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Everything posted by Amentep
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"They don't have the resurces to implement more than 4 types of Godlikes" I believe is what he meant. Doesn't that mean that there is only four gods, or am I misunderstanding something? AFAIK, a godlike is the union between one of the base races and a god. If there are only four types of godlike doesn't that point to their being only four gods? Or that out of the multitude of gods, only four dally with mortals in ways that produce offspring...
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Congrats Enoch!
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The Case for Romance.
Amentep replied to NanoPaladin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Man...time really flies then. Doesn't feel like 17 months. -
PoE or PE?
Amentep replied to Aoyagi's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Reminds me of the fun I had when people would refer to Diablo 2 as D2 and I would make comments about Kenji Eno's / WARP's survivial horror sequel, D2 and everyone would be confused. Good times...good times... -
What the hell is Eurovision, anyway, I had to pick two girls kissing, because of course. Damnit! I missed that as I didn't get that far, I recognized Lordi and went "Oh someone I know!"* and clicked the check box. *I actually know about from Eurovision, actually...
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The Case for Romance.
Amentep replied to NanoPaladin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This'll be the third time in a month that I reference the "there won't be misses in attack resolution, only grazes" decision, that was followed by apparently-useless-because-a-decision-was-already-made discussion, which Josh and co. didn't find so useless. However, I'm not sure that there was 6-8 months of pro/con discussion prior to the revelation about misses/grazes whereas there has been that for romance. This isn't a topic that we've only gotten a revelation on either, the early indicators from various interviews - like Avellone's - was that romance options for the player character wasn't in their radar for the game. The "Anti-mancers" crowed about those interviews every time they came up. According to your own line of reasoning, there's just as little point in arguing against it, since it's already not in the game, right? Also... No there's no real reason to continue the discussion along these lines; the discussion could be shifted to - again - what they've indicated they want to include rather than arguing for/against PC Romance. But then if people want to keep the discussion up for/against romance that's cool too; I just don't think its going to be particularly productive. You do realize that the post you just quoted me on specifically pointed out that not every comment advocating romance is stating "but you gotta have romance in PoE," right? I'm not sure - how in the context of a PoE forum - you can advocate romance without advocating romance in PoE. If this was a general discussion on the pros/cons of romance in video games or even video game RPGs specifically it wouldn't be an issue, but pretty much, by default (and IMO) if you have a thread called "THE CASE FOR ROMANCE" in a forum called "PILLARS OF ETERNITY: GENERAL DISCUSSION" the odds aren't that you're actually advocating that romance be in the next Oddworld game. But we're not talking about buying a product, we're talking about creating a narrative entertainment. A closer example would be that I decided to write a novel set in the future and using a first contact scenario and you arguing that I would be better off spending my time writing about subsistence farmers in China because that's what some people would rather read. I'm not exactly sure what 17 pages of this thread are going to detail within this context that the last few months haven't already mined, to be honest. And that's fine, but that's not what I've gotten that this thread is about. What I've gotten is that people want to discuss romance with their player character, not NPC romance. I didn't say you couldn't discuss it and far be it from me to suggest that. What I did say - and believe - is that such discussion was rendered useless by Obsidian's decision. There's a difference. And I may not be right, but its my $.02. -
The Case for Romance.
Amentep replied to NanoPaladin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I thought the discussion (at least in context of Pillars of Eternity) was rendered magically useless by the developers saying the game wouldn't include romances. As a pro-romance as a viable character interaction kind of poster, I see no point arguing for romance in PoE at this point; I'd rather - at least in context of PoE - look at the kind of character interactions they indicated would be in the game and ponder that. I'm willing to discuss the pros/cons of romance in other games or a sequel to PoE, but honestly at this point posting "But you gotta have romance in PoE because...because...because..." is kinda useless in my opinion. The developers are going in a different direction. -
Interestingly, it seems that this Godzilla might have other monsters in it, so that makes it much more interesting to me (I really feared a retread of the typical "1st Godzilla film in a cycle" to be honest).
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Hahah, somehow I *knew* you'd get Monaco!
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The Case for Romance.
Amentep replied to NanoPaladin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
If the characters have no interactivity outside of the romance (say, Aerie) then the loss of an interactive character is felt by anyone who chooses not to pursue the romance; in essence the romance is no longer optional if you want to use that character unless you just want an unintersting roster filler. To be fair, that it gives a player "more" options isn't exactly correct. As I mentioned before, the way BG2 game did romance was that there was, essentially one path for the character and you could progress to a certain degree in the relationship with that character without romancing but that the larger interaction was unplayable if you didn't romance, leaving some characters (pretty much everyone but Jaheria) a cipher if you didn't follow the romance. To do romance right you actually need to do two paths (intertwined or not), one so the character is interesting and able to divulge lore without being romanced as well as being romanced. This does give you more, but only because you're creating more content. If Obs has 10 NPCs and thus 10 character interactions, they have a choice add romances (which now adds character interactions) or keep to 10 character interactions which means that for some of those character the ONLY interaction you have with them is pursuing their romance. So you stay the same, but if the only interaction for a NPC is romance and the character isn't romance, the person not pursuing the romance has a character who not only isn't responsive (so just takes a slot) they can't impart any world lore to the player. -
Which European Country Do You Actually Belong In? You got: Malta Steve Allen / Shutterstock You’re endlessly curious and love nothing more than getting stuck in a good book. You like to take walks in order to figure out what you’re doing in life. http://www.buzzfeed.com/marietelling/what-european-country-do-you-actually-belong-in
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I like the lady at the right who - rather than being asleep - has a "I'm in Hell" expression.
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Interesting, so the enigma is solved. A pity you have to kill them but I understand your concerns. But do all rats have disease, isn't it the fleas on the rats that spread disease? Don't rats live in some communities peacefully. I don't know the answer to these questions? Well in theory the plague was carried by fleas (assuming its true it was the Bubonic Plague), the fleas transferring to humans as the rats died. That said even without plague, rats could damage the house, and their excrement could also create health hazards in the home.
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Cook meth? ...Wait, are you a chemistry teacher, or...? I wish. I've been wracking my brain about how I can take my knowledge of history and use it to be the best at an illegal trade, but I've come up with nothing so far. The closest would be running for office, but I'm not sure I could stomach that. I do have a nice RV though. etc., etc
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My first thought was vole but that would be too large I think for the description you gave (and there would be other signs of a vole). Mus spicilegus (aka Steppe mouse or Mound-builder mouse) maybe?
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No romances confirmed
Amentep replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Amusingly and IMO, typically romance relationships meant little reactivity if the character wasn't romanced; often the identity of the character was tied to the romance. Which means, to do it right, romanceable characters would need two interaction trees, one if the romance is pursued and one where there isn't (possibly not completely different trees, but you're looking at trying to make something so the player gets reactivity with the character based on what they choose to do). So to my mind a "perfect world" romance would need more planning/time (ie resources) than a relationship that exits along a singular axis (or between two poles). -
You've got one tonne of air on top of you. http://www.physics.org/facts/air-really.asp
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Spill your blasphemous opinions on CRPGs here
Amentep replied to IndiraLightfoot's topic in Computer and Console
From what I've read it was a number of factors; salaries to big names was part of it. Part of it was the expense of making multiple floppy disc games (supposedly Wing Commander's success was a boon and a curse - great it sold well but it was on so many discs it was expensive to manufacture). And with the success and the changes in the expectations of consumers, they were growing in staff. Supposedly before it was sold, the Garriots had to dip into their personal savings to make payroll. -
Some of us read the boards ...and that explains why they post on every board in the known universe except Obsidian's! *ba-dum-dum-tschhh*
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Only if that Diet drink was Nuka-Cola, I hope!
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^Well Ramis had quit acting years ago, but I think he preferred being a writer (Animal House, Caddyshack, Stripes, Back to School) and director (Caddyshack, Groundhog Day, Analyse This) anyhow. Still RIP.
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At a guess a 90% IIRC conservative Christian population (42% Roman Catholic) combined with years of colonial anti-sodomy laws and - based on the homosexual death penalty law that was put to Parliament in the earlier version of the now signed bill - a belief that homosexuality is the root cause of HIV/AIDS.
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Yeah there's a big push to have all students aware of Title IX and how it effect the campus and how to report things and such.
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IIRC, Vin's Babylon AD was produced by StudioCanal (which is part of the same Canal+ group that produced La Cité des Enfants Perdus) and Legendé, so is arguably a French production. That said Ron certainly has a greater presence in non-US financed (or co-financed) productions (such as the Spanish/Mexican co-production Cronus) but that may also be due to the length of his career, his identification with genre films, his willingness to work in many films, and possible the fact that his first film was (again IIRC) the French backed Quest for Fire (some 9 years before Vin's first, uncredited, film appearance) as reasons for the disparity. ********** For my movie watching, I saw Die Farbe (2010) - an adaption of Lovecraft's "The Colour out of Space" which was pretty good when it was pulling directly from the source, but while I felt moving it to post WWII worked, most of the other original elements didn't work. Then I watched Cloudy with a Chance of Meatballs 2 which was fun. Not really my favorite franchise but it had enough weirdness and gags to be entertaining.
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Spill your blasphemous opinions on CRPGs here
Amentep replied to IndiraLightfoot's topic in Computer and Console
I confess, this may be the first time I've seen "good graphics" and "Morrowind" used in the same sentence... At the time it was released it was considered to have very good graphics, and indeed for it's time it did. I found it unplayably ugly. it was about a year later when I finally played having installed a bunch of mods to beautify it. But maybe I was alone in that opinion at the time...
