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One stands alone adds 26.6 20 * (1 + might mod) damage per hit .. Barbaric Blow test .. 10 damage BattleAxe. 33% Might bonus. 25% blooded bonus. -34% carnage bonus (for carnage) . 150 % bonus for crit ( 0.5 + 0.5 (BA) + 0.5 barbaric blow) .. The 50% extra crit damage bonus applies to all carnage crits not only the ones elevated by barbaric blow.. Blooded damage bonus works for carnage hits as expected .. 10 * ( 1 + 0.33 + 0.25 ) = 15.8 // hit normal attack damage before DR 10 * ( 1 + 0.33 + 0.25 - 0.5 ) = 10.8 // graze normal attack damage before DR 10 * ( 1 + 0.33 + 0.25 - 0.34 ) = 12.4 // carnage hit before DR 10 * ( 1 + 0.33 + 0.25 - 0.34 - 0.5 ) = 7.4 // carnage graze before DR 10 * ( 1 + 0.33 + 0.25 - 0.34 + 1.5 ) = 27.4 // carnage crit with BB bonus before DR addability ..onestandsalone 10 * ( 1 + 0.33 + 0.25 ) + 20 * (1 + 0.33) = 42.4 // hit 10 * ( 1 + 0.33 + 0.25 - 0.5) + 20 * (1 + 0.33) = 37.4 // graze 10 * ( 1 + 0.33 + 0.25 - 0.34 - 0.5 ) + 20 * (1 + 0.33) = 34 // carnage graze Change weapon's base damage to 20 .. Add extra effect chanter debuff -0.1 (dull blade bla bla) 20 * ( 1 + 0.33 + 0.25 - 0.1 + 1 ) + 20 * (1 + 0.33) = 76.2 // crit 20 * ( 1 + 0.33 + 0.25 - 0.1 - 0.34 ) + 20 * (1 + 0.33) = 49.4 //carnage hit 20 * ( 1 + 0.33 + 0.25 - 0.1 - 0.34 - 0.5 ) + 20 * (1 + 0.33) = 39.4 //carnage graze // kill the enemy chanter (no more -0.1 debuff) 20 * ( 1 + 0.33 + 0.25 - 0.5 ) + 20 * (1 + 0.33) = 48.2 //graze 20 * ( 1 + 0.33 + 0.25 - 0.34 ) + 20 * (1 + 0.33) = 51.4 //carnage hit 20 * ( 1 + 0.33 + 0.25 - 0.34 - 0.5 ) + 20 * (1 + 0.33) = 41.4 //carnage graze TLDR When active OSA adds 26.6 20 * (1 + damagemod) damage per connecting (graze, hit , crit) attack/carnage .. Equipped weapon stats//damage mods not directly relevant ..
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After a discussion on the usefulness of talents like Mental Fortress (http://forums.obsidian.net/topic/77842-body-control-mental-fortress-unstoppable-broken/), it was brought up that certain Charm/Confuse attacks actually target deflection rather than will. In particular the Confusion attack from Dank Spores and the Charm attack of Fampyrs go directly against the targeted character's Deflection attribute, not the Will attribute as one would expect. In contrast to some "special" attacks that can trigger an additional effect after a 2nd roll, those attacks only target deflection, at no point is another defensive attribute (i.e. Willpower in this case) ever involved. In consequence it's useless to bolster Will to defend against certain enemies - I suspect that aside from the two types mentioned here, more enemies are subject to this issue.
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Hello everyone ! I create this topic because I have a problem with my quests. I did the whole Sanatorium Main Quest and spoke with the statue at the end to finish it (after : "SPOIL SPOIL" : Choosing Azo fate "END OF SPOIL"). I received no XP, so I checked my journal to discover that the quest was finished. I reloaded my quick save (I just did one before talking the the statue) to check the XP on my characters and retried it. The XP didn't changed after the quest ended. On the wiki it says it's a quest with a Major Experience Type and an Experience level of 4. My characters are level 8 and 7. Is it normal ? Do they have a too high level ? Should I speak to a NPC again ? Or is it a bug ? "SPOIL SPOIL" : And I think I received no XP with the quest where I saved the little girl who lost her family (they became ghouls) too. "END OF SPOIL". If someone knows that problem and has a solution or an explanation, i'll be grateful to hear it !
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- XP
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Since the 1.04 patch (or sometime shortly after?), I have been experiencing a major crash issue every time I try to play. I can start the game, but after about 10 minutes my computer crashes completely, requiring a reboot. This issue occurs regardless of which character or save file I load up, and has also occurred from the character creation screen (I learned this when I tried to start a new character, hoping the issue was just tied to my old saves). I am posting here because this issue has not occurred with other games. I'm no expert on hardware stuff, but when this happens it sounds like my GPU fan (or some other fan?) kicks into overdrive... not sure if that's useful or just potentially misleading. :/ Here are the crash logs from windows for the past three times this has happened (though they say "bluescreen," I never actually saw a bluescreen): Problem signature: Problem Event Name: BlueScreen OS Version: 6.1.7601.2.1.0.768.3 Locale ID: 1033 Additional information about the problem: BCCode: 116 BCP1: FFFFFA80073E64E0 BCP2: FFFFF880050142DC BCP3: FFFFFFFFC000009A BCP4: 0000000000000004 OS Version: 6_1_7601 Service Pack: 1_0 Product: 768_1 Problem signature: Problem Event Name: BlueScreen OS Version: 6.1.7601.2.1.0.768.3 Locale ID: 1033 Additional information about the problem: BCCode: 116 BCP1: FFFFFA800778C0D0 BCP2: FFFFF88004FF6A08 BCP3: FFFFFFFFC000009A BCP4: 0000000000000004 OS Version: 6_1_7601 Service Pack: 1_0 Product: 768_1 Problem signature: Problem Event Name: BlueScreen OS Version: 6.1.7601.2.1.0.768.3 Locale ID: 1033 Additional information about the problem: BCCode: 116 BCP1: FFFFFA800AB494E0 BCP2: FFFFF88004FF2A08 BCP3: FFFFFFFFC000009A BCP4: 0000000000000004 OS Version: 6_1_7601 Service Pack: 1_0 Product: 768_1 Files that help describe the problem: C:\Windows\Minidump\041915-22713-01.dmp C:\Users\J Rol\AppData\Local\Temp\WER-58593-0.sysdata.xml Any help would be much appreciated! I love the game, and am desperate to be able to play again! Thanks DxDiag Rol.txt output_log.txt
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Conducted two tests after the latest patch (.0526), with a new party/campaign. My pc wizard (wood elf): lvl 4, con 8, endurance 57, health 197. Aloth, companion wizard (wood elf): lvl 4, con 10, endurance 180. Despite my pc wizard having lower endurance and lower constitution he has a larger health pool at the same level. I then tested edar (fighter, companion, at lvl 4): He had 102 endurance / 569 health. I disbanded him from the party, then reinvited him: he had 102 endurance/509 health. The latter stats seem more correct (only off by 1 which is probably due to rounding), since a fighters health is suppose to be 5xEndurance. Why it's getting up to 569 I don't know. I do buff my party members with food before tough fights, that the most likely cause. I also have my wizards cast infuse with vital essence, but that wouldn't explain the discrepancy with the fighter. So it's probably the food buffs not falling off with the saves. I've tried to reproduce this though, but so far haven't been able to force it to happen....
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In my current game,it seems like there's a whole mess regarding equipment bonuses. For example the Night-runner armor "+2 stealth" bonus don't fully apply on my main character (just+1), or the bonus stays even when the armor is taken off with Eder. So far, i noticed that a lot of hats, bracers, amulets... share the same problems. Most of the time, the buff isn't considered. I tried with several types of objects on all characters, and results may vary from one to another. In addition, there's an issue concerning hats specifically. The way it looks is always irrelevant (e.g. a mail coif that looks like a hood). Once again, it only appears with magic/special helmets, the regular ones look properly. Note: I'm writing this after the release of patch 1.04. I don't know if the problem existed before. (thanks for reading, i'm sorry for my english) https://www.dropbox.com/s/7jvfs52zff8t2sf/pillars%20files.zip?dl=0
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I figure someone else must have noticed this, but applying several overlapping debuffs breaks, quite often. Apply a prone debuff to an enemy. Before that debuff expires, apply a petrify debuff to the same enemy. Result: After prone wears off, the enemy will stand up and start attacking you, despite showing the petrify debuff as still active. This also happens if you apply a prone debuff twice. Instead of the newer prone overriding the duration of the older prone, the enemy will simply stand up and start attacking again (despite being under the effect of the second prone).
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In Woodend Plains, I got one of my character stuck between a tree and a cliff. It seems to be a collision issue, I don't know how he entered here in the first place. Here's a screenshot to illustrate the location. The character is Kana. I can provide a savefile if needed (just ask). It is not a big issue, I'm just reporting the bug. I can start again from the last autosave that occurred 3 minutes before. Thanks for this awesome game!
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Main quest line bug
frangio95 posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I just finished the hadret house quest, I've witnessed the assassination of Aevar and went back to find Lady Webb slain by thaos. After talking to her soul, the game fails to load the next screen and I can't go on with the game. Please help ç_ç-
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There should be an option to turn off party combat AI completely.. NO AUTO attack , no auto engage - it causes enormous amounts of gratuitous grief .. (with the minor exception of keeping to attack engaged target until new PLAYER orders, or target destroyed) There should be a new auto-pause event - CHARACTER IDLE - AWAITING Player orders - that should trigger after: - move commands ( that should be executed TO COMPLETION - not randomly canceled because the char decided to stop along the way and engage some hostile (incredibly dumb/annoying) if said hostile is one of your own units temporary under enemy control) . Auto engage friendly (enemy controlled) unit and promptly destroy it with disengagement attack when it moves away - this is horrendously broken. Player should have total control on attacking friendly units under temporary enemy control .. If I ordered my char to move out of enemy engagement - means I'm ready and willing to pay the (disengagement attack) cost.. -target destroyed -spell // ability cast -unit active/controllable again (after negative effects (confusion/prone/etc..) expire ) -... This would allow for smooth flanking orders/control (your units no longer auto sticking to the first hostile unit along the path FOR NO REASON), and zero wasted combat rounds because its hard to tell what each of your characters is doing ( SLEEPING IN HIS/HER BOOTS) sometimes under multiple AOE spell effects and ability to avoid damaging mind controlled friendly units (if mind controlled unit engages one of your units - that is a different case - my problem is with the units SUPPOSEDLY under my control auto engaging friendly units and killing them for no reason).. This auto-governing Random player order canceling is got to stop !! Give me(PLAYER) full control over my(his) characters while they are supposedly under my control (not confused/disabled/dominated etc .. ) Will need to add option to order each char to stand ground (when you want to hold defensive position without giving other orders) .. And yes 5+ units friendly ganging up on an enemy will need 5+ individual orders after said enemy hopefully expires ( Autopause - unit 1,2,3,4,5,6.. needs new orders - potentially tedious but small price to pay in order to mainain full control and prevent own units from taking FAR-from optimal combat actions)
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Bug shopkeeper
ramdemars posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Hello, I have a bug who really ruins the experience of the game Some shoopkeepers have a problem, when i ask to see their stuff, the discussion window closes (like if I click on X "close window" button). Just in Defiance Bay, there are 3 shopkeepers I cant buy or even see their stuff they're selling) If you have any idea Ram -
I'm a fairly lowish level, but I don't see how this could possibly matter for a mechanic like this. Anyway, when selecting "manual defend", the party is thrown up to a fight against two Treants (or however they're named here) and four Shades (which all summon shadows). This party is way too low level to possibly stand a chance, straight up characters getting OHKO'ed. The fight's difficulty is cursory, however. Because when you select "manual defend" you are instantly transported to the battle, AND THE GAME AUTOSAVES. So, unless you have a closer manual save, you're stuck in this fight. Please please please get rid of autosaving right before manual defending, or atleast before you're put into the actual battle.
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- stronghold
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since 1.04 i noticed voice cutting out in fev conversations and developers comment (ont that i remeber, and have tried to listen for a fev times is at the entrance ramp at ondras gift, it just stops abruptly in the middle of same sentence) unfortunately i didnt think of making any svegames to upload, but will do so in future
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Hi mates. First of all I want to thank you for this great game, I think is a very good game in all aspects. The thing is that I'm having random crashes since the launchment. Sometimes I can play 5 minutes other about 2 hours... I've tried all the solutions posted on forums: - Cap FPS - Audio Drivers - Desactive Vsync - Run as admin - etc... Reading the logs seems to be a memory allocation problem. My system: AMD 955 BE 8 gb ram ati radeon 6870 Windows 8 Atached you can find logs and saves(these should be so useful because crashing is random ;-) ) output_log.txt
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Found two bugs today while playing. One looked like some copypasta while reading a soul the text repeated twice. The second was some really weird animation on a troll. Nothing game breaking but I thought you should know. Screenshots below: I did a little google search and it looks like this is a duplicate of https://forums.obsidian.net/topic/77188-aerthus-text-repeats/ but I wrote it all out with the screenshots so I'm gonna post it anyway. Bug #1: Aerthus repeats himself 1. So I walk up to Aerthus and reach out to touch his soul: 2. This is some awesome soul reading, I'm into it: 3. Wait a minute, did I scroll up by accident? Nope, the text is repeating itself. Unless this was done on purpose to show an never ending nightmare, in which case - kudos to you Obsidian! Bug 2: strange animation on Troll at Madmr Bridge 1. This is more of a real bug - I'm just starting to fight the troll at the top of the Madmr Bridge map. 2. Woah! Whats wrong with your body dude? 3. You should really see a doctor, that is not getting any better - I think its getting worse. 4. It eventually got better, after I defeated him. That's all I got - hope it helps!
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The spell is grayed out and refuses to work. I tried resting, stripping him of his equipment, kicking him out the party and hiring him back, but so far nothing has worked for me. I'm afraid saving the game after the last fight has mad that condition permanent and the only other save game I've got is about 10 hours less than the recent one. That sucks big time! Is there any way to fix this?
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- durance
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I did a search and didn't find this anywhere. Outside of Cliaban Rilag is a little camp, right before the jump across. I'm not sure how I replicated this exactly but there's a small container in the camp with the Readceran Standard Piece in it and on my way in I was able to grab one. On the way out I noticed the container was still blue so I grabbed another one. Finally when I came back to finish the ruin up I saw the container was blue again and I was able to grab a third piece and this is when I realized that I really had already grabbed this twice.
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[bug] door to the cells
Reqviemus posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Hello, I have noticed a bug, after building the Dungeon Upgrade in my Keep, I cannot access the cells neither the endless paths below. The doors are constantly closed. (Doors to the room where you encounter the mother ghost). Also, I cannot talk to my steward, she is just not active, no wheel under her feet or anything. Is there a way to fix it? Do I have to begin the game again? -
As much as I love my cipher, it would appear that amplified wave is bugged. The prone effect caused by the spell lasts indefinitely, as can be seen by these two screenshots showing an hour of game time in between them. This unfortunately makes the spell incredibly overpowered. This occurs on v 1.03.530 from GOG. Screenshot 1 Screenshot 2