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ETA on early April patch?
Plenum posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Any official word on at least an estimation? This week? Next week? -
How will be handled the game updates for the owners of the DRM-Free CD? Will there be any possibility to update the game without needing it to register anywhere (something along the lines of standalone NWN1 or NWN2 updater), or you have to register the game on GoG or Steam to be able to receive updates? Thank you.
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EDIT: I forgot to add that the Mac build is now available for download from Steam! The Linux build still has a problem with loading and unloading asset bundles. Unity knows about the issue and we will release the Linux build once they post a fix. Thanks for the patience. Hey, everyone. The latest Backer Beta update is now live. We hope you enjoy. I have included some patch notes. Thanks for all of the help in testing the game and providing useful feedback. Talents and Core Abilities Over a hundred Talents have been added to allow more options for class customization during the level up process. We've adjusted how the core class abilities are granted to allow for more flexibility within each class. Revised Skill Progression You can no longer spend points to upgrade skills during level up. All skill advancement is now done through Talents, and thematically grouped Talents will award additional skill points if chosen during level up. Your background choice during character creation will also reward additional skill points. Fog Of War The Fog of War has been upgraded to obey the sight visibility for the party members. No more cheating by looking over walls and closed doors in dungeons! Experience Points We decided to add a few more ways to gain experience points to increase the regularity that XP is rewarded throughout the game. We've added minor bestiary, exploration, lock, and trap XP rewards. Bestiary XP is rewarded when new entries are unlocked in the Bestiary page in the Journal, and will stop being rewarded if the entry is complete. Exploration XP is given out when new areas and landmarks are discovered in the world. Glossary An in game glossary has been added with explanation and definitions of game and combat rules. These entries are hyperlinked so you can easily find information on what you are looking for. You can click directly on keywords in the combat log, or open up the Journal's Glossary page. Hotkeys Hotkeys can be assigned to any ability on the hot bar and additionally be access through a quick hotkey menu. We still intend to revise how this system works, but please provide feedback if you like or dislike our direction. Additional Fixes Improved 2D trigger rendering. Added new targeting indicators. Added a tab menu to quickly change between full screen UI. Update the stash UI with separate pages for ingredients and quest items. Revised lockpick UI for better clarity. Fixed many save and load inconsistencies. Fixed issue with perception not effecting the range of spells. Characters with reach weapons should now attack at a proper distance. Many fixes to placed traps. Many, many fixes to spells and abilities. Added more hairstyles. Added more icons. Fixed Issues Save/Load/Persistence BB Wizard's Cape is no longer rendered white, this was caused or fixed by Save/Load depending on the situation - Thread Link Loading saved games while in combat or with factions turned aggressive no longer persists into the loaded game - Thread Link Fixed issues with game options not persisting throughout gameplay and closing and opening the client Save/Loading in Lle a Rhemen 02 (the lower area) will no longer cause you to be unable to access certain areas - Thread Link Save/Loading no longer causes enemies in the scene to be reduced to 0 DT Area Design Backer NPCs no longer have Missing Strings for their Soul Memory descriptions - Thread Link Examinable objects are no longer losing and/or duplicating their icons - Thread Link Spells/Abilities/Classes/Gameplay Dead party members are now being removed from the party - Thread Link Perception now properly affects the range of attacks and spells Placed Traps are now working properly Missed attacks in combat are no longer causing hit reactions and hit SFX - Thread Link Characters with reach weapons are no longer moving into melee range when commanded to attack from a distance - Thread Link Druid Spirit Shift forms are now attacking properly - Thread Link Stone Beetles will no longer stay underground when in combat - Thread Link Spells already in BB Wizard's or a looted Grimoire can no longer be inscribed a second time into the Grimoire - Thread Link Large parties, especially with Ranger pets or summons, should have an easier time with transitions - Thread Link Loading games no longer clears the resting bonus gained from an Inn Spiders no longer "teleport" past your front line or moving towards a character they could not have reached - Thread Link Art Rocks near the east side of Dyrford Crossing have had navmesh adjusted to prevent clipping - Thread Link Navmesh near the ruins in the southwest of Dyrford Crossing has been cleaned up - Thread Link Scouting Circles have new art - Thread Link Items Pollaxes are now being treated as best of Slash/Crush, instead of just Slash The BB Wizard's Cloak item is no longer floating significantly out of position Minor Stamina potion is now valued less than Major Stamina potion User Interface Abilities shown in character creation update immediately as different classes are selected - Thread Link Holding the Tab Key while transitioning no longer places Backer Icons on the screen permanently You can now split stacks of Potions, Scrolls, Traps, and other Quick Items - Thread Link Steps can no longer be skipped in Character Creation Paperdoll models are no longer disappearing from the Level Up and Inventory UI Other Changing keybindings in the control options will now unbind the key you assign from its previous assignment The Cyclopedia Bestiary values are now accurate - Thread Link Known Issues Save/Load/Persistence Save/Load causes the inventory paperdoll not to show weapons and shields until another character is selected - Thread Link Fog of War does not persist on Save/Load and transitions - Thread Link BB Fighter sometimes becomes invisible after Save/Load - Thread Link Uninstalling the game does not remove all files that the game created - Thread Link Save/Load causes character shadows to disappear on the East and West sides of Dyrford Village - Thread Link Saving a paused game, closing and reopening the client, then loading that game via the Continue causes the game to load in paused - Thread Link Memory usage increases after loading the game (closing the client and opening it resets this) - Thread Link Memory usage increases after transitions (closing the client and opening it resets this) - Thread Link Area Design Hendyna wanders off to the forest at times and is not at her shop - Thread Link The Water Wheel in Dyrford Village seems to be rotating in the wrong direction - Thread Link The Temple Skaen entrance is visible on the area map without first moving the statue - Thread Link Boar companion is left behind when Medreth leaves - Thread Link Spells/Abilities/Classes/Gameplay Best of Weapons are not showing the proper damage type in the combat log - Thread Link Talents Resilient Companion, Faithful Companion, and Painful Interdiction are not working properly Charmed/Dominated creatures will attack themselves - Thread Link Crystal Eater Spiders, Crystal Eater Spiderlings, and Widowmaker Spiders are bypassing 10 DT Art Hendyna's home has a visual shaking effect when entered and zoomed in - Thread Link The Health bar indicators feel somewhat unpolished and appear to overlap the portrait - Thread Link Morning Stars (of the non-Fine Quality) are transparent in game and character creation - Thread Link Items The Sabre will sometimes strike for 0.0 damage negating the attack entirely - Thread Link User Interface Paladin's description is missing the word "Health" after the health multiplier - Thread Link Savage Endurance tooltip is showing too many decimals - Thread Link Accuracy shown in the Inventory and Character sheet do not reflect the bonus for single 1 Handed weapons and Enchant/Mod accuracy effects Character Creation buttons can have a significant delay when clicked Character Creation attribute allocation arrows continue to make SFX sounds if clicked after they have disappeared - Thread Link White damage values in the combat log only display whole numbers and not decimal values (Makes DoT effects misleading) Time stamp font is small in when viewing saved games - Thread Link Traps and Hidden Secrets change the mouse cursor when hovered over (before they are discovered) - Thread Link Saved games are not ordering properly and are sometimes resetting their play time Opening and closing the Area Map shifts 2D UI elements (Including character circles) - Thread Link Temp Status icons are sometimes appearing during combat (White Squares with Green Circles) Stash access in the Shop UI needs to be switched to page format
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Hey, everyone. We are still working on the next patch. There is a weird problem with the build right now where load times have gotten much worse. The programmers are on it and we are hoping to release the patch sometime this week.
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I have a concern about the physical media being planned for this game. If the master disk is based on the bits from the initial release of the game, then it is likely to need patching. However, if Obsidian waits until there is a generally stable version (say after 3 months), then the media should be good to use without requiring any network access. What is your preference?
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Hey, everyone. I just wanted to let you know that your Pillars of Eternity team is hard at work fixing up the game based on the bugs you have been reporting. I can't give you an exact date, but we would really like to release the patch next week, if possible. We have been focusing on save/load, pathfinding, AI, and class fixes. When we get the exacts nailed down we will let you guys know. Thanks for all of the hard work you guys have put into helping us with the beta. The extra eyes are invaluable!
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We have put the new Backer Beta update live. Have fun, guys, and thanks for all of the hard work you have put in when reporting issues. It really makes a huge difference and we are getting lots of great info. Fixed Issues Save/Load Items disappearing on save/load and transitions has been fixed Fixed a problem where quests/tasks are lost when loading while in a game Saving games no longer causes the zoom in/out feature to function improperly Currency, Quest items, Crafting items, and Camping Supplies are no longer placed in the inventory after loading a game Status icons no longer revert to temp icons and text after loading a game Spells/Abilities/Classes/Gameplay Adventurers can now be hired at levels above level 1 Characters no longer get stuck in attack or casting animation loops Health values are no longer the same for all classes Deep Wounds effect is no longer dealing large amounts of damage Paladin's Zealous Charge is no longer slowing/rooting characters after saving Fix to an issue where weapons would occasionally disappear on start of new game on slower machines. Wizard, Cipher, and Chanter receive talents at level 3 and 6 now Party member responsiveness has been improved New icons for first level spells Added new hairstyles Added new portraits Pathfinding is more accurate Improved pathing around creatures Scene transitions are more tolerant when switching scenes Added fades to transitions Fixed issues with ambient map levels being set too high PC being knocked unconscious will not end the game. Fixed maximum health issues on level up Many other spell/ability fixes (too numerous to list) Items Shops should have correct pricing now Items and loot bags no longer appear on the ground randomly Dropped loot no longer reappears after being looted The Skull Key can now be used to open the entrance to Temple of Skaen Added "page" system to the stash to improve performance when there are hundreds of items in the stash User Interface Inventory is no longer acting as though it is full when it is not Main menu options text is no longer disappearing Fixed a problem where players would lose control when closing the stash while holding a stashed item The Continue button loads the newest save now Right clicking portraits no longer moves the selected character Turning the HUD off and invoking a menu no longer locks the HUD as invisible Opening and closing the map quickly no longer allows you to see the entire area without fog Added UI indicator for Fast and Slow modes Updated look and feel of selection circles Added new death screen art The area map should match the look of the area Fixed mixed glyph issue with dynamic fonts. This was causing text to look LiKe It wAs MiXIng SiZEs Added scroll speed options in the settings Control mapping is now saved Audio SFX are no longer looping in slow motion, while pausing, or when knockdown is played Other Formations are now spaced properly/evenly Water no longer becomes black between 5 and 7 am Pace in the back of Dyrford Tavern is no longer translucent Added SetZoomRange console command On Known Issues List (that weren't fixed) Save/Load Dead party members will rejoin the party after transitions and save/load Spells/Abilities/Classes/Gameplay Problem with AI instruction sets where sometimes enemies will stop attacking Charmed/Dominated creatures will attack themselves User Interface Cannot cancel Character Creation, Level Up, or Adventurer Creation Character Creation buttons can have a significant delay when clicked Steps can be skipped in Character Creation There are many other known issues, but I wanted to list the ones that were on the known issues list that we are still looking into. We will continue to add to the list in the bug forum.
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Hey guys I was just wondering if we are going to get to see the patch notes for the most recent patch or not. As I'm from one of the censored countries I'm pretty concerned it'll just be a patch cencoring more out for me. ha! When I first purchased and started playing through the game everything was normal with the nazi zombies, after a small patch overnight a couple days ago zombies no longer have sound. I've heard that this was a cencor up date. So I do wonder, what was in today's 139.9mb update? Please fill us in! Thanks.
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patching for Polish subtitles?
milczyciel posted a question in South Park: Technical Support (Spoiler Warning!)
I'm just watching a stream in Polish (subtitles only, thank God no one got an idea about dubbing) and let me tell you that Polish translation is done badly on more than just a few occasions. Even worse than a lazy job - it's sometimes misleading making game technically worse. Let me give you two example I just saw: -"socially excluded" from one of the game inscriptions should be translated to "wykluczony społecznie" rather than "socjalnie wykluczony" because "socjalnie" have strong ties to things like "social security" and almost no connection to things like social media in Polish -special attacks effects popup suggests it's weak against a given opponent, when in fact it's the other way around (that streamer I mentioned didn't realize that until he was said so by the chat user who played the english version before) Plus, and I may be wrong on that one so in such case please correct me, it also seems they didn't bothered hiring the oryginal translator (Tomasz Kutner) of the series, thus ending up with inconsistencies between game and sitcom. That's something I can live with though.... So, the question is: are subtitles going to be patched? Because if not, then I will have to consider buying it either on steam (not very fond of) or import the box from UK (I'm a box fetishist ) or just letting it go (game looks to good to do that). ATM I do not consider Ubisoft Polska (or whoever is directly responsible) lazy job to be worth my money. Of course I know it's possible to change subtitles back to the oryginal (at last on steam) but while buying the game retail version in Poland I'm ending up rewarding someone, who IMO does not deserve it. AGAIN. Thanks in advance.