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Everything posted by JerekKruger
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That doesn't really change the argument. Whether the enemy walks to the rogue, the rogue walks to the enemy, or both, it takes time. That's time the Rogue isn't attacking and, hence, doing damage. Against a single target sure. Against two I'd be less certain. Against four (with driving flight) I'd be very surprised. Anyone who actually cares about maximising damage cares about the difference between real and base damage as it's quite significant. Not any more it doesn't. It gives +10 Accuracy whenever the Ranger attacks an enemy already engaged by their animal companion. There's nothing stopping the enemy also being flanked for -10 Deflection. As for the pet dying within 2 seconds hardly. With Resilient Companion the pet has DR 27 (29 for a Bear) against all sources at level 16, Legendary Plate Armour has DR 20. Pets aren't going to compare to a Paladin built for tanking obviously, but their job isn't to tank the big heavy hitting enemies. They're plenty resilient enough for their actual job. Did you read Boeroer's actual point 6? Because you're not responding to it. One thing I'm certain about is that Boeroer knows this game like few others, and whilst he is occasionally wrong it's rare.
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That's certainly true. You can still enchant a weapon to Legendary, duplicate it, then add lashes and slayer enchants.
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Merciless Hand is the unique Talent you get by siding with the Doemenels during Act II, it increases your crit modifier by 0.3 i.e rather than doing 1.5 times as much damage with a crit you'll do 1.8 times as much damage. The Kraken is the last fight of the main quest in the White March II, but depending on what order you complete the game there can be plenty of difficult fights left after you've defeated it (bounties, dragons, archmagi, the final boss of the main quest etc.) so if you wanted to you could get a fair bit of use out of a Legendary Bittercut. Certainly I wouldn't use the Helwax Mold before I have made the item I want to duplicate Legendary (since duplicating also duplicates enchantments, you might as well get the best one you can).
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Is this Paladin your main character? If so you should have at least 72 Deflection (without gear) when Faith and Conviction activates in combat (assuming you've been careful to choose the appropriate Dispositions), and 106 Fortitude, 86 Reflex and 102 Will. If it's not your main character then those values will be a little lower (I can't remember exactly how F&C scales for non-MC Paladins) but still pretty decent. Add on a bunch of bonuses from various items and buffs from spells and you should be tanky enough. Don't forget that the bonus from F&C only activates during combat. Outside of combat your Defences will appear lower than they really are.
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Assuming you play through Pillars a few times you'll feel the same. I am nowhere near as knowledgeable of the mechanics as the likes of Boeroer and Kaylon, but I've reached the stage where most of non-solo PotD feels easy (exceptions being the early game and particularly tough fights like bounties). When I first played Hard mode seemed pretty tough.
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I'm about to start an Ultimate run as a Chanter* and I just had a thought: are there any Disposition levels that are particularly useful to have? Usually I role play my characters and don't worry too much that I might be missing out on some options by not having the required dispositions, but for this run I naturally want to have every advantage available. Are there any encounters that you can avoid and/or get better rewards by having particular Dispositions? Obviously I don't want to avoid any of the required fights, but as far as I'm aware fights like Adaryc aren't required for the achievement and can be avoided with high Rational and Diplomatic Dispositions (as well as high Resolve and Intellect) so it might be easiest to avoid them. Can anyone think of any other such fights and what Dispositions they require? *Yes, I will be making use of the Invocation bug
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10 Accuracy is fairly big, but in the mid to late game the only fights where your pet should be dying at tougher ones, and in those you should really cast every Accuracy buff available to you (as well as Deflection debuffs on your enemies), at which point that -10, whilst still bad, becomes much less of an issue. To be honest there isn't all that much difference between the pets when it comes to durability. Antelopes and Bears have innate abilities that make them a little tankier (+7 to all defences for the Antelope and +2 Damage Reduction for the Bear) but they'll all be roughly equivalent at tanking (pretty good off-tanks, but definitely not main tank material).
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To be honest I only realised that that's probably how you're meant to deal with them when I did the White March at a low level (went there around level 5, probably hit Galvino's lab at 6/7). Before that I just tanked through their explosions as best I could. Yeah I was going to say something, but I assumed Boeroer knew the mechanics better than me and this was a peculiarity. It being 123% fits better with how most of these things work.
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You should just not sell any unique gear at all , it's not like there's much to spend money on in Pillars, or any shortage of money. The constructs in Galvino's lab? You're supposed to run away from them when they go into suicide mode and/or use disposable summons to tank them (I used Sagani's pet Ituumak and Essential Phantoms for this purpose).
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Uselessness is going a bit far: it's -10 Accuracy (bad), -2 Might (bad, but not that bad) and -2 Resolve (usually irrelevant) which goes away if the pet is brought back to consciousness. If the Ranger takes the Vengeful Grief ability then as well as those penalties, they get the following buffs for a short while (I can't remember the duration): +20% Damage (outweighs the -2 Might by far), +1.3 Move Speed (situationally useful) and +20% Attack Speed (very good unless your recovery is already zero). All in all I'd say that, even without Vengeful Grief, the penalty for a pet being knocked unconscious isn't a big deal so long as you're already on top of your Accuracy buffing game. On top of that, in fights where it matters you could always resurrect the pet to remove the debuff.
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Did the last patch bug St. Yedwin?
JerekKruger replied to Torm51's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
A while back I bound it to Maneha and she scored no destroys during the first floor of Durgan's Battery. I ended up unbinding it and binding it to my main character Paladin instead, and he promptly starting scoring destroys at roughly the rate you'd expect. This is purely anecdotal, but I wonder if there's a bug where it sometimes doesn't activate it's destroy proc when soulbound. I'd suggest unbinding and rebinding and seeing if the problem is still there (assuming you've not already tried that). -
Well the White Crest Helm gives +3 Intellect, and Godlikes can't wear it, so actually they're arguably the worst race from this point of view. In fact Godlike's inability to wear helms has gone from being relatively unimportant in vanilla Pillars to quite a big disadvantage in White March II. However saying that, the difference between, say, a base Intellect 18 and a base Intellect 20 is fairly minimal, so it really doesn't matter all that much. Surprisingly few of the builds on the Pillars Strategies subforum have any base attributes higher than 18.
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I hope so, however if Deadfire works and the same way as Pillars and it goes like that then you'll have a delay before you shoot unless you already had set 1 out, and delays are unacceptable
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Hah no! I realised there was little point actually engaging with you so I thought I'd have some fun mocking your arguments. I was actually having fun and wasn't in the least bit angry.
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Indeed. I can't say that choosing a non-binary gender would particularly interest me, since it would presumably have a very small impact on the game*, but the fact that I am a fairly traditional straight, white (cis-)male doesn't mean I'm not interested in exploring themes related to minorities I'm not a part of, or even simply playing something that I'm not. *It would also probably be incredibly easy to implement since presumably all dialogue in the game already has a gender variable that reads off the main character's gender and spits out the appropriate pronoun. All you'd need to do is add one of more additional options and outputs.
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One feature that would be great for Deadfire would be a default starting weapon setting. As soon as combat ends, all your characters would switch back to whatever weapon(s) you'd selected for this so that you'd be ready before the next fight.
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I don't know. Roughly how many percent of players are you? If you're over 25% of players then maybe we can squeeze one if for you.
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