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Found 5 results

  1. Every material that can be turned into walls has a half-wall crenelated variant, and yet only grass planks have a *curved half-wall crenelated variant. Ummm... why? Was this overlooked, or do they really expect people to not want these vital construction methods. My castle looks so lame with completely flat curved towers when the rest of the castle has gorgeous crenelated walls. Help.
  2. Firstly, congratulations to the team for such a fantastic game! We are loving it!! Right, on to business! I play on an Xbox One X. Game downloaded via GamePass. I host a game and two of my friends join (one is on an Xbox One S, and the other a standard Xbox One. Both got the game via GamePass). Right, so when we are in the menu to build walls etc, we noticed that on the Wall page (Grass wall, Sturdy Wall etc), it also shows the “Clay Foundation”. The “Clay Foundation” never used to be here. We then realised that it has taken the place of the “Triangle Grass Wall”. You know, that Triangular grass wall? It’s totally missing! We then tried in Creative mode and the menu showed two Triangle Grass Walls (which is correct and how it should be in this update). It’s a shame as we now can not build Triangle walls in our main game (playing on Medium). Will there be a fix for this? Thank you! Second issue: ANTS!!! - Ants have gone mental in our game (I have noticed others mention this on here too). Ants are spawning like psychos and taking over, causing my FPS to drop to nothing. My friends get kicked from the game and my game just chugs. Maybe 1-2 frames every 10 seconds. I went to the ant hill and about 35 ants came running out - never seen this happen prior to the update. It is just insane! Please please issue a fix for this soon as its made out game unplayable (especially as our base is by the Ant Hill lol). Thank you again and keep up the amazing work!!
  3. 2 things I keep thinking about while playing the game that should be fairly simple. I would like to have half walls that are waist height instead of having to build windows that are hard to look out of. These would basically be for the top of castles or buildings so it’s easier to look down. And the second thing is a white board / chalk board to hang on walls. This is so when I play and leave the game and if I come back to it later I’m not completely lost as to what I was previously doing. So say I put on the board “need to make more berry leather for more armor” as basically a sticky note reminding me what I was doing. Small Extra Side thing I would Also like a “No Ants Allowed” sign just for fun.
  4. New thread for the US Presidential election since the old one was already far past its due date and expected to explode in size. Anyway, don't forget to write in your votes for Sweet Meteor of Death 2016. I support his platform. https://twitter.com/smod2016
  5. I believe we've discussed this issue indirectly before, but I wanted to make a poll about it. This may seem like a small thing, but I think it's things like this that greatly determine the overall "feel" of the setting (comfortable, uncertain, risky, etc.). Keep in mind this only applies to the overworld; there could be hidden entrances to dungeons in areas considered "safe". Obviously this kind of thing would vary a bit from town to town depending on where they were located (ex. on the frontier, or in the heartland of a political state), but I still think that many RPGs demonstrate a pattern of quite abrupt (to the point of feeling artificial) transitions between civilization (urban centers) and wilderness (everything else), leaving civilized but rural areas out of the picture, so I am curious to hear other people's thoughts.
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