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TheChris92

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Everything posted by TheChris92

  1. 20 years since Cobain left this world - R.I.P
  2. Ragnar Tørnquist doing a horror- game? Excellent. I love his writing, particularly his female characters. And I'm a big fan of horror games, specifically Silent Hill 2 - There hasn't been a great horror game in forever so this will be interesting.
  3. Started playing Origins again and if there's one thing I always found annoying about the game, then it's the occasional bug during combat, when my party members decides to just freeze and do nothing, like floor decorations, they don't move or attack or anything. It's quite distressing.
  4. If you loved Blood Money then Absolution will most likely disappoint like nobody's business.
  5. After finishing Stick of Truth I suddenly got fixated on RPGs again - JRPGs & Western alike, mostly western, so I'm trying to finish up a couple, Alpha Protocol (again), Origins (15th time), Bloodlines, KOTOR 2 and maybe trying out Planescape for the first time to see what all the fuss is about. Aside from that I've also played Crusader Kings 2 for a bit.
  6. After the disappointment of not seeing Russel Crowe in the game, in some form, I was genuinely surprised to see Morgan Freeman showing up at the end -- Essentially explaining everything. Brilliant.
  7. Count me in on a Superhero DLC involving Mysterion, The Coon and everyone else - I'd love that.
  8. Steven Heck, Marburg (An intriguing villain), SIS, SIE and even Mike Thorton simply for his hilarious taunts he delivers to Marburg, among them being insulting his employer too. "Look, old man; you can talk big all you want, but at the end of the day? You're just a corporate drone collecting a paycheck. You answer to a cardboard cutout half your age with a fashion sense of a screaming child. He spends thousands on his ****ing hair. I may be on the run, but I'm a lot better off than some monkey in a suit who can't even talk and put his pants on at the same time.
  9. He kinda comes off as a ponce, no matter what dialogue choice you make in conversation... but I like that! So yeah, I like him.
  10. https://www.youtube.com/watch?v=djcPyrYn-Xc Awesome track with an awesome video made by some friends of mine.
  11. It'd be too much work to incorporate all these complex colours for BioWare, they'd have to add more auto-dialogue, railroading & remove romances. D:
  12. Isn't this exactly what Emperor Hudson said about ME3? Yeah... Guess it'll be just like DAO, but the binary choices are going to be really REALLY different!!1 I don't think BioWare can accommodate enough colours to cover all that
  13. Isn't this exactly what Emperor Hudson said about ME3?
  14. Requiem for a Dream An incredibly nauseating and harsh psychological downer, revolving around 4 people's struggle with their own addictions, spiraling out of control. It deals with contemporary themes of youth, like the media, drugs & sex. It reflects upon alienation and self-ownership. The film utilizes drugs as a narrative device/subject matter, to explore the inner psyche of these characters -- All of our main characters are affected by the problematic implications of "drugs", and Aronofsky grabs hold of the audience, ass to head, and throws us through this escapade of brutality, beauty & sadness. It raises questions of what exactly defines a 'drug' to us? If we asks ourselves, we'll find that 'addictions' is something you'll find everywhere, from quitting cigarettes to wanting to lose weight. The film draws itself out from a larger perspective than drugs -- The aftermath of addiction and modernity. The condemnation of society is clear: the individual is alone, without reference, unable to discern right from wrong. The world we live, as stated by Aronofsky, is Dionysian and alienating. These addictions all come with a price, which isn't something one is willing to pay, or strong enough to decline. We follow Harry(played by Jared Leto), his friend Ty(Marlon Wayans), girlfriend Marion (Jennifer Connelly) & mother Sarah (Ellen Burstyn), as their individual addiction slowly takes effect and ruins their chances for a real life, second by second. Harry's idea of hustling heroin as a way of life & business practice pulls him into an addiction to the drug which eats him up. Ty remembers the days of a better time where his mother would shield him, and now his substance abuse has led to a life of crime -- Marion becomes addicted along with Harry and finds herself slowly graduating to prostitution, as our very own Keith David grabs hold of her reigns. Mother Sara is dependent upon the TV, the only escape from her deteriorating age and longing for youth. Her days are punctuated by viewing diet shows. It goes well with a doctor, who prescribed the addictive appetite suppressants (amphetamines). But as she takes them, her sense of reality is destroyed completely. The film is packed with symbolic undertones, like the repetitive shots of what can only be assumed to be Harry's pupil as it enlarges itself from the injections of heroin. The eye, from a symbolic viewpoint, is considered the mirror of the soul. Looking carefully into the tiny reflection of the iris, there is a blue sky with clouds, it evokes a dreamlike plane, which means it symbolizes the characters opening a doorway into a new place of escape. Beyond a dream. The contrast between the black pupil dilated, a sign of altered perception, and the blue sky as a reflection, evokes the spirit of confusion between dream and reality, between perception of reality and simulacra (similarity). The characters are all experimenting reality by the intervention of a substance or object, whether it be heroin or television. Their world view is distorted. Requiem is heralded as one of the generations best films, and the praise is certainly warranted. A startling slide of isolation & loneliness in a cruel world - Visually and aesthetically, Aronofsky materializes urgency of need, the obsession with consumption. Requiem is a beautiful film, juxtaposing its rather tragic characters.
  15. I'd also doubt they'd do that and at the same time I'd question again why it's so important that they are accounted for -- I've gotten the impression the franchise revolved around the world, where each entry would tell a story about different parts that make up the world of Dragon Age. Both of their stories have been told - The Warden relates to the Darkspawn & Blights and Hawke's relates to 'how-not-to-tell-a-story' formed up by random coincidences, put together to create a blob of tripe. I suppose it goes back to the priority of trying too hard to appeal to everyone's craving instead of focusing on something people didn't ask for/something new & innovative.
  16. You're right about that much. It's all color-coded morality. Oh no! I have too much red in my meter! Better say some nice things! Being utterly meaningless terms anyway, given they are too relative from individual to individual, which is why I loathe moral choice systems like say... in inFAMOUS. It's not letting us role-play, because we'll always be "The guy who sings the orphans to sleep" or "smothers them all with a pillow", there are never a neutral ground because it leads to a point where the protagonist suddenly don't have a character at all. The evil choices always end up being cartoonishly villainous too and one doesn't profit from it. What I'd like to see are choices that could be interpreted/discussed etc. whether we find them ethically appalling or 'the right thing'.
  17. So, apparently the Warden & Hawke are confirmed to make an appearance, since that's apparently so damn important. I don't care much for this idea given it'll only disappoint more than it'll satisfy people.
  18. I can't wait to watch Inside Llewin Davis - Big Coen Brothers fan, I've heard the soundtrack and love it.
  19. https://www.youtube.com/watch?v=HiHUKVoYbdc Among my Top Favorite Tracks/Songs of all time. <3
  20. The gameplay was improved. If you removed all RPG elements from both ME and ME2, ME2 would handily come out the victor. ME's gameplay was clunky and awkward. There wasn't anything about ME that was "smarter" than ME2's combat, unless you're just spamming "FORTIFICATION! *trollface*," in which case one could only say that ME2 was better balanced. That's not what I was arguing. Sure, the shooting works better but ultimately, it's quite generic, and there's isn't any true customization to the equipment that makes the gameplay stand out. In fact, the only thing ME2 had going for it in its gameplay was cover-based shooting. Since Mr. planet exploration didn't show up for work, cover-based has to hold up all of the gameplay. I don't particularly miss the bouncy-castle-shopping-trolly-car-physics, but I miss the option of exploration which gave the game a sense of bigness. I also miss RPG elements which would have made me feel like ME2 was actually an RPG.
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