I am probably in the minority here, but I have to say, if there's one part about companions that Pillars of Eternity 1 did better than 2, it was the lack of romances.
A thing I always liked about Obsidian titles (not counting NWN 2 and I guess Alpha Protocol, which has a suitable context at least) was how they did not go the Bioware route of making every companion shaggable. I liked how in POE 1, everyone honestly had more important things to do (and some even had family's of their own), and were more interested in the mission. In POE 2, Xoti is constantly looking for someone to bang (seriously, she rebounds off of Eder to you, then to Mia), Fish boy is constantly coming on to anything with a physical body, Mia tries to make a move almost as soon as she joins (though maybe with her its being a poor spy)... honestly, what happened to the whole "political powder keg and raging giant god" matter? Can no one keep their pants on till the big giant problem is sorted?
It's not that I have a problem with romances per say, just that it's one of the things I felt like separated Obsidian narratives from the pack; a feeling of a more plausible set of relationships that didn't just immediately fall back to "we're here to bang".
To be clear, I love the companions and writing in general, but honestly, I for one kind of hope this doesn't become a focal point going forward. What's the general thought on that?
(And again, before anyone jumps on me, no this is not about censorship, prudishness, aversion to sexual content in games in general, etc etc. Just a comment on narrative).