Everything posted by JerekKruger
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Walking Part 2
JerekKruger replied to Osvir's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Agreed. I wasn't in favour of it but I am happy for those who wanted it.
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A case for not adding general abilities to Proficiencies
I agree that it's not a big problem, I just suspect that Obsidian didn't intend for people to be able to take the same talent twice. You either have the will of a bull or you don't. That said if it remains I don't mind particularly.
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A case for not adding general abilities to Proficiencies
I suspect that's not intended. For example being able to take Bull's Will twice and get +20 to Will is probably an oversight on Obsidian's part. The Wildstrike thing might or might not be intended though.
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Two handed weapon comparison and analysis
Agreed. If it's not an oversight I think it should still be buffed to the damage of pollaxes and morningstars as, as you say, it currently seems to be getting a double disadvantage.
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A case for not adding general abilities to Proficiencies
I just don't understand why Barbarians get it. Beyond that I haven't got a handle on how important Accuracy is in Deadfire compared to Pillars, where it was king. As I said though, I'd prefer to see it removed altogether. Replace it on Barbarians with something that modifies Carnage or is otherwise more Barbarian specific.
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A case for not adding general abilities to Proficiencies
I'd say Weapon Focus should either be removed altogether (my preference) or moved to either Fighters or Rogues (or both). If it's universal it becomes a tax on characters who intend to use weapons and either all enemies are balanced around the assumption that you'll take it (and hence spell accuracy has to be rebalanced too) or it's very powerful. If it's left as specific to one class I really don't understand why that class would be the Barbarian. Barbarians in Pillars were somewhat defined by their lower accuracy: both lower than other pure martial classes and then even lower for Carnage*. It seems odd therefore to give Barbarians the accuracy bonus talent rather than Fighters or Rogues (both of whom have a strong claim on the weapon master role). *Admittedly Carnage eventually became very accurate due to the accuracy per level bonus to all abilities.
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Devoted + Berserker + Rapier
Tested it. I build a Barbarian/Monk with very high Perception and Constitution, low Might and played on Story Mode (maximising crits and my own survivability). Took Axe Proficiency and used the Console to give me Enervating Blows (you can't get it as a multiclass character in the beta as it's too high level). I also sacked the rest of my party so I was solo. I went and fought the Delemgan encounter north of the starting town. I hit and crit several carnage attacks but none of them affected their target with the axe modal* or enervating blows. Looks like Carnage no longer procs on hit effects. *The axe modal was on, I affected my main target with it several times.
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Devoted + Berserker + Rapier
Yeah, those would all be a lot easier
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Frowning upon proficiency page as a monk
Most enchantments will still be in the game as I understand it, but we will be limited in how far we can upgrade them. So, for example, you might only be able to upgrade a Fine weapon to an Exceptional weapon, but not to Superb or Legendary. As for Lashes, it sounded like they would only exist as preexisting enchantments i.e. there would be weapons in game with Flaming Lashes but you wouldn't be able to add one to a weapon that doesn't start with one. The flip side of this was that lashes would be upgradeable, and there would likely be two (mutually exclusive) possible upgrades for each.
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Frowning upon proficiency page as a monk
Any ideas for what a Fists modal might do?
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Devoted + Berserker + Rapier
I'll see if I can test it today. Of course, that'll require me to find a weapon that has an on hit property first.
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Beta patch info from Josh's Twitter
Brilliant news. I might return to my idea of importing a Priest again with this change.
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Removing non class specific talents was a bad idea
Ah yes but that's an appeal to feel, which is not rational, so you should be ashamed of yourself or something
- Watcher takes on Thaos's portrait when looting
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The strongest beta build
Now we just need those spells to actually hit
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Removing non class specific talents was a bad idea
And in Deadfire that 15% is even less since, as far as I can tell, all summoned weapons have the same base damage as their mundane counterpart.
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Companions and multiclassing
I hadn't even thought of that. I was only planning on doing it if he did anyway, but it'd be a cool touch if it worked that way (assuming we don't simply get universal multiclassing options for companions of course).
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Companions and multiclassing
I'd love to multiclass him as a Priest of Eothas myself.
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The strongest beta build
That assumes it's a bug which it's not clear that it is. Yes, it removes the main downside of the Berserker (they still hurt themselves whilst frenzied) but you have to invest a ability point into doing so which you otherwise might not. Also, once Penetration has been rebalanced the extra bonuses from the higher tier Inspirations won't be quite as powerful as they are now so the combo won't be either. Ah, in which case it's very much the same as Pillars I guess, which is fine. I had rather stupidly forgotten the recovery bonus that Frenzy gives and that, together with Frenzy's fast cast should leave it being useful even if there are other abilities that allow you to replicate the Might and Constitution Inspirations. Yeah I like it too, it's a very neat system. I like the fact that I can use Frenzy (and similar abilities) to counter Might and Constitution Afflictions. In fact that's somewhere the Inspiration aspect of Frenzy will remain useful even once higher tier Inspirations become available (on a Mountain Dwarf or Coastal Aumaua you can remove any Constitution or Might Affliction respectively, which is nice).
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The strongest beta build
That's what makes Berserker/Paladin so good. Once you get Mental Fortress the Confusion is completely removed from their Frenzy.
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The strongest beta build
Derp, how did I forget about that. As for the rest, hopefully it'll be fine I just realised that potentially the two inspirations would become redundant (particularly for the non-Berserker frenzy). Out of interest, did the Might and Constitution bonus of PoE's Frenzy stack with other bonuses? If not it's not all that different really.
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The strongest beta build
I realise that. My point is simply that at some higher level it is very likely there will be Priest (or other class) spells which give those inspirations, possibly in an AoE, and at that point Berserker's Frenzy might become defunct. This potential problem applies much more to the Barbarian's Frenzy of course, since those are only tier 1 inspirations.
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The strongest beta build
I'd be surprised if tier 2, and even tier 3, Might and Constitution Inspirations aren't available through higher level spells, albeit it probably not together. Also I was talking about both Frenzies: the Berserker one certainly seems less likely to become useless than the Barbarian one.
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The strongest beta build
Technically not a beta build since you can't reach Mental Fortress as a multiclass character with the beta level cap, but it's a pretty awesome combination. I do hope Obsidian don't change the way it works. Of course, it's hard to tell how good it'll be in the full release. One thing that concerns me about the Barbarian's Frenzy (and, to a lesser extent, the Berserker's) is that the equivalent Might and Constitution Inspirations will be readily available via other sources. If that's the case, the ability might eventually be replaced: why use Frenzy when you can affect your entire party with a Priest spell, for example, that does the same thing for the entire party.
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Removing non class specific talents was a bad idea
Something like Weapon and Shield Mastery? Sounds good to me. I assume Fighter's old Weapon Specialization and Weapon Mastery talents will remain unique to them so I can't see any reason why they shouldn't get similar abilities for weapon styles as well. Agreed, the resistance to affliction talents are, in my opinion, very powerful so probably shouldn't be universal, the bonus defence talents are much less so. I think (hope) that Bull's Will stacking with itself is a bug and that it will change so that you can only benefit from it (and pick it) once.