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  1. I’ve played a lot of games... and a lot of RPGs. My first video game that I got addicted to was Legend of Zelda - the most incredible RPG saga ever made (arguably). When I started playing Divinity: Original Sin 1 and 2, I was beyond impressed. Like, those games are SO well done. Amazing. P...
  2. Hello Obsidian Entertainment, I'm sure I am not alone when I say I would like to see realistic scope mechanics in OuterWorlds. I hope the developers look at this and take a page from modders books and just make the base game have realistic scopes, which means to me, No-Overlays when looking thr...
  3. In POE the “resting system”mostly just for recharge the spells ... But it could be more fun and have more functions : 1.When team set up a camp fire we could have an option to progress a conversation with your teammates or skip it to rest , most random talking could happen in here this way we don...
  4. Hi all, I sincerely believe one of the most important and critical points of game design is the difficulty setting. Unfortunately today many games have simply lowered the bar so much that you literally have no fun playing them and you just experience them without having any feeling of achievement....
  5. Just a few minor details that I found odd while trying to immerse myself into the game world (which I love so far.) Some of these may be impractical to fix for PoE at this point, but maybe you can take them into consideration for your next game Names Prescience Hovering the mouse over NPCs sho...
  6. Playing Torment I find that I am perfectly content with the graphical fidelity on display, in terms of quality I can see that it can be improved in many ways, but it is in no way hampering the game for me, especially with the Widescreen mod installed. (Much obliged dear mod makers.) What is strange...
  7. What do you fink about power limits in eternyty shoud it be like jrpg 1 hit everythng burns or more realistic ?
  8. Hi there -- I wanted to open a discussion on what sorts of statistics should be modelled in weapons, and why. What should the numbers inherent a weapon do? How realistic or simple should this be? Should this be simplified to fit gaming and fantasy tropes? Should it be informed by realism? What...
  9. One thing that bugs me is that you see (for example) Rapiers used against armor... Which always bugs the hell out of me! They are not good for that! Estocs are, rapiers aren't. What I would like to see is a clarification of what weapons are civilian weapons and what weapons are military...
  10. The map of Faerun makes no sense. There's deserts in places where you'd expect jungles, rivers with no credible source, badlands where by rights should be forest. I know, it's a fantasy world. so maybe I shouldn't care. But I do notice these things, surely I'm not the only one?
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