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Featured Replies

I'm tired of all this things  - half of descriptions is unclear and necessitate community members to test, test, test... It's not our work, eventually. It's yours oversight!

About new Full Attack DW penalty - can someone of Devs clear this up? If Rogue Strike ability have +25% Damage, with new -35% penalty the resulting damage output will be -10%? Right? Right?!

Devs, please, confirm it. Or explain how it's works.

Edited by Phenomenum

 

Am i right in assuming we can't learn these new spells since they're only available in grimoires? Really wished there was an option to learn from grimoires on level up instead of the normal spell selection or something. :( Other than that, amazing update guys!

Can you Elaborate on this? Are you saying that if the spell is available via grimoire it wont allow you to learn the spell naturally if you meet the requirements and have a point available?

 

 

Yes, basically. For example arcane assault isn't in the level up spell selection so i can only cast it with the grimoire you get right at the start, not memorize it on level up so that i could equip another grimoire and still have access to it. I'm assuming it's the same with these new spells since they're only available in a special grimoire?  While i do prefer the new system with choosing spells on level up (makes getting new spells more exciting kinda), i'd still love to be able to have the option to memorize spells from grimoires i've found that aren't in the level up spell selection. Hope this clears things up.  :)

Did they fix the 'summon clone' abilities or do the clones still use their fists to deal minuscule amounts of crush damage?

Lol power strike is now twice as powerful as backstab. I swear, sometimes I think obs doesn't get rogues at all.

 

A lot of good changes here otherwise. Except for the attempt at weapon style balancing — it's like they read through the full attack suggestion threads and managed to find the one solution that absolutely no one was suggesting.

 

Edit: just spent some time testing it and it appears to be an additive damage nerf. On a dual-wielding rogue, you won't even notice the difference. I really hope they revisit this.
 

Ah well. I suppose recognizing it is at least a step in the right direction. 

Edited by Purudaya

Lol power strike is now twice as powerful as backstab. I swear, sometimes I think obs doesn't get rogues at all.

 

A lot of good changes here otherwise. Except for the attempt at weapon style balancing — it's like they read through the full attack suggestion threads and managed to find the one solution that absolutely no one was suggesting.

 

Edit: just spent some time testing it and it appears to be an additive damage nerf. On a dual-wielding rogue, you won't even notice the difference. I really hope they revisit this.

 

Ah well. I suppose recognizing it is at least a step in the right direction. 

What is a power strike?

Lol power strike is now twice as powerful as backstab. I swear, sometimes I think obs doesn't get rogues at all.

 

A lot of good changes here otherwise. Except for the attempt at weapon style balancing — it's like they read through the full attack suggestion threads and managed to find the one solution that absolutely no one was suggesting.

 

Edit: just spent some time testing it and it appears to be an additive damage nerf. On a dual-wielding rogue, you won't even notice the difference. I really hope they revisit this.

 

Ah well. I suppose recognizing it is at least a step in the right direction. 

 

Power strike is an active ability while backstabk is passive, I don't see why something cost resource should be same as a passive. Also you can combine backstab with high lash ability to get more out of it.

Power strike isnt an active rogue ability

 

Is he referring to all active rogue abilities as power strikes? eg full attacks like crippling strike?

 

If he is he is wrong because you can do a crippling strike full attack from stealth or invis and also backstab at the same time. Hence you will get the damage from both in the one full attack  (both crippling strike and backstab)

Edited by Teclis23

Lol power strike is now twice as powerful as backstab. I swear, sometimes I think obs doesn't get rogues at all.

 

 

Are you really suggesting that Fighter has an advantage over Rogue for single target DPS ? Come on, that is only 1 strike and it costs a bunch of discipline. I think rogue still have the proper tools.

Anyone can confirm for me that they added the "compare rings shows both rings now" that should have been in v2.1. It's not listed in the UI changes here, and I don't really want to install the beta just to check this if I can ask you nice guys :)

^

 

 

I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5.

 

TSLRCM Official Forum || TSLRCM Moddb || My other KOTOR2 mods || TSLRCM (English version) on Steam || [M4-78EP on Steam

Formerly known as BattleWookiee/BattleCookiee

Eldritch aim fast cast is a pretty big deal now for wizards. Fairly big buff imo

Hey obs you guys forgot to add the frost keyword to that new frost mace from beast of winter. You said it was going to get fixed in this patch so that you get the +1 pen from the frost talent

 

Maybe you just forgot to put the patch notes up ?

Crafting button below stash linked to weapon upgrade enchanting? intended?

 

 

To craft i need to click craft icon next to AI character

Interesting patch so far.

The fighter power strike is now very interesting and finally has some use to it. It is now a good tool and i used it on multiple occasions during my test (while in the past i didn't even bother). It also gives an edge for 2 handers since it's a primary attack skill. Finally worth the excessive cost of 4 discipline.

Edited by Veolfen

A few comments on the beta for patch 2.1 :

  • thx a lot for the performance tweaking, it's made a big difference for me :)
  • I like the ability preview from the inventory screen, but it's missing the subclass spells (given to priests and druids, maybe others). You have it on level ups, so it shouldn't be to hard to do !
  • the new enchanting screen is ok, it needs an aesthetic pass though
  • Good balance in general, although I think I prefer the community suggestion for full attacks rather than the current nerf

Stuff I'd want in further patches :

  • More audio (generally atmospheric stuff in the streets, in the Fort Deadlight Court, in dungeons), POE had better audio IMO
  • bring back the cut dialogue between the Watcher and Eothas
  • EDIT : return to POE health system (please, the game needs an attrition mechanic)

Thx for your continuing support and keep up the good work !

Edited by dukeisaac

 

Lol power strike is now twice as powerful as backstab. I swear, sometimes I think obs doesn't get rogues at all.

 

Are you really suggesting that Fighter has an advantage over Rogue for single target DPS ? Come on, that is only 1 strike and it costs a bunch of discipline. I think rogue still have the proper tools.

 

 

Yeah I don't know what I was thinking when I wrote that, I must've had penetrating strike or something in my head or had forgotten about the high discipline cost. And I'm definitely not arguing that rogues are weak on single target DPS, I just have some criticisms with how Obsidian has handled them and drew a really odd cross-class comparison likely fueled by poor sleep and Cheetos. Please ignore. 

Edited by Purudaya

Full Attacks made while dual wielding will now receive a -35% penalty to the damage they deal.

 

Ok let me get this straight.

 

B4 the patch:

 

One Handed Style: Crap

Two Handed Style: Crap

Two Weapon Style: Very Good

 

After the patch:

 

One Handed Style: Still crap

Two Handed Style: Still crap

Two Weapon Style: mediocre

 

So, who come up with the idea, to nerf the one style that worked, and not buffing the other two styles, they nobody in the right mind picked?

 

What were the developers thinking? :banghead:

 

INB4 Threads with the title: Bring back the full attack of TWS and buff the OHS / THS instead.

The game is too easy! Buff all player abilities!

The game is too easy! Buff all player abilities!

 

The game is too easy because A.I. is dumb and enemies' stats don't scale at the same pace as the players'; not because full attacks were too good.

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

Was the Guardian of Ukaizo bug fixed? 

 

 

Yeah, I'd kinda like an answer on this too before I start a new game.

 

edit: this and the "no random encounters" bug are the big ones holding me back righ tnow.

Edited by Dr. Hieronymous Alloy

 

Was the Guardian of Ukaizo bug fixed? 

 

 

Yeah, I'd kinda like an answer on this too before I start a new game.

 

i second this can we please have an answer?

  • Author

Hello all! We're pushing out a newer build to the beta patch, below are the changes between build 2.1.0.0021 and 2.1.0.0023:

 

Beta Patch notes for v2.1.0.0023

  • Armor Penetraction for Amra backer item has been corrected.
  • Fixed a parsing error with mod manifests that had empty version numbers.
  • Berath Blessing skill with Rogues now properly grants Sleight of Hand.

Hey there :)

 

I came across multiple "missing string" occasions since latest beta branch patch (starting with 2.1.0.0021) - all of which are only happening with pets' names so far.

 

Then I stumbled on this one today, cloak that I found: 

Item Caption / Name:

"Missing string 5592"

 

Additional Effects:

"Missing string 1714: Grants "Missing string 4906"

"Missing string 1715: Grants "Missing string 667"

"Missing string 1716: Grants "Missing string 4909"

 

On top of that, I noticed huge "lags" with 2.1.0.0023 that has just been applied. Lags as in "every action I do is delayed by about 5 seconds before the game performs it".

 

I have to admit I am using mods - deactivated all of them (it's only 2 in total), no differnce either. Those mods have worked with 2.1.0.0021 flawlessly, which is no guarantee ofc. I will keep my eyes open for updated mods, aswell as a hotfix you guys might apply ;)

  • Author

Hey there :)

 

I came across multiple "missing string" occasions since latest beta branch patch (starting with 2.1.0.0021) - all of which are only happening with pets' names so far.

 

Then I stumbled on this one today, cloak that I found: 

Item Caption / Name:

"Missing string 5592"

 

Additional Effects:

"Missing string 1714: Grants "Missing string 4906"

"Missing string 1715: Grants "Missing string 667"

"Missing string 1716: Grants "Missing string 4909"

 

On top of that, I noticed huge "lags" with 2.1.0.0023 that has just been applied. Lags as in "every action I do is delayed by about 5 seconds before the game performs it".

 

I have to admit I am using mods - deactivated all of them (it's only 2 in total), no differnce either. Those mods have worked with 2.1.0.0021 flawlessly, which is no guarantee ofc. I will keep my eyes open for updated mods, aswell as a hotfix you guys might apply ;)

 

Thank you SonyXP. Have you tried verifying your game files? It surprises me that those strings would suddenly be missing. We are working on a mod related bug that may also be the culprit to the mod bug you mentioned.

Hello David,

 

yes, I veryfied the game files - that is usually the first thing I do, along with disabling mods to circle the culprit :)

Today game reminds me another unpleasant thing. It's not a bug, but devs, cmon, can you do something with that?! This THING is very often takes about 1/3 of screenspace.

Tell me, sincerely - a you REALLY feel it comfortable and fine fo yourself?

I believe this popup can be safely reduced to 75% of present size:

 

 

12jpg_8068136_30760674.jpg

 

 

Edited by Phenomenum

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