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A compilation of the new equipment in the 3.0 Seeker, Slayer, Survivor DLC for search and reference.

Change Log: Any corrections, additional notes, and suggestions are welcome.

09-30-2018 -- Adds in missing info for Slayer's Claw's Stelgaer's Lunge

09-28-2018 -- Added scaling notes for Keeper of the Flame and Ngati's Tusk.

09-27-2018 -- Added most location acquired fields. Added Pets and Consumables.

09-26-2018 -- Added changeling Armor. 

 

3.0 UNIQUES

 

Champion's Cape - Cape [LAX01_Back_U_Champions_Cape]


Location Acquired: Equipped after completing Champions of the Hunt: Battle Royale (Note: Received for Godlike watchers. Non-Godlikes get the head version) 

 

Additional Effects--

Battle Awareness: Incoming Melee attacks that target Deflection and Miss have a 10% chance of allowing an instant Primary Attack Riposte

Rivalries: +3% Action Speed and Weapon Damage for each enemy Engaging the wearer


 

Champion's Helm - Head [LAX01_Head_U_Champions_Helm]


Location Acquired: Equipped after completing Champions of the Hunt: Battle Royale (Note: Received for non-Godlike watchers. Godlikes get the cape version)

 

Additional Effects--

Battle Awareness: Incoming Melee attacks that target Deflection and Miss have a 10% chance of allowing an instant Primary Attack Riposte

Rivalries: +3% Action Speed and Weapon Damage for each enemy Engaging the wearer


 

Contender's Armor - Medium Armor [LAX01_Breastplate_Armor_U_Contenders_Armor]


Starting Quality: Superb

Location Acquired: Sold by Engari in the Temple of Toamowhai after you complete Rites of Passage

 

Additional Effects--

Contender's Composure: +1 enemies Engaged

+Petrified Wood: +1 AR

+Heavy Mobility: -1% Recovery per Athletics skill


 

Contender's Helm - Head [LAX01_Head_U_Contenders_Helm]


Location Acquired: Sold by Engari in the Temple of Toamowhai after you complete Rites of Passage

 

Additional Effects--

Contender's Concentration: Gains Contender's Composure:

-Contender's Composure [ABILITY]:

Combat only

Self: Concentration

Gain concentration at the start of each combat.

 

Guarded View: +5 All Defenses against Perception Affliction attacks


 

Crucible Token - Trinket [LAX01_Trinket_Crucible_Token]


Location Acquired: Received after completing the Rites of Passage: Bloodletting trial

 

Additional Effects--

Kazuwari's Call [ABILITY]:

Uses: 1/rest

Range: 8m

Cast Time: 6.0s

Recovery Time: 2.0s

Noise: Quiet/Quiet

Effects:

--Foe Target: -15% damage against the challenger for 20.0s

--Self: +15% damage against the challenged enemy

 


 

Dire Talon - Sabre [LAX01_Sabre_U_Dire_Talon]


Starting Quality: Exceptional

Location Acquired: Received from Beasts of the Slayer: Xaurip Chronicles trial

 

Additional Effects--

Tooth and Claw: +10 Accuracy against Beasts, +10% damage against Beasts

+Drake Command [ABILITY]:  Just like Chanter's Drake (Gernisc's Beast Lit the Night with his Breath) summon. 1/rest

+Wurm Call: 20% chance on scoring Crit to summon 3 wurms for 8.0s

Note: Wurms melee and do slash damage.


 

Hakori's Refuge - Cape [LAX01_Back_U_Hakoris_Refuge]


Location Acquired: Received from The Survivor's Stand: Tenebous Tenacity trial

 

Additional Effects--

Bold In Danger: 20% Chance to cast Steadfast for 8.0 sec when critically hit

Weather Worn: +10 All Defenses against Water / Frost / Wind attacks


 

Kahako Nihi - Medium Armor [LAX01_Brigandine_Armor_U_Kahako_Nihi]


Starting Quality: Superb

Location Acquired: Received from The Survivor's Stand: Skeleton Crew Endurance trial

 

Additional Effects--

Always Armed: +10% Damage dealt as Pierce with Unarmed attacks.

+Overwhelming Assault: 50% chance on scoring Hit with Unarmed attacks to apply -1 Deflection for 8.0s (Stacks 5x)

+Relentless Pummeling: 30% chance on scoring Crit with Unarmed attacks to apply -1 Armor Rating for 8.0s (Stacks 2x)

 

Thorny Plates: 20% chance when Hit by a melee weapon to deal Pierce Damage to the attacker

+Barbed Thorns: 20% chance when Crit by a melee weapon to deal 4 Raw bleed Damage per 3.0s for 6.0s to the attacker

+Hardened Plates: 20% chance when Crit by Melee weapons to change the attacker's PEN by -1


 

Keeper of the Flame - Flail [LAX01_Flail_U_Keeper_Of_The_Flame]


Starting Quality: Superb

Location Acquired: Received from Beasts of the Slayer: Clash of the Fire Titan trial

 

Additional Effects--

Magran's Wrath: 2 (Base) Burn Damage to everyone around the target (~2.5m) on scoring Hit (Scales with Religion 25% damage per point)

Notes: The fire aoe targets reflex defense, is considered range (won't trigger driving flight bounces though), and is HAZARDOUS (will hurt anyone including yourself). It can crit, but I believe it follows DoT rules so it won't benefit from direct damage critical bonuses and also means ciphers won't get focus from this secondary weapon damage.  Religion increases the damage of the fire aoe by 25% per point and is affected by weapon quality, damage passives, and penetration/armor.

 

+Entrancing Aroma [ABILITY];

Aura Range: 3m

Effects:

(Self): -8 Will

An entrancing aroma originating from the flail produces an aura that reduces the Will defense of nearby enemies.

 

+Sickening Aroma [ABILITY]:

Aura Range: 3m

Effects:

(Self): -4 Accuracy

A sickening aroma originating from the flail produces an aura that reduces the Accuracy of nearby enemies.

 

+Entrancing Aroma [ABILITY]:

Aura Range: 3m

Effects:

(Self): +4 Accuracy

An sweet aroma originating from the flail produces an aura that increases the Accuracy of nearby allies.


 

Muatu's Head - Trinket [LAX01_Trinket_Muatus_Head]


Location Acquired: Received at start of 3.0 DLC Quest

 

Additional Effects--

Muatus's Aid [ABILITY]:

Uses: 1/rest

Range: 6m

Cast Time: 6.0s

Recovery Time: 2.0s

Duration: 30.0s

Noise: Quiet/Quiet

Effects:

--Summon: Muatu

Note: Muatu can be infused several times from arena battles that ultimately turns him into a very high level (Triple Skulls) barbarian wielding Ngati's Tusk that can use abilities such as Barbaric Smash, Heart of Fury, and Spirit Tornado.


 

Mechanical Marvel - Arbalest [LAX01_Arbalest_U_Mechanical_Marvel]


Base Damage: 7-14 (Note: Lower than normal [17-25] from additional effect below)

Starting Quality: Superb

Location Acquired: Received from The Survivor's Stand: The Brothers of Brook and Branch trial

 

Additional Effects--

Streamlined Bolts: Reduced base Damage, Attacks in a line (Max 3 targets)

Spring Assisted Reload: -10% Reload Time

+Improved Firing Mechanism: +2 PEN

+Soul Infused Springs: Upgrade to -25% Reload Time


 

Ngati's Tusk - Pike [LAX01_Pike_U_Ngatis_Pike]


Starting Quality: Superb

Location Acquired: Received from The Seeker's Path: The Lagufaeth Brood trial

 

Additional Effects--

Barbed: 5% of Hits converted to Crits, +10% Crit damage

+Clean Strikes: Upgrades to 10% of Hits converted to Crits, +15% Crit Damage

+Cull the Weak: +5 Melee Accuracy against <= 50% health targets, +10% Damage against <= 50% health targets

 

Metani's Traps: Just like Priests' Searing Seal ability. 1/rest

+Hunter's Pounce [ABILITY]:

Uses: 1 per Rest

Cast: 1.0s

Recovery: 4.0s

Range: 6m

Penetration: 10

Noise: Quiet/Quiet

Effects:

--Target:

30-40 Pierce, 5 Raw Damage per 3.0s for 12.0s, Acc VS Deflection

On success- Immobilized for 6.0s Acc VS Fortitude

+Hunter of Hunters [ABILITY]:

Combat only

Aura range: 2.5m

Self: -4 All Defenses except Deflection (Scales with Survival .25 per point)

Aura that lowers enemy Fortitude, Reflex, and Will. The penalty increases with the wielder's Survival skill.


 

The Best Defense - Small Shield [LAX01_Shield_Small_U_The_Best_Defense]


Starting Quality: Legendary

Location Acquired: Received from The Seeker's Path: The Tomb of Vathor Cadhu

Base Damage: 7-10 Pierce/Crush VS deflection

Penetration: 8

Attack Base Time: .7s

Recovery Base Time: 4.0s

Note: Does not scale with unarmed training

 

Additional Effects--

Cruel Design: Shaken for 8.0

+Sickening to Watch: 50% chance on scoring Kill to apply Sickened to nearby enemies for 8.0s

+Terrifying to Face: 50% chance on scoring Kill to apply Terrified to nearby enemies for 4.0s

Note: On Kill effects work when killing allies/summons. Fearlock chanter anyone? kekeke

 

Piercing Bash: This shield can be used as a weapon to deal Pierce/Crush damage.

+Penetrating Bash: +2 PEN

+Sharpened Bash: +25% Damage


 

The Maw of Ingimyrk - Head [LAX01_Head_U_The_Maw_Of_Ingimyrk]


Location Acquired: Received in the Rites of Passage: Bloodletting trial.

 

Additional Effects--

Alpha Wolf: Charm nearby Beasts for 15.0s on scoring Beast Kill

Keen Senses: +2 PER


 

Tooth of Toamowhai - Neck [LAX01_Tooth_Of_Toamowhai]


 

Location Acquired: Received when exiting the realm of Toamowhai.

Note: Only usable by watcher. Exactly the same as Neriscyrlas' Hope from Beast of Winter DLC.

 

Additional Effects--

Rightful Vengeance [ABILITY]:

Combat only

Self: Increases Might and Resolve by 1 until the end of combat each time a party members is knocked out (Stacks 4x), +1 Resolve, +1 Might.


 

Unstable Coil, Less Stable Coil, Least Stable Coil - Waist  [LAX01_Waist_Unstable_Coil_Stage_1] (3 Stages)


Location Acquired: Received by Neale in Temple of Toamowhai for "field testing"

 

Additional Effects--

Note: Each stage adds an effect.

Stage 1 - Volatile: Deals Shock Damage and causes Stunned for 4.0s to everyone near the wearer on Unconscious

Stage 2 - Spirit Siphon: +15% Action Speed for 12.0s per kill against Spirit Targets

Stage 3 - Empowered Being: Gain a random Inspiration for 10.0s after using an Empowered Spell or Ability

 


 

Windsong - War Bow [LAX01_War_Bow_U_Windsong]


Starting Quality: Legendary

Location Acquired: Received from The Seeker's Path: The Brothers of Brook and Branch

Note: On testing, nothing seemed to proc. Possibly bugged right now?

 

Additional Effects--

Loose the Wind: 30% chance on scoring Crit to deal Freeze Damage to enemies in a line

+Hylea's Gale: Loose the Wind's damage is increased by +20%

+Hylea's Grasp: Loose the Wind now applies Hobbled to enemies for 8.0s

 

Flurry of Arrows: Windsong's weapon proficiency modal has a 75% chance to apply Distracted to Near Death enemies for 8.0s on scoring Hit


 

 

3.0 SOULBOUNDS

 

The Changeling's Mantle - Light Armor [sOULBOUND] [LAX01_Hide_Armor_Soulbound_Changeling_Mantle]


Binds With: Barbarian, Cipher, Druid

Starting Quality: Superb (Note: Can reach Legendary Quality)

Location Acquired: Received from the Beasts of the Slayer: Tactical Ogres trial 

 

Additional Effects--

[TIER 1]

Pelt of Many Kinds [ABILITY]:

Uses: 1/encounter

Duration: 300.0s

Effects

--Summon 1 of: Familiar

Summons a random non-combat beast of Galawain at the start of combat.  Each beast has an aura that applies a bonus to all allies near it.

Boar: +1 health/6.0s

Lizard thing: +3% Damage

Staelgar: +3 Acc

Spider: +3 All Defenses

 

[TIER 2]

(Kill 20 Beasts OR Kill 40 Enemies)

-ALL- Unnatural Fit:

-10% Recovery Time

 

[TIER 3]

-BARBARIAN- (Have 25 Might OR Deal 1000 Damage)

Primal Carnage: 

On scoring Hits with Carnage against Beast Targets, gain +1% Action Speed for 10.0s (Stacks 5x)

 

-CIPHER- (Apply 30 INT Afflictions OR Apply 75 Afflictions to enemies)

Soul of the Wild [ABILITY]: 

Same as Druid's Hold Beast Ability

 

-DRUID- (Cast 30 Druid Beasts Spells OR Cast 75 Druid Spells)

Lord of Beasts:

50% Chance on scoring Hit with a weapon against Beast targets to cause Shaken for 6.0s

 

[TIER 4]

(Complete the Trial of the Changeling in the Crucible)

Note: You will receive the trial fight when you reach this tier

-ALL- Lessons of the Changeling [ABILITY]:

Uses: 1/rest

Cast: .8s

Recovery: 4.0s

Noise: Loud/Quiet

Effects:

Transforms the wearer into one of the Changeling's forms.

Note: Unable to use abilities while shifted. Looks to be around 28.0s base duration

Spider Form: Web AoE Immobilization on Crit

Staelgar Form: Starts with Frenzy

Boar Form: Seems to have several health regen effects at once.


 

NOTE: Aside from the body armor that drops in a trial, you can only receive one of the champion's soulbound items.

 

Seeker's Fang - Rapier [sOULBOUND] [LAX01_Rapier_Soulbound_Seekers_Fang]


Binds With: Cipher, Ranger, Rogue, Wizard

Starting Quality: Superb (Note: Can reach Legendary Quality)

Location Acquired: Received after completing The Seeker's Path: Contest of the Seeker

 

Additional Effects--

[TIER 1]

Spider's Cunning: +25% Trap Effectiveness

 

[TIER 2]

(Apply 35 Inflictions to enemies)

-ALL- Spider's Flurry [ABILITY]:

Uses: 1/encounter

Cast: .5s

Recovery: 4.0s

Area of Effect: Length 2.5m 90° Cone, + Length 2.5m 90° Cone

Penetration: 7 (Base)

Noise: Quiet/Quiet

Effects:

--Foe AoE: 5-10 Pierce Acc VS Deflection x3, 

--On Success: Immobilized for 6.0s vs Reflex x3

The wielder rapidly stabs the area in front of them, dealing damage and applying Immobilized.

 

[TIER 3]

(Complete each of The Seeker's Path fights)

-CIPHER- Spider's Patience:

Deals Raw Damage per 3.0s for 16.0s on scoring Crit (Damage scales with Cipher's current Focus) 

Note: Damage looks like (FOCUS/10) then scales with flat damage modifiers like might. Needs verification.

-RANGER- Spider's Union [ABILITY]:

Effects:

--Self: +10% Action Speed

Gain a bonus to attack speed when near the wielder's animal companion.

-ROGUE- Spider's Speed:

Gain +50% Stride for 5.0s after attacking from Stealth.

-WIZARD- Spider's Escape:

After applying a Dexterity Affliction, become Immune to Engagement for 3.0s

 

[TIER 4]

-CIPHER- (Deal 500 damage with Shred powers OR Deal 1000 Damage)

-RANGER- (Deal 1000 damage against flanked enemies)

-ROGUE- (Deal 1000 damage against afflicted enemies)

-WIZARD- (Apply 50 Dexterity Afflictions OR Apply 100 Afflictions to enemies)

-ALL- Aspect of the Spider:

5 Raw Damage per 3.0s for 8.0s on scoring Hit against targets affected by Body/Mind Affliction effects. (Stacks)

 


 

Slayer's Claw - One-Handed Battle Axe [sOULBOUND] [LAX01_Battle_Axe_Soulbound_Slayers_Claw]


Binds With: Barbarian, Fighter, Paladin

Starting Quality: Superb (Note: Can reach legendary quality)

Location Acquired: Received after completing Beasts of the Slayer: Contest of the Slayer

 

Additional Effects--

[TIER 1]

Stelgaer's Ferocity: Might Inspirations applied to the wielder are increased by 1 Tier

 

[TIER 2]

(Kill 20 Enemies)

-ALL- Stelgaer's Lunge [ABILITY]:

Uses: 1/encounter

Base Damage: 15-20 Slash Acc VS Deflection

Base Penetration: 7

Cast: .9s

Recovery: 4.0s

Range: 8m

Interrupts on: Graze  

Noise: Quiet/Quiet

Effects:

--Target: 15-20 Slash vs Deflection

The wielder leaps forward, dealing heavy damage and knocking their foe prone.

 

[TIER 3]

(Complete each of The Beasts of the Slayer fights) 

-BARBARIAN- Stelgaer's Rage:

10% chance when Hit to gain +1 PEN for 8.0s (Stacks 3x)

 

-FIGHTER- Stelgaer's Independence [ABILITY]:

Self: +10% damage dealt as Raw.

When not near allies, the wielder gains bonus Raw Damage to their weapon attacks.

 

-PALADIN- Stelgaer's Restraint:

Hostile Effects suspended for 8.0s per kill.

 

[TIER 4]

-FIGHTER- (Take 1000 damage)

-BARBARIAN- (Deal 1000 raw damage)

-PALADIN- (Receive 20 afflictions)

-ALL- Aspect of the Stelgaer: Restores 15 Health on scoring Kill, Deals Raw Damage to nearby enemies on scoring Kill

Note: About ~6-10 base Raw damage that scales with weapon passives.


 

Survivor's Tusks - Head [sOULBOUND] [LAX01_Head_Soulbound_Survivors_Tusks]


Binds With: Chanter, Druid, Priest, Monk

Location Acquired: Received after completing The Survivor's Stand: Contest of the Survivor

 

Additional Effects--

[TIER 1]

Boar's Endurance [ABILITY]:

Uses: 1/encounter

Effects:

--Self: +10 Health Restored per 1.0s for 5.0s

The first time the wearer is Bloodied each combat, they rapidly heal for a short duration.

 

[TIER 2]

(Take 1000 Damage)

-ALL- Boar's Charge [ABILITY]:

Uses: 1/rest

Cast: .5s

Recovery: 4.0s

Interrupt on: Hit

Penetration: 7 (Base)

Noise: Quiet/Quiet

Effects:

--Target: 22-27 Crush Acc VS Deflection, Stunned for 6.0s vs Fortitude

The wielder draws his head back and headbutts an enemy. The enemy takes significant Crush Damage and is Stunned.

 

[TIER 3]

(Complete each of The Survivor's Stand fights)

-CHANTER- Boar's Squeal:

50% chance to cause Distracted to nearby enemies for 6.0s after using a Chanter Invocation.

-DRUID- Boar's Strength:

20% chance to gain Strong for 10.0s each time the wearer scores a Hit while Spiritshifted.

-MONK- Boar's Stubbornness:

Hardy for 10.0s when hit with Mind Affliction attacks.

-PRIEST- Boar's Determination:

30% chance to cast Fit for 8.0s when missed by an attack.

 

[TIER 4]

-CHANTER-(Cast 35 Chanter Invocations)

-DRUID- (Cast 30 Beasts/Plant Druid Spells OR cast 75 Druid Spells)

-MONK- (Apply 20 Might afflictions OR Apply 50 Afflictions to enemies)

-PRIEST- (Cast 30 Priest Protection/Restoration spells OR Cast 75 Priest spells)

 

-ALL- Aspect of the Boar [ABILITY]:

Uses: 1/rest

Effects:

--Self: Immune to Injury afflictions. Revive with 100 (Base) Health

When knocked unconscious, the wearer channels the spirit of the Boar, reviving and removing all Injuries.

 


 

3.0 PETS & CONSUMABLES

 

Drago - Pet [LAX01_ITEM_PET_Snakelet]


Location Acquired: Received from Beasts of the Slayer: Cult of the Naga Shaman

 

Additional Effects--

+10% Stride

Party Effect:

+5 Defense when disengaging


 

Skull of the Fallen - Consumable [LAX01_Skull_of_the_Fallen_Item]


Location Acquired: From Neale after completing the first part of his quest.

 

Combat Only

Keywords: Potions

Uses: 1/rest

Cast Time: 1.6

Recovery Time: 4.0 

Noise: Quiet/Quiet

Effects:

--Self: 30 Health Restored


 

Bubbling Chalice - Consumable [LAX01_Bubbling_Chalice_Item]


Location Acquired: From Neale after completing the second part of his quest.

Note: Just like Wizard's Fire Shield

 

Combat Only

Keywords: Potions, Fire, Evocation

Uses: 1/rest

Cast Time: 1.6

Recovery Time: 4.0 

Noise: Loud/Quiet

Effects:

--Attackers: 8-12 Fire VS Reflex

--Self: +10 Freeze AR, Burn Damage retaliation attack when Hit in melee for 45.0s


 

Liquid Adra - Consumable [LAX01_Liquid_Adra_Item]


Location Acquired: From Neale after completing the final part of his quest.

 

Combat Only

Keywords: Potions

Uses: 1/rest

Cast Time: 1.6

Recovery Time: 4.0 

Noise: Quiet/Quiet

Effects:

--Self: Gain the effects of a random Potion or Unguent


Edited by Metaturtle
  • Like 16

Filthy Chanter Main  :dragon:   :skull:  :skull:  :skull:  -_-

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Subbing.

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

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There's a soulbound armour somewhere in there too I believe, the "changeling armor"- search "sketch" on this page for the item images: https://pillarsofeternity.gamepedia.com/index.php?title=Category:Pillars_of_Eternity_II:_Deadfire_images_-_Items&mobileaction=toggle_view_mobile&fileuntil=Poe2_Sketch_survivor_helmet.png

Edited by house2fly
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-CIPHER- Spider's Patience:

 

Does it really do 26DM base damage at full focus per tick ? 

 

 

I tested it on 2 ciphers. Values are rounded up and it seems to match.

Cipher A - 230 Focus, 10 MIG: 23 tick

Cipher A - 230 Focus, 20 MIG (+30%) : 30 tick

Cipher A - 230 Focus, 30 MIG (+60%) : 37 tick

 

Cipher B - 275 Focus, 10 MIG, Ascendant (+20% dmg): 33 tick

Cipher B - 285 Focus, 10 MIG, Ascendant (+20% dmg): 34 tick

Cipher B - 285 Focus, 20 MIG (+30%), Ascendant (+20%): 43 tick

Cipher B - 285 Focus, 30 MIG (+60%), Ascendant (+20%): 51 tick

Edited by Metaturtle
  • Like 3

Filthy Chanter Main  :dragon:   :skull:  :skull:  :skull:  -_-

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For real? OMG. Where's the catch?

 

Well to reach those numbers you have to hold your focus since the values update as your focus fluctuates and it also needs to crit to apply.  For something like an Ascendant, you'll drop your focus after ascended and you have to decide whether to use your actions to attack or to cast spells.  Soul Blades have a lower focus cap, but I think you probably can do more burst damage just Soul Annihilating rather than waiting for ticks to go.  The ability does sound pretty good for tanky builds that outlast though.

Edited by Metaturtle
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Filthy Chanter Main  :dragon:   :skull:  :skull:  :skull:  -_-

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There's a soulbound armour somewhere in there too I believe, the "changeling armor"- search "sketch" on this page for the item images: https://pillarsofeternity.gamepedia.com/index.php?title=Category:Pillars_of_Eternity_II:_Deadfire_images_-_Items&mobileaction=toggle_view_mobile&fileuntil=Poe2_Sketch_survivor_helmet.png

 

Omg, how could I forget that one. Will have it up soon!

 

Edit: Added!

Edited by Metaturtle

Filthy Chanter Main  :dragon:   :skull:  :skull:  :skull:  -_-

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The Best Defense works like Tuitolos Palm? Great!

 

I've been brainstorming a Vailian Duelist character using rapiers and small shields and stacking deflection. Some of this equipment looks perfect for it!

No it doesn't scale with fists skill

Solo PotD builds: The Glanfathan Soul Hunter (Neutral seer. Dominate and manipulate your enemies), Harbinger of Doom (Dark shaman. Burn and sacrifice, yourself and enemies for Skaen sake)

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For real? OMG. Where's the catch?

 

Well to reach those numbers you have to hold your focus since the values update as your focus fluctuates and it also needs to crit to apply.  For something like an Ascendant, you'll drop your focus after gaining ascended and you have to decide whether to use your actions to attack or to cast spells.  Soul Blades have a pretty low focus cap, but I think you probably can do burstier damage just Soul Annihilating rather than waiting for ticks to go.  The ability does sound pretty good for tankier builds that outlast though.

 

 

Oh, okay, its on crit. Missed that. Still it stacks with the regular hit DoT from final upgrade, which isn't too shabby either.

 

And it looks pretty sweet for my Ascendant / Helwalker... Regarding Ascension, with SoT it lasts plenty of time to do both :)

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For real? OMG. Where's the catch?

 

Well to reach those numbers you have to hold your focus since the values update as your focus fluctuates and it also needs to crit to apply.  For something like an Ascendant, you'll drop your focus after gaining ascended and you have to decide whether to use your actions to attack or to cast spells.  Soul Blades have a pretty low focus cap, but I think you probably can do burstier damage just Soul Annihilating rather than waiting for ticks to go.  The ability does sound pretty good for tankier builds that outlast though.

 

I  am thinking about Ranger/Cipher with Big/Medium Shield + Rapier, so you basically cast Ectopsychic Echo/Disintegration/Soul Ignition/Rapier DoT, your damage not so high as Rogue/Cipher, but Ranger garant you stable Crits, I already has such build, but it lack of good melee weapon 

  • Like 1

Solo PotD builds: The Glanfathan Soul Hunter (Neutral seer. Dominate and manipulate your enemies), Harbinger of Doom (Dark shaman. Burn and sacrifice, yourself and enemies for Skaen sake)

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Well, ranger/Cipher is good for landing stuff and getting crits. But personally I like classes that magnify damage output and/or increase speed.

 

With the rapier, a case could even be made for a Psyblade. Clear Out with fighter's Intuitive Strikes at max Focus would be pretty awesome. Can then switch weapons after affecting a few enemies with the DoT. Single weapon style for even more crit chance?

 

Berserker Witch would also work. Can't aoe DoT, but the critical conversion, speed and bonuses would be nice.

Edited by Haplok
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Well, ranger/Cipher is good for landing stuff and getting crits. But personally I like classes that magnify damage output and/or increase speed.

 

With the rapier, a case could even be made for a Psyblade. Clear Out with fighter's Intuitive Strikes at max Focus would be pretty awesome. Can then switch weapons after affecting a few enemies with the DoT. Single weapon style for even more crit chance?

 

Berserker Witch would also work. Can't aoe DoT, but the critical conversion, speed and bonuses would be nice.

Otherwise Streetfighter/Ascendant is your choice ;D I assume you wll be able to do ~80DM per tick  

Solo PotD builds: The Glanfathan Soul Hunter (Neutral seer. Dominate and manipulate your enemies), Harbinger of Doom (Dark shaman. Burn and sacrifice, yourself and enemies for Skaen sake)

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Yeah, yeah. That's a damn powerful combo. On the other hand, you might as well abandon casting and stick to attacking then. And using tricks like Powder Burns kinda hurts your accuracy (you debuff Perception AND can't buff it). Frequent weapon switching is a pain too.

 

I must say I personally really enjoy Helwalker/Ascendant: gets speed, might, penetration, aoe sizes AND damn long durations on both buffs and debuffs.

And I hate my spells expiring. Stuff like Mental Binding is A LOT more useful if it lasts 15 seconds.

Edited by Haplok
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Quite a selection of interesting items)

 

- Contender's Armor - is awesome)) With the nerf of +action speed potions and alchemy in general, one can focus purely on athletics instead.

- Keeper of the Flame - is awesome as well. It's auras are passive, and should be stacking with everything. Also if Magran's Wrath can crit.. it might have a synergy with chance to prone from Gatecrashers. And it wouldn't hurt to check if Magran's Wrath can trigger Nimbus of Death (from Heart-Chime Amulet) which gives a 10% chance to instantly destroy a Kith or Beast with less than 100 Health on hit.

- Survivor's Tusks helm - already am seeing using it on my herald.

- The Best Defense shield - doesn't seem to deal enough damage, but is potentially great on a melee spell damage dealer, if kills with spells trigger those effects.

 

P.S. But there are also items that appear to be so-so. For example Crucible Token. The effects are nice, but last only 20s, and you have to spend 6s (cast) + 2s (recovery) to benefit from them. Do you see any scenario where this Token is worth it?

 

For real? OMG. Where's the catch?

The catch perhaps is that this is a situational item)

 

The DoT is nice, but we assume that cipher has high current focus and can relatively easily crit his target.

An ascendant in such conditions could spam: Disintegration or Amplified Wave.

 

Also, majority of enemies that are easy to crit, have usually low hp, and the Spider's Patience DoT duration would be partially wasted on them, because they would die fast anyway.

 

The rapier is great though vs high-HP/high-AR enemies with low deflection through. Guardian of Ukaizo, and to a less extent Neriscyrlas.

Edited by MaxQuest
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Hmm, good points. But the effect should be quite comparable in power with Disintegration... and I can imagine quite a few scenarios where it's easier to land a crit against Deflection then a hit against Fortitude. Also the attack speed is significantly faster then cast + recovery... and the rapier even gets an Accuracy bonus.

 

It's potentially even better for the other Cipher subclasses, as Disintegration is expensive for them, but swinging the rapier costs nothing (apart from lost opportunities). Well, paradoxically maybe not great for a Soulblade as he likes to spend all of his Focus. Still, a new playstyle might be possible, where he temporarily holds to it and starts dumping SAs after he affected his enemies with DoTs.

We actually wanted the Soulblade's playstyle to become more interesting. Perhaps this is it.

Edited by Haplok
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Updated with locations and misc items received in The Crucible. Does anyone know which quest specifically is the Champion's  Helm/Cape quest?

 

get  Champion helm or cape after fight the other two group of face chosen

 

Ughh, I'm blind.  I didn't even realize it autoequips.

Filthy Chanter Main  :dragon:   :skull:  :skull:  :skull:  -_-

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So I was experimenting with Keeper of the Flame to figure out the religion scaling of the fire aoe and it looks to be about +25% per point, which is alright considering the base damage of the AoE is 2dmg.  It gets affected by whatever affects weapon damage (passives, etc.) and it also hits EVERYTHING in what I estimate is a 2.5m radius around the target.  You certainly don't want to be hitting stuff with it nearby friendly NPCs.  

 

Sadly the secondary aoe doesn't give cipher focus and doesn't receive direct damage critical bonuses, which I believe is from the way it applies the damage like a 0s dot. It is also considered range and will benefit from ranged pasives/equipment, but it won't work with Ranger's driving flight.  An interesting note is that since the damage hurts you as well, a monk subclass other than shattered pillar can generate wounds this way by being close to the target it hits. On my Helwalker shadowdancer it was doing something around 20-30 dmg per hit on engaged enemies before armor mitigations.

Edited by Metaturtle
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Filthy Chanter Main  :dragon:   :skull:  :skull:  :skull:  -_-

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