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Found 3 results

  1. Decided to try a dual wield cipher, thought multiclassing it with a rouge and creating a begulier/assasin or begulier/vanilla rouge. They obviously have great synergy, begulier and rouge but with assasin? I cannot decide, mainly because I don't believe having an increased stealth attack won't help me much since imstead entering into stealth and repositioning my character then doing a an enhanced attack, I can use all that time attacking and using my spells. Which is arguably a better way to deal damage to the enemy party. Also taking %15 more damage is a big deal but nearly everyone were saying otherwise in the other threads I read, so I am a bit confused.
  2. What kind of weapon types should the game mechanics allow us? Should characters be able to use same size weapons like katana and long sword or off hand weapons should be smaller in size? Also, should the game restrict us to use different types of weapons like you will not be able to use long sword as main and flail as off hand weapon? What's your opion and choices?
  3. From the last update it sounds to me like rogues will be DPS again. I always hated that concept, as it rarely made any sense. Why should rogues be DPS? Why do they get backstab and extra damage, and others don't? There never was any sensible reason or explanation for it. The first thing I'd do is remove the rouges backstabbing special power. Anyone coming from behind would get a bonus to hit and increased chance of critical. Fighter, mage, cleric - doesn't matter. The rogues role isn't DPS. It's skills. And also support. Even without a special backstabing power, the rogues flexiblity and reflexes allow him to flank opponents and move around the battlefield (tumble, evasion) - being at the right place at the right time. He's a pebble stat starts the avalanche (of enemy defeat) so to speak....he tips the scales in your favor. Thats without taking into acount all the other thing a rogue provides to the party. A rouge needs no backstabbing.
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