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Posted (edited)

Multiclass Miscibility Guide

 

This guide is intended to help people navigate the multiclass system in PoEII and give insight on what makes a strong multiclass character. If you’ve exhausted the builds created by other users stickied at the top of the forum, this guide should give you some fresh ideas on how to create the perfect character for your playstyle. This guide was last updated for patch 2.0.

 

Why Multiclass?

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How to use this guide:

There are two general approaches to creating a strong multiclass character. One approach is to focus on maximizing the strengths of one class with another. A good example would be the Arcane Knight (Paladin/Wizard). The Paladin class has sky-high defenses that can be boosted to astronomical levels by Wizard spells like Mirrored Image and Llengrath’s Displaced Image. The other approach is to try and round out a character by eliminating or minimizing its weaknesses. As an example, the Berserker subclass is a super powerful melee combatant, but is vulnerable due to the lower deflection during Frenzy, lack of healing and the Confusion debuff making her hit friend and foe alike. Make the Barbarian a Fanatic (Barb/Paladin), and Faith and Conviction, Lay on Hands, and Mental Fortress remove all the downsides of playing a Berserker. With that in mind, for each class I’m going to focus on four subjects:

 

1) Why would you want to multiclass into this class? What are the best things the class brings to a character?

2) What is this class missing? What weaknesses could the other half of your multiclass character shore up?

3) What do the subclasses add to a multiclass character?

4) Does this class have anti-synergy with anything?

I have put each of the classes in spoiler tags below to make this post more manageable.

 

Barbarian

 

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Chanter

 

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Cipher

 

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Druid

 

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Fighter

 

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Monk

 

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Paladin

 

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Priest

 

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Ranger

 

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Rogue

 

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Wizard

 

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I hope this guide can be a community resource that people can look at to find inspiration. What else should I add in here? I'm considering a brief section on build-defining items. Did I make any mistakes? Let me know!

Edited by Zenzen
  • Like 1
Posted (edited)
  On 8/9/2018 at 4:17 AM, Zenzen said:

What the Barbarian class is missing: accuracy, defenses, healing, penetration (less of an issue if you take the crit talents as critical hits fix this problem)

Subclasses: Berserkers multiclass very well. Several abilities from other classes can completely negate the penalties of the improved Frenzy, and the extra penetration and Armor is huge. Items like Modwyr can also do the trick. Corpse-Eater provides a situational heal and extra resources in a fight, but at the cost of damage uptime. Mage Slayer’s penalty is very difficult to build around and is not recommended, but I’m sure there’s a way to make it work.

Pairs poorly with: Casters, because they don’t tend to get much benefit from Barbarian passives. Ranged barbarians are harder to get working since Carnage doesn’t apply, but Frenzy and Barbaric Smash are sometimes worth it.

Very fun reading, thanks :D I know you want some feedback but most of your suggestions is very questionable ? Why lack of accuracy ? Why didn't work with casters ? Why not ranger ?

 

Same with other classes 

 

Will be better to create post with links on subclass discussions, because this will be more informative 

Edited by mant2si
  • Like 1

Solo PotD builds: The Glanfathan Soul Hunter (Neutral seer. Dominate and manipulate your enemies), Harbinger of Doom (Dark shaman. Burn and sacrifice, yourself and enemies for Skaen sake)

Posted (edited)

A nice initiative, thank you.

But yeah, not all info feels accurate. A few comments:

 

Barbarians, and particularly Berserkers, are very good caster and ranged multiclass choices. Action speed is great (doubly so once they get Blood Thirst, which works with spells), might bonus is nice and bonus penetration is great as well. Come to think of it, can't complain about bonus hit-to-crit either. Also they have access to healing, albeit pretty late and expensive resource-wise.

 

Soul Annihilation is not a Full Attack, but rather a Primary Attack. Personally I wouldn't multiclass an Ascendant with another caster. You generally want a strong martial class to reach Ascension ASAP. Ascendants are pretty awesome left pure as well, by the way. On the other hand, I'd never play a pure Beguiler (or Soul Blade). Waste of a character slot.

 

Monk does have a Full Attack: Stunning Blow/Surge. Shattered Pillars can no longer spam Tormen't Reach (or other abilities) after the nerf, need to mix regular melee attacks in between.

 

I feel the Ranger description is missing info about their ranged prowess. With Driving Flight they double the number of projectiles they shoot. If pure and with a bow, they can even have 4 attacks from one Twinned Shot. I'm also not sure what hard-to-mitigate drawbacks do the Ranger subclasses have. Well, maybe except Stalker.

Edited by Haplok
  • Like 2
Posted
  On 8/9/2018 at 4:17 AM, Zenzen said:
What the Fighter Class is missing: damage, especially a Full Attack for fighters who want to dual wield.

 

Fighters have Penetrating Strike ... a cheap full attack with extra damage/penetration

Posted (edited)

Good stuff TC. For a Rogue I would add they pair well with classes that cause afflictions cause of Sneak Attack. In fact I think their pair well with any class minus more support oriented like Cleric, Druid, or Paladin.

Edited by Verde
Posted
  On 8/9/2018 at 1:03 PM, Verde said:

Good stuff TC. For a Rogue I would add they pair well with classes that cause afflictions cause of Sneak Attack. In fact I think their pair well with any class minus more support oriented like Cleric, Druid, or Paladin.

 

Actually they should pair pretty well with a Paladin. Druids specialized in shapechanging could massively profit from a rogue multiclass as well.

Priest compatibility is less obvious... but frankly clerics aren't great MC candidates in general. Maybe monk to boost the stats or chanter to add even more utility.

Posted (edited)

There are several statements that are not true - or need more differentiation. Most likely because the author didn't play certain class combos that he judges (I mean who can play them all?). For example:

 

Barbarians pair poorly with casters: Warlock strongly disagrees: nuking with Tenacious, Frenzy, Bloodlust and Blood Thirst makes you a believer. "Don't tend to get much benefit from Barbarian's passives" - hehe... good one. :)

 

Also Barbarian + Ascendant (hello Blood Thirst with being able to spam shred spells for 0 focus with 0 recovery) is great.

 

Cipher pairs awesomely with Wizard because Citzal's Spirit Lance and Minor Blights fill focus with one attack and Soul Annihilation gets applied to the whole AoE of Spirit Lance.

 

Rangers pair wonderfully with melee classes if their goal is to crit a lot (see Streetfighter or Barbarian). No other class can give you that much accuracy. Stuff like Accurate Wounding Shot works with melee weapons.

 

Rogues pair wonderfully with Wizards because Spirit Lance and Minor Blights apply DoTs in an AoE while the wizbuffs make sure that you don't drop dead.

Assassins work well with Wizards, too.

Edited by Boeroer
  • Like 3

Deadfire Community Patch: Nexus Mods

Posted

Berserker actually works very well with Wizard. Especially Evoker.

Btw, wizard bonus PL for subclass is +2 now.
 

  Quote
What the Fighter Class is missing: damage, especially a Full Attack for fighters who want to dual wield.

 

 

Isnt Penetrating Strike a Full Attack?

 

Posted

As Haplok and Boeroer mention, Barbarian is fantastic for casters, who take away huge benefits from Frenzy and its many passives.

 

It's worth noting that most of the Priest subclasses play as something like a minor multiclass. Skaen makes you a mini-rogue, Wael makes you a mini-wizard, Berath makes you a mini-druid, and Magran and Eothas are trash do something, I'm sure.

 

Rogue is solid in combination with Druids in general, in addition to Ciphers.

 

I'm not convinced that Citzal's Spirit Lance makes Wizard worth multiclassing with cipher, since you still have no attack abilities to use it with and, despite your strong resource economy, your action economy is really weak unless you're only using Wizard for buffs. But there is a case to be made for it as a sort of highly-magical faux barbarian.

  • Like 1

If I'm typing in red, it means I'm being sarcastic. But not this time.

Dark green, on the other hand, is for jokes and irony in general.

Posted (edited)

How to fill gaps in self knowledge of game mechanics?

Write a GUIDE on this forum! :-P

Edited by lameover

Sorry for my bad english.

Posted

The initiate is appreciated OP, but consider editing ur post with the feedback provided.

 

Well I can second that wizard pairs well with cipher because of self buffs and spiritlance. It was one of the first characters I played. I love an ascended wizard with mindblades and combusting wounds, I also love a wizard with Borrowed Instincts.

 

@Haplok the berserkers hit to crit is only for melee =/

 

Also I do not think rogue pairs poorly with casters, just like everything else it just depends on how u intend to play ur character. A rogue adds to any caster what they otherwise lack, strong melee dmg output. Maybe ur a wizard who want to spend a lot of time in melee and just cherrypick a few spells? A rogue with spiritlance or blights with the wizards deflection buffs, able to put toxic strike in AoE with a buffed intelligence is very very strong. Maybe ur a druid who enjoys shapeshifting, a tricksters defences and dmg passives fit perfectly with the nasty attack speed of the cat shift. Imo rogue is a bit like fighter, it can fit and improve just about any other class.

 

I also disagree with ranger high lvl abilities, that's where u get the powerful actives the ranger otherwise can lack. But for example twin shot might not be very impressive with a pistol or even an arquebus, but use twin shot with for example frostseeker and its super cool, especially paired with avenging storm scrolls (see my Arcana Archer build) or when firing at mobs afflicted with combusting wounds.

Even a melee ranger is amazing as a single class because of whirling strike. Any crit build is great multiclassing with a ranger no matter if u go ranged or melee.

  • Like 1
Posted
  On 8/9/2018 at 2:16 PM, lameover said:

How to fill gaps in self knowledge of game mechanics?

Write a GUIDE on this forum! :-P

How about u add some actual feedback he can use to edit with instead of trolling?

  • Like 1
Posted
  On 8/9/2018 at 2:28 PM, Dorftek said:

I also disagree with ranger high lvl abilities, that's where u get the powerful actives the ranger otherwise can lack. But for example twin shot might not be very impressive with a pistol or even an arquebus, but use twin shot with for example frostseeker and its super cool, especially paired with avenging storm scrolls (see my Arcana Archer build) or when firing at mobs afflicted with combusting wounds.

Even a melee ranger is amazing as a single class because of whirling strike. Any crit build is great multiclassing with a ranger no matter if u go ranged or melee.

I knew I forgot to mention something! Yeah, arguably a ranger gets most of it's really amazing powers around PL 7+. The biggest issue with the class is actually that single-class rangers don't have enough tricks until fairly late in their careers, and multi-class rangers never get access to some of the really cool tricks. This makes the class appear a lot less interesting than it can actually be.

If I'm typing in red, it means I'm being sarcastic. But not this time.

Dark green, on the other hand, is for jokes and irony in general.

Posted

So many great responses!  Thanks everyone!

 

I knew bits of this would be inaccurate and that I would need community input on classes that I haven't played too much, like the Barbarian.  I'll edit the OP later tonight after work with everyone's suggestions, especially on inaccurate information.  I knew that I would get stuff wrong on the first pass.

 

completely forgot about Penetrating Strike, oops.  Is it still fair to say that the Fighter tends to want more damage, though?  In my experience, most of your Discipline goes to bumping accuracy and keeping yourself alive.  And since charge is no longer an AoE damage option I feel like they still lack in the damage department.

 

For a Cipher/Wizard multiclass, is it fairer to say that it works fine if you focus the Wizard half primarily on buffing up your focus gain with buffs and summoned weapons?

 

@gkathellar I like your statement that the single class Ranger isn't bad per se, just boring until you get the neat tricks at level 18+.  Gonna add that to the OP.

Posted (edited)

Multiclass Fighters can get Clear Out which is very strong. It's actually the only AoE melee attack that you can have when multiclassing. Pair it with Spirit Lance and you can do an AoE attack which procs another AoE attack with every hit roll. It's pretty hilarious but comes quite late. It's also only a Primary Attack (a Full one wouldn't work anyways because the enemies will be send flying around after the first hit).

 

Even Mule Kick is quite strong if you pair it with an AoE weapon. Or if you are using a morning star with body blows: lower Fortitude by 25, attack with Mule Kick (does +20% bonus damage and attacks fortitude).

 

One of the best damage/dps tools of the fighter is still Cleaving Stance/Mob Stance.

 

Fightsrs can pair fairly well with casters because of Disciplined Strikes and upgrades and also Vigorous/Refreshing defense. That stacks with the common self buffs that raise deflection and can last a long time if you have high INT and buff with Infuse or other smart inspirations.

 

Generally mukticlass fighters have more Primary Attacks than Full Attacks.

 

With cipher/wizard I mainly meant Soulblade/Wizard. As I said: Citzal's Spirit Lance applies the raw damage to ALL targets it hits. Take Draining Whip and usually it's like: auto-attack --> full focus --> Soul Annihilation --> AoE crush dmg + raw dmg. Most enemies are dead pretty quickly.

Edited by Boeroer
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Deadfire Community Patch: Nexus Mods

Posted

Updated the OP:

-Added a "How to Use this Guide" blurb.

 

-edited the Barbarian, Cipher, Fighter, Ranger, Rogue, and Wizard sections.

 

-corrected spelling errors and factual errors.

 

Any and all feedback appreciated!  I think we can make this guide even more useful.

Posted

Yeah clear out is great. Contrary to its description it seems to hit everything in a cone centered around the targeted mob, which scales with AoE increases. Not so good on a tank though whose job is keep mobs contained.

Posted

I haven't messed with Priest much besides using Xoti in my playthroughs, but Paladin and Chanter seem like good fits for a frontline Priest multiclass.  With either multiclass, you double down on great supportive abilities and open up room in your party for more squishy damage dealers.

 

A more aggressive ranged priest might look like Priest of Berath/Helwalker monk.  Use Enduring Dance for accuracy, and Helwalker bonuses to buff up Rot Skulls and Storm of Holy Fire.  It would come together a little late, though, and you'd have to be careful not to take buffs from both classes that overwrite each other.

 

Generally, I feel like Priest is a weaker class in PoEII because many of the classes provide better buffs then the tier 1 buffs that Priests can hand out, and fights don't usually last long enough to make countering an affliction with an inspiration worthwhile.

  • Like 1
Posted (edited)

Priest is weaker than in PoE (where it was the strongest class in my - and other's - opinion). But I don't think that it's a weak class in deadfire.

 

Priest get some spells that can make a huge difference (for example Devotions: acc bonus that stacks with PER inspirations) when used properly.

 

A single class Priest lets you cast such spells a lot earlier and thus makes the playthrough easier - even if the performence of the priest itself is hard to measure and it doesn't feel like much.

 

But do an encounter with Blessing + Devotions and one without and you can see the difference +15 ACC make. It's like gaining 5 char levels (when it comes to accuracy). Not to forget the mean debuff it puts on enemies. The earlier you can use that spell the better.

 

Single class priests (esp. Magran) can have extremely potent damaging spells and also the higher Power level makes sure that lower level spells like Shining Beacon scale nicely. Power Level adds base damage so damaging spells. So if you can for example get a crit and have high MIG a higher Power Level with SHining Beacon leads to higher damage per tick AND longer duration. This double-buff of damage explains why a single class priest can reach very high dmg numbers with one single spell. It's not obvious, so it often gets overlooked.

 

So I wouldn't say that you shouldn't single-class a priest. In fact I think that Spark the Souls of the Righteous is so good if you know how to use it that it justifies to play a single class priest (in a party).

Edited by Boeroer
  • Like 1

Deadfire Community Patch: Nexus Mods

Posted
  On 8/10/2018 at 6:35 AM, Boeroer said:

Priest is weaker than in PoE (where it was the strongest class in my - and other's - opinion). But I don't think that it's a weak class in deadfire.

 

Priest get some spells that can make a huge difference (for example Devotions: acc bonus that stacks with PER inspirations) when used properly.

 

A single class Priest lets you cast such spells a lot earlier and thus makes the playthrough easier - even if the performence of the priest itself is hard to measure and it doesn't feel like much.

 

But do an encounter with Blessing + Devotions and one without and you can see the difference +15 ACC make. It's like gaining 5 char levels (when it comes to accuracy). Not to forget the mean debuff it puts on enemies. The earlier you can use that spell the better.

 

Single class priests (esp. Magran) can have extremely potent damaging spells and also the higher Power level makes sure that lower level spells like Shining Beacon scale nicely. Power Level adds base damage so damaging spells. So if you can for example get a crit and have high MIG a higher Power Level with SHining Beacon leads to higher damage per tick AND longer duration. This double-buff of damage explains why a single class priest can reach very high dmg numbers with one single spell. It's not obvious, so it often gets overlooked.

 

So I wouldn't say that you shouldn't single-class a priest. In fact I think that Spark the Souls of the Righteous is so good if you know how to use it that it justifies to play a single class priest (in a party)

For things like this I think they did a really neat job of giving viability to both single and multiclass characters. Despite all the pitfalls in the game's mechanics which Obsidian themselves often enough fall into, the basic idea of the character system really works.

Posted
  On 8/10/2018 at 6:35 AM, Boeroer said:

Priest is weaker than in PoE (where it was the strongest class in my - and other's - opinion). But I don't think that it's a weak class in deadfire.

 

Priest get some spells that can make a huge difference (for example Devotions: acc bonus that stacks with PER inspirations) when used properly.

 

A single class Priest lets you cast such spells a lot earlier and thus makes the playthrough easier - even if the performence of the priest itself is hard to measure and it doesn't feel like much.

 

But do an encounter with Blessing + Devotions and one without and you can see the difference +15 ACC make. It's like gaining 5 char levels (when it comes to accuracy). Not to forget the mean debuff it puts on enemies. The earlier you can use that spell the better.

 

Single class priests (esp. Magran) can have extremely potent damaging spells and also the higher Power level makes sure that lower level spells like Shining Beacon scale nicely. Power Level adds base damage so damaging spells. So if you can for example get a crit and have high MIG a higher Power Level with SHining Beacon leads to higher damage per tick AND longer duration. This double-buff of damage explains why a single class priest can reach very high dmg numbers with one single spell. It's not obvious, so it often gets overlooked.

 

So I wouldn't say that you shouldn't single-class a priest. In fact I think that Spark the Souls of the Righteous is so good if you know how to use it that it justifies to play a single class priest (in a party).

I dig single class Priest and Priest of Berath/Wizard but wish Cleric could come close to your outstanding melee Berath build in PoE:1. Wizard outshines multiclassing Priest with martials in every way I can think of.

Posted (edited)

Yes. Although to be fair the summoned Great Sword is pretty neat. The only reason why a Priest of Berath (multiclassed for melee) isn't as great as he could be is that stupid implementation of Full Attacks (like FoD) that favors dual wielding. 

 

But I had good results with a Berathian/Goldpact Templar.

 

I didn*t check how wounding works with raised MIG in Deadfire, but I suspect that a Helwalker/Berathian with Engoliero do Espirs might be a really nice combo - thematically and also in terms of melee prowess if the wounding behaves anything like in PoE1.

Helwalker can get you +10 MIG and INT and the Estoc can give you another +3 to MIG (and CON and DEX - you don't even have to kill with the blade itself - a nuke will do). Combine with Holy Power and you are already at +18 MIG. No need to boost MIG at char creation or else you will reach the cap pretty soon. Healing and damage should go through the roof at some point. Also Barring Death's Door with +10 and more INT plus Salvation of Time seems to be great. Pair with Death Godlike to get +3 PL. :)

Edited by Boeroer
  • Like 2

Deadfire Community Patch: Nexus Mods

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