience needed (i.e. 25% to 50% more experience, like in the IE Mod for Pillars 1) - a *removal* of experience outright in response to player actions (e.g. resting, incurring an injury, or using empower removes 10% of experience outright)I hope you'll consider these suggestions, and thanks again for the great work on Deadfire. 14 Link to comment Share on other sites More sharing options...
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