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  1. Any thoughts? Title says it all. ​Elaborated: I was thinking, could I make Adventurer's in Pillars 1, and choose to import them as "Main Characters" into Deadfire? Of course, they would have to have all the choices from MC from that Save file, but could it be possible? ​Second: Would you be able to Change or Edit the choices even if you Load/Import a character, or are the Import choices final?
  2. Hello everyone! I would like to share my thoughts and to read other opinions on several topics: 1) Player AI scripting system. For some reason people like to simplify everything, including AI settings, but that's not always good. Hopefully PoE 2 has passed 2kk USD and we have a chance to get masterpiece AI. It's so intriguing what kind of player AI scripting will we get in PoE 2, cause I don't like PoE 1 AI script system at all, but it's still better than no AI. For me the best, fascinating and almost ideal AI scheme is implemented in - Dragon Age: Origins. It's so awesome when you can customize any skill usage upon any situation (target evaluation, hp %, etc.) Also, besides player AI scripting it's very important, it would be great if there will be no things like kiting or spreading up the mob group like in PoE 1 2) I would really appreciate some kind of interaction with other players co-op (like in Baldur's Gate / Neverwinter) or specific arena mode or something like that for PvP (like in Dungeon and Dragons Online) 3) I've had some blurry answers from Josh Sawyer via twitch / youtube about character transaction from first part to second, but many things are still unclear. Like what's up with char. reputations and talents like Gift from the machine, The merciless hand / Second Skin, blood pool sacrifice bonuses. As I understand PoE 2 will be in Deadfire archipelago and all PoE 1 encounters were in Dyrwood, but where is it? Probably far far away in Eora... How choices we made in PoE 1 will affect PoE 2... cause there are so many of them!!! For me the iconic transaction was BG1 to BG2, with Drizzt Do'Urden and Elminster, a few but so awesome. Something like possessed Falanroed... for instance! And it's really interesting with blood pool sacrifice, I mean they talk a lot about Eder and Aloth... What do you think lads?
  3. Sometimes I would get this weird pathing issues with my companions. It seemed to start right when I got a sixth companion, or in my case Sagani. Basically when the party moves to their move location. One or more companions "stutter" rapidly in place trying to find a place to stand. It seems like the issue might be worse with a party formation that is compact, but it happens still in more spread out formations. You'll also get an annoying sound of rapid footsteps as the characters jitter. ​ ​I think sometimes even NPCs off screen can bug, because sometimes (once my own party starts bugging out) I'll hear rapid pacing from what sounds like an NPC off screen or in the fog that is. ​ ​This is a bug that exists in the current version of the game with both expansions. ​ ​--- ​ ​The purpose of this thread isn't exactly to beg for bug fixes in PoE1, though that'd be nice. But it's to collect a number of issues that could be fixed going forward. Since Deadfire is actively being developed and that's where Obsidians focus and resources currently lie.
  4. Curious, because in the past, Obsidian did manage to put Pillars of Eternity on some tablet variant. ​Some market trends, Konami (those bastards) focusing (2015) on mobile platforms, we also know how successful Pokemon GO was on mobile, of course, it was made for mobile (which I hope Deadfire isn't even remotely thought of as a Player interface). Anyways, Fire Emblem (Konami) is "Coming soon" "Released" on the Play Store (Android, don't know about iOS). ​I know Baldur's Gate & Icewind Dale exists for mobile, Shadowrun Returns too. And Deadfire shrunk down to 5 party members "for space" (mobile screen space is small). ​Is Deadfire designed in mind to be compatible for mobile screens, or would it be something desired for by the community? ​Personally ambivalent, I want Deadfire to be in monogamy for PC, Mac, Linux (mouse and keyboard), but can't deny the market in mobile. Technology advances really fast, and with HoloLens, AR, VR, on the doorstep of revolution, I believe Deadfire would benefit tremendously. ​A bit of a Captain Obvious statement, but I would want Deadfire to be designed for computer use only, and if it'd work or even be really simple to port to console or mobile, go for it.
  5. To minimize eversprawling speculation threads, I decided to make this one. I put links from information from Josh Sawyer about new mechanics and other interesting stuff. I do believe we'll get more detailed updates for what's new in Pillars 2 by the devs themselves soon enough, but untill then we can use these and talk around them. Fell free to link any other info I might (probably) missed! - STREAMING: new Q&A session with Josh Sawyer at Oct. 8th https://twitter.com/WorldofEternity/status/828797084643897344 - Interviews: http://www.mmorpg.com/pillars-of-eternity/interviews/pillars-of-eternity-ii-deadfire-returning-companions-and-continuing-saves-1000011515 (thanks Barbedbeat!) https://www.bleedingcool.com/2017/01/31/inside-pillars-eternity-ii-deadfire-game-director-josh-sawyer/ - About when we'll meet the companions: http://jesawyer.tumblr.com/post/156538181671/so-with-3-of-the-6probably-7-soon-companions http://jesawyer.tumblr.com/post/156540200006/hi-josh-as-we-already-know-at-the-beginning-of - About grimoires and trinkets: http://jesawyer.tumblr.com/post/156538820176/any-chance-in-poe2-grimores-could-be-made-a-little from L4wlight in the Josh sawyer something awful poe2 thread http://forums.obsidian.net/topic/91241-josh-sawyer-something-awful-poe2-posts/?p=1880328 - About multiclassing: http://jesawyer.tumblr.com/post/156540101641/i-know-that-you-tried-to-avoid-trap-builds-in-poe from L4wlight in the multiclassing thread: http://forums.obsidian.net/topic/91182-one-word-multiclassing/?p=1878734 - About cloaks and necks: http://jesawyer.tumblr.com/post/156567713041/critical-question-will-there-be-separate-cloak - About skills: http://jesawyer.tumblr.com/post/156585382271/in-the-first-pillars-the-character-progression-was - A little more about Xoti (stretch goal companion): http://jesawyer.tumblr.com/post/156604263206/did-you-know-about-lantern-shields-and-will-there - Josh Sawyer Q&A: The entire video in text (from kirottu's thread! http://forums.obsidian.net/topic/91394-twitch-qa-in-old-skool-text-form/)https://www.reddit.com/r/projecteternity/comments/5rju7y/link_deadfire_qa_session_with_josh_sawyer_1h05m/ - About reputation system: http://jesawyer.tumblr.com/post/156893676606/in-deadfire-will-we-see-changes-to-the-reputation - About proficincies and skills: http://jesawyer.tumblr.com/post/156893948066/weapon-proficiencies-are-in-but-are-the-weapon - About importing saves (from Fig comments section, contribution by IndiraLightfoot): Can someone tell me which savegame should I keep "safe" until Pillars 2 is out? The "gamecomplete" one? Feargus: just asked Adam, and he said it is the one called "End game save". - About racial bonuses & godlike types (From Fig comments section, contribution by IndiraLightfoot): 1. Are racial bonuses going to be changed? ​2. Will there be different types of Godlikes? (Wael, Skaen, etc) Feargus: Racial bonuses are not going to be changed, and (2) For right now, there are not going to be different types of Godlikes. - About party size (From Fig comments section, contribution by IndiraLightfoot): Faergus: I can say the party being five people is something we will stick with. - About system requirements (From Fig comments section, contribution by PrimeJunta): System requirements unchanged from Pillars 1 (sorry for not providing a link or a copy-paste crom the original post but it's lost in the 2k+ comments in Fig and I though it was important).
  6. It's "Pillars of Eternity II: Deadfire", isn't it? PoE was...IS, my favorite game of all times, and You guys have been a fantastic Dungeon Master in the best journey I had in my fantasy since...ever! Elements of PoE and a new grim setting mixed with some of the improvements of Tyranny would make for a glorious new chapter! And if that's the case: THANK YOU! ^^ @ the Community: So, why I think it's another game related to PoE? Well, because it have been stated that PoE sequel is in the works, and the imagery with which Obsidian is teasing us have clear references to PoE's fictional elements, like letters written in Vailian, and to Eder and Aloth/ Watcher characters. Therefore, I would be extremely surprised (and a bit sad) if it would end up being something completely different from my beloved RTwP Fantasy cRPG!
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