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aozgolo

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Everything posted by aozgolo

  1. I think a lot of the day-one people who wanted the game pre-ordered it, either through Fig or via the pre-order page on Steam. There's likely a large number of people who are interested in the game who are simply waiting for a sale.
  2. So the only physical reward I requested was the Guidebook. I've already received the PDF file of the full guidebook but the physical one hasn't arrived yet. I'm assuming they are doing an all-or-none style shipping method? I mean I could understand *some* physical rewards not being ready, but it's crazy that almost 3 weeks later I haven't heard of anything being shipped out. I'm just antsy about the lack of communication because I don't trust packages just being left on my doorstep, I like to have at least some idea of when to expect something so I know to look for it. Please Obsidian update us on this.
  3. I ordered the game digitally but I wanted the hardcover guidebook to go with Volume 1, was just curious if there was any confirmation that the guidebook would be ready and ship by May 8th when the game launches or if there will be a delay on it? Just would like to know when to start looking out for it
  4. I'll be honest, the OP does bring up points I myself am concerned about, but given my experience with lower levels in IE games I expect a sense of blandness to begin with, and a higher degree of customization and control as you level. I can't speak from experience as I'm still early in the game but I think this game thematically operates on the same principle of a narrow road early on opening up to a much wider array of choices later much in the same way it gates content early to keep you on story beats but then opens up to really feel out the exploration. More importantly, due to the support for modding efforts and it being Unity Engine I have a strong suspicion any mechanical issues that turn out to be bland, uninspired, or non-challenging will be fixed by modders. I would point to the many great rebalancing mods from the IE games like the SCS mod for Baldur's Gate series as examples of how the community completely rebalances a game and changes it. So I would rest easily my friend, for if there are considerable issues with this game from a mechanical standpoint, there will be a community effort to fix it.
  5. I was supposed to have those on my account as well, and they are missing from the Products page here on Obsidian's site. Hi guys, thanks for letting us know. This should hopefully be fixed in the next 15-20 minutes or so. It was indeed an issue on our end with the Digital Download Plus tier, specifically. Visit the Products tab and they should show up in a bit. Apologies for the inconvenience! Thanks, Darren Thank you for fixing this, they are now showing up properly in my products section
  6. Yep, same boat as you. Digital Download Plus doesn't seem to be referenced anywhere in the FAQs for conversion, but seems as they it SHOULD map to Royal, but doesn't. Maps to Hero.. and post-release today, my product page is missing the entries you listed. Frustrating! I can't remember where exactly but I believe it was mentioned that Kickstarter Hero Edition is not the same as just regular Hero Edition. True that Digital Download Plus (which I have) is equivalent in rank to the Royal Edition in terms of rewards, but I think the main differences in the Kickstarter Editions are slightly different, and we didn't map the Royal Edition because half our rewards were through the Obsidian Portal and not Steam. That still doesn't explain why the files for the Wallpapers, Ringtones, Art, and Map are missing though!
  7. I have the same version you do, and I also do not have the Wallpapers, Map, Art, or Ringtones in my products section OR in the Steam folder for PoE.
  8. Just to clarify, have these rewards been released yet: Digital Novella by Chris Avellone. Digital High-Res Game Map. Digital High-Res Concept Art Pieces. Wallpapers for Multiple Monitors. Pillars of Eternity Themed Ringtones. or are we still waiting on them? I have access to all my other content (sans the documentary which I understand is taking time) but I haven't found any links or info regarding these backer rewards?
  9. minor spoilers... When i arrived at Gilded Vale and first encountered Aloth and his confrontation with the drunkards, I ended up having to fight and kill three angry townspeople, immediately after which I tried to talk to Aloth and I got dialogue suggesting we'd spoken before "Welcome back to Gilded Vale" and an option to ask him to join my party, there was literally no introduction for the character, he just joined. So assuming a bug, I reloaded, went through basically the same motions, and the same routine killing the drunkards, and he initiated dialogue properly. It does appear however you can cause his introduction to not occur if you initiate dialogue with him first.
  10. First no otters, now no key 2 days early? How dare Obsidian not live up to their unspoken promises! My excitement is palpable.
  11. Just a clarification, usually pre-load games just install the essential game files and while they may encrypt these, typically they just don't release the primary executable (.exe) until game release, which is typically a much smaller download.
  12. I realize it may be a bit early to ask this question but I was curious if there had been any official confirmation from the devs on relative size of the game world and expected length to play? Like should I be expecting a campaign at least as long as Baldur's Gate II with that level of 'additional content" in terms of side-quests and non-critical exploration areas or what? Just curious if there's any info already out there to give us an indication of how much time a single campaign might take in the game both a pure story clear and completionist run.
  13. I don't think Obsidian or Paradox wants to deal with the torrent of angry e-mails carefully constructed and worded carefully by loyal fans frothing at the mouth while waiting for their 14GB download to finish while the non-backer peons are already chest-deep into the character creation screen. Cause you know, priorities. Honestly though as long as I get my key by Thursday I'll be content, though earlier would be cool too... *hint hint*
  14. It's like naming a child, but usually far less stressful since you don't gotta worry about bullies beating them up over a silly name (well you probably do actually) but just come up with what sounds cool. A fun way to do it is smash nouns together that kind of encompass what your character is about like "Blonde haired monster slayer" and find translations in other languages for those words or even made-up languages like Elvish. Maldafindl Uuvanimondengina might be a tad long though, so just play around with it.
  15. To my understanding when games require 4GB of RAM, it actually means they require 2.5GB of free RAM at most. So you might be okay since XP doesn't need as much RAM as Win7 or Win8 or Vista. This: If you're running Windows XP on 3GB RAM you probably have more RAM available than Windows Vista running 4GB.
  16. In Baldur's Gate, Boots of Speed were never really about combat, they were more useful for scouting and kiting groups.
  17. While I am often a fan of romance subplots in games, I would generally argue that in most cases the community does a better job than devs at this. The number of romance mods for games that are far and away vast improvements over the in-game romances stand as a testament to this, but I believe this rule is not absolute and the RIGHT devs can make GOOD romance stories, but it needs to come from a desire to want to do that. The key difference often is the community who makes romance content does so out of a desire for said content, where-as developers often do it as a fan-service appeal to the community, which often leaves it's narrative hollow, or in worst case scenarios, the whole romance subplot feels tacked on. Skyrim I recall has one of the worst "partner systems", i don't even want to call it romance because there is none, and just felt horribly placed and gimmicky, but I have found mods for that game, particularly one called "Vilja in Skyrim" that handles it beautifully with a long engaging quest with a companion NPC that can lead to marriage as an option. Although Vilja can often be just as annoying as the Elves from BG2 at times. As for PoE, I believe as long as the tools/options are available to the community to develop their own content for the game (read: supported) then romance should not be a primary focus beyond the standard flirtations and innuendo that would be considered realistic for NPC interactions, and that this should be a large venue for the community to explore and create mods. If however for "reasons" PoE cannot or will not support community content, then I believe the absence of optional romantic encounters may be a considerable strike against it's "narrative sandbox". As huge a part of roleplaying as romance tends to be, leaving it inaccessible to players wanting to explore it, particularly if the companions in the game are very endearing to the player, leaves the whole experience feeling lacking for some.
  18. I too was waiting for this, I even opened a ticket back several months ago when I wanted to upgrade from the 45$ tier to the 50$ physical tier and was told that upgrade options would be available in the future. Still don't see an option for that unfortunately
  19. It is theoretically possible that an Amazon Third-Party Vendor might offer this, but it would be a resale of the Kickstarter Physical Edition. I'm not sure if there's a legal clause forbidding resale of such but there won't be an "official" Physical Copy sold.
  20. Looks amazing but I am a little miffed that non-backers have a chance to get it in their steam library before me... I mean I know it doesn't technically "matter" since the game won't be playable for another couple of months but I'm a bit OCD about it, just wishing I could browse through steam and see "You have already pre-ordered this item" there... I'm sure I'm not the only one!
  21. I bought the 45$ tier awhile back but wanted to upgrade to the $50 tier, when I opened a support ticket they said functionality for changing pledge tiers would be implemented in a future update. With the add-ons now there and the physical goods deadline set I am assuming this change is implemented but I still see no way of upgrading my pledge. Is there not going to be a way for people like myself to just throw another 5$ on top of our original pledge to get the physical boxed copy?
  22. My personal preference would be to have dual-classing as an option. Multiclassing requires a bit of balancing ahead of time, but dual classing where you can change your class at a certain level and inherit the benefits of both makes it far more interesting. Dual-classed characters in ID and BG series were very versatile and greatly increased not only the RP potential but the replayability and soloability of the game.
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