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JerekKruger

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Everything posted by JerekKruger

  1. I predict we'll still be seeing threads about this at least two years after Deadfire is released.
  2. Huh, interesting. I had always assumed each spell with the same casting time descriptor had the same casting time, but I guess there's some variation within each category. That definitely makes Master of Puppets useful in some cases.
  3. Whispers of Treason is also fast cast I believe. Both were changed in one of the later patches (they used to be average or slow cast) to make them more appealing. Possibly Puppet Master had a higher accuracy bonus? Otherwise it honestly seems to be a worse ability all round.
  4. Whilst not perfect, you can use to console to hide helmets.
  5. In addition to this, we've never had a Pale Elf or Mountain Dwarf companion, whereas all other race variants (other than all the Godlikes) have been represented.
  6. I like Bonteru and Radora's a lot, Ydwin's is very well drawn but I don't really like it, not sure how I feel about Rekke's.
  7. If I went with that definition then I don't think any games could truly be called RPGs, as none really allow proper role-playing comparable to tabletop role-playing. I suppose some MUDs and, to a lesser extent, RP-servers for MMOs might count. I think if I had to define what makes a game an RPG I'd say it's a combination of a heavy focus on story and some sort of progression system.
  8. Agreed. If you have preknowledge of the endings then I'd say the "happiest" is supporting the Dozens but making them work with the Crucible Knights afterwards, followed by supporting the Crucible Knights but having them abandon their Forge Knight experiments. However the Dozens do come across as an unruly mob and, without out of character knowledge, handing over power to them does not seem sensible.
  9. Not a big fan of Ydwin's portrait still, but I agree that she's not really anime.
  10. Are female dwarfs in Eora described as having beards in the lore?
  11. The word "niche" has its own niche, and that niche is a different niche to the one containing this forum.
  12. I think you're being a little generous, I only think it's be this big. More seriously, I suspect it will be about as successful as Pillars was, or a little more. Most people who bought Pillars will buy Deadfire, if not at release then somewhere down the line on sale, plus a few more. We'll probably see a small peak in sales of Pillars too, with people new to the franchise picking it up as well as Deadfire. I doubt it will sell significantly more copies than Pillars, but it doesn't really need to as Pillars was more successful than Obsidian had anticipated.
  13. I guess it could simply be really bad luck. A X% chance to crit doesn't guarantee that X% of your attacks will be crits (unless X = 100). That said, that seems pretty unlikely.
  14. This will depend on which character I import from Pillars, which I haven't quite done, but once I do I'll make sure to complete the survey.
  15. Here's an idea for Priests: have them automatically learn a small core of diety specific spells each power level, and also allow them to choose a few on top of that. This makes up for not having Grimoires, and makes sense from an RP perspective too (I think).
  16. Perhaps it could be used to signify a crash from drugs.
  17. Well the Shieldbearer's are almost without downside: just make sure you have some potions and/or another source of healing in your party.
  18. Even in the update video they said that when you recruit a companion your given the choice of multiclassing them.
  19. The Wizard's Essential and Substantial Phantoms were probably some of the best summons in the game. They might not have had as many summons as Chanters, but the made up for quantity with quality.
  20. Agreed, and I hope it's addressed in Deadfire. I'm not asking for unique quests or anything but some more unique dialogue options and perhaps a recognition from Edér and Xoti (both Eothas worshippers) that you're a Priest of Eothas. This would probably give the Priest of Eothas the most unique dialogue options, but so long as other race/class/backgrounds don't have too few I don't see this as a problem.
  21. Indeed, it simply lets you plan ahead more easily.
  22. Yeah, swapping Eothas and Berath's penalty seems reasonable. Why would Berath protect his followers when that would stop their souls returning to The Wheel. As for the elemental spells, I suspect that it'll be a subset of them rather than all of them. The lightning and cold spells just don't fit with Eothas to my mind. We'll know soon enough. Yeah, it'll be interesting to see how that's balanced. In particular it seems to suggest that a Skaenite Priest will gain very little from multiclassing with a Rogue, which would otherwise seem the most natural class to pair with. Part of my problem with the Mage Slayer is it just doesn't really tempt me (the same was true of the Mage Slayer in Shadows of Amn) so I suspect that no matter how good it ends up being I'll never play it. It seems to pair well with a traditional Monk. A class with a fairly high Health pool who wants to get hurt. I am thinking about a Shattered Pillar/Assassin, although Shattered Pillar/Trickster also tempts. Do we know whether companions can take subclasses for both their multiclass options? I know that Xoti has special Monk and Priest subclasses, so is probably forced to take at least one of those and maybe both if you choose Priest/Monk, but I wonder about the others. Eder taking Ranger as a second class is a good idea. My own was making him a Figher/Priest of Eothas for roleplay reasons.
  23. You could pretend you meant that your appetite was so high that you'd need a logarithmic scale to see it
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