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Amentep

Global Moderators
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Everything posted by Amentep

  1. ^Anyone who thinks documentaries are the "truth" is deluding themselves. Anyone familiar with film - as Herzog is - could tell you that all film is biased by the narrative the primary decision maker creates (be it the director, the producer, the writer or the editor).
  2. Don`t know what you are smoking that you get that impression. It'd be easy to get that impression - see all the people who are calling Obsidian "craven cowards" for "caving" to "a perpetually offended twitter user". Mix it liberally (or conservatively, I'm not judging) with the words "Censorship" and "refund" and "Never buying a game again from you" and "you're idots for not putting it in the patch notes because everyone knew you did it the moment you did it" and you pretty much have this forum, the STEAM forums and probably several others since Friday.
  3. ? I think he was drunk. I regret not being drunk when reading this thread.
  4. Supposedly whatever exists of Morgan Creek has been pitching a cable TV show continuation of it, with Clive's involvement at some level. Barker's said he might revist the story. And there is a comic book continuation going on now from IDW. I watched THE STING (1973). Been awhile since I'd see it, so I only partially remember bits. Good film.
  5. I've said it repeatedly - obsidian was screwed the minute this became an issue. There was no way that they could please both groups. If this had went the other way we'd be having the same kind of ****storm reaction, just from the other side.
  6. I admit I don't get the "was also a card" reference. Can you explain? In this context: Card - a usually clownishly amusing person; a wag
  7. The obvious choice would have been to write a script that alternates keeping the text in and removing it every time the game launches. This way they could have pissed off everybody, because there was sure no way they could please everybody.
  8. According to others, its at the same memorial, but at the end of the list.
  9. As an aside, its nice to see my assertion that once the issue came up that some group of people would be disappointed with whatever action Obsidian took is borne out. Don't Change the Text: "Obsidian supports hate against people! I'll never buy again!" Change the Text: "Obsidian supports twitter mob social justice irrationality! I'll never buy again!" I admit, most of my sympathy is for the backer who probably didn't realize he'd just walked on a landmine when he wrote that text, and Obsidian who basically can't win in this scenario since everyone is so polarized.
  10. Unconfirmed word on the internet was that he was okay with it being changed; if true it'd seem logical he'd have been a part of the new text.
  11. I'm saying that Obsidian had 8 months of Beta and who knows how long of internal testing. If they'd not found the bugs by that point (for whatever reason - lack of computer build variety, introducing errors fixing errors that the Beta introduced) more time probably was not going to reveal the bugs that they were already not getting. Perhaps it is too narrow; can't say. But to me at least, a game breaking bug is one in which the game can never be completed under any circumstances. Your mileage may vary. I beat Arcanum making sure I didn't re-hit the game ending bug. I didn't consider the game broken, it could be completed.
  12. I don't disagree that some of the bugs are game-breaking either. That doesn't mean the game is broken though. This may sound like semantic nonsense, but to me a game being broken implies that it is, in essence, a paper weight. It won't play and there is no way to make it play. Or if it does play it can never be played to completion. I'd even call the uninstall bug of PoR2001 broken since the consequence of that bug was so very heavy. But a bug can be game breaking and not break the game. When I had my quest item eaten about 20 hours into Arcanum and I had no way to progress the essential quest, that broke my game. Other people had completed the game. I restarted and following tips on how not to encounter the bug got past that part (I don't recall it being fixed at that point). It was a game breaking bug; the game itself was not broken (even if the systems were broken). A recall was issued for something that was defective (in the case of the airbags, a design that was flawed in certain environments). It didn't mean the airbag was broken - it could work, it just didn't work properly. It was flawed. But again, I suppose we're getting into semantics arguments about how we interpret language at this point, so I'll probably bow out (barring something that I just *have* to comment on; you know how it is).
  13. And again my fine fellow, I say that the core functionality isn't broken, people have beat the game without the issues you've experienced and your seeming wish for a bug free game would never be achieved unless Obsidian never released the game. No amount of additional time with the product would cure what ills you now with respect to your game experience. Then I am, indeed, a very lucky individual. So far. I dragged and dropped items. Lucky me. I see no reason to call a product that isn't broken broken. Clearly your experience has been suboptimal and I completely support your ability to bring this issue to the attention of Obsidian. But a game that people have been able to beat, a game that people have been able to complete without a showstopping bug isn't broken (which is, I suppose, the entire gist of my point).
  14. It is your concern because your posts seem to indicate you think that if they spent more time with the product that there would be less bugs. My argument is that they didn't find the bugs in 8 months of Beta Testing. Of however long of internal Q&A. Another month, another two months was not going to get them to find problems they hadn't already found. Sure its in a working state. I've been playing it for a week with no problem. Does it work *flawlessly*? Well for me it has so far. For other clearly not. But that's a different thing from not working entirely.
  15. At this point, we'll have to agree to disagree. I don't see adding an extra month to the release would allow them to suddenly find bugs that weren't found in the backer beta or internal Q&A. YMMV.
  16. Sure, there is - particularly if a bug happens to you. There's a difference between complaining and asserting that Obsidian was in some sort of conspiracy to bilk money out of people by releasing a "broken" product though. Remember the Unistall Bug on POOLS OF RADIANCE (2001). The one that unistalled everything on your hard drive including the operating system? That was a broken product. Remember the bug in ARCANUM: OF STEAMWORKS AND MAGICK OBSCURA (2001) that led to Quest Inventory items being permanently removed from your inventory so that you couldn't complete the critical path? I remember that one stopping me from playing the game. Given the CTD reports (some which may be legit bug related rather than running on below spec hardware related) and I think the Raderic Hold bug that actually stop the player from being able to continue, I'd argue PoE falls more on the Arcanum side than the PoR2001 side, IMO.
  17. Let me clarify: virtually every player could reasonably be expected to potentially encounter the events which trigger these bugs. Double-clicking an item, equipping a particular item, or loading a saved game are not unusual fringe events in a computer game. Developers shipping a game with major bugs and then working furiously to patch them shouldn't be the default expectation. Would it be better to have the game released in a year completely bug free? Or wait another 6 months? I get it, bugs suck, but it came out, what, a week ago? Bugs happen - the fact they are already working on a patch shows they care (or at least they arent going to just leave the bugs alone). 6 months? A year? The handful of major bugs I'm talking about are apparently being fixed with a patch in under a week. So, do I think it would have been better to delay the game a few weeks or a month to get these fixed? Yes, absolutely. If I thought otherwise, I probably would have bought into the beta. Why do either of you think that a few more weeks would have led Obsidian to find those bugs that are now being found now after 8 months of Backer Beta and however much Q&A they did? I doubt they looked at the release date and said "Oh well, we were going to test double clicking items to equip, but I guess we'll skip it, the game has just GOT to get out the door."
  18. Mobile was home to an old Southern Association League (1901-1961 not to be confused with the Southern League that was before it or the current one that came after it) team called the Bears. From what I've read, the new team (which originally began as the AA Charlotte Knights in 1976, but moved to Tennessee when the AAA Charlotte Knights were created) wanted to honor that history but also not just try to co-opt the past team and came up with BayBears because they're located in the area of Mobile Bay. I don't watch Baseball much anymore, but I find its history to be fascinatingly wonky.
  19. Are you seriously arguing that something that can be expected to eventually happen during gameplay - is actually a rare exception, if one person on this forum say they did not see it? And that if someone on the forum insists it is an exception, then that it is an exception is also "clearly and objectively true"? Did you really say that? That's not how I'm reading it. To me, he's saying that many posters have not encountered them (based on posts) and that therefore the conclusion that they are encountered by virtually every player was untrue. If it was me, I'd argue that you should never use a self-selecting group of people who care enough to post on a message board to make statistical extrapolations to larger populations and/or draw definitive conclusions but that's possibly just me. Some people encountered the bugs, some people haven't; beyond that I'd be wary of quantifying a universal experience. I believe the post was actually cautioning about trying to bolster ones argument by using hyperbolic statements, more than anything else. YMMV.
  20. Maybe: something like "Backer NPC discussions." But I still think these are two distinctly separate discussions. They probably should be - I'd argue backer items were distinct as well, but that doesn't seem to be the direction...
  21. The one downside of this is that you may well end up finding yourself getting a quest involving someone with the same name. My character is named Aufra Should have used Sexburg.
  22. Would it helped if a mod changed the title to be more general? Perhaps something along the lines of - "User Created Content - good/bad" since they wanted to lump all the discussions into one place. The "offended over the removal of jokes" side is the side that is offended at anything they think gives a hint of "Censorship". And there are those on that side who see the word censorship and kneejerk just as hard as every other offended group. IMO.
  23. I'm offended you would think I'm offended. I didn't say you were offended. Obviously when I mention the people who are offended, I am only referring to those who are offended and not those who weren't offended, who I liked to refer to as "those who weren't offended". No offense intended.
  24. The Wiki has some name suggestions http://pillarsofeternity.gamepedia.com/Personal_Names
  25. The internet tells me the cheat code is AdvanceTimeByHours So AdvanceTimeByHours 2 would advance time by two hours You may need to do the iroll20s unlock, and it may affect achievements (if that's your thing). Does seem weird there isn't a wait button (hadn't noticed there wasn't one but so far hadn't encountered a need either...)

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