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Everything posted by Musopticon?
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Taro Iwashiro - Truth of the Edge, Saiga Magoichi's Theme Man, such a great soundtrack. Melodramatic like hell, but so grand.
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X-Men 2 No, seriously. It's a great adaptation of an overly convoluted and overmarketed comic. I also suggest watching the Hellboy animations, the team was working really closely with Mignola and they have next to nothing to do with the movie.
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Tackle - Ball of Ballos(Pixel cover)
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Nightmares on Wax - Aftermath
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Dungeons and Dragons 4th Edition is on the way...
Musopticon? replied to Sand's topic in Pen-and-Paper Gaming
The first option. It's his fourth(?) account on these boards. No Gromnir Il-Khan deal here, unfortunately. -
I knew without clicking that the link would feature the Pale Man.
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Massive Attack - Group Four
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KOTOR 3 Release Speculation
Musopticon? replied to dead1486's topic in Star Wars: General Discussion
What makes you think that they make less profit now? Their two most successful titles both came out after the last movie. What about the "secret project" is so laughable? Bioware is developing something for them, so it's not like they have to use a full crew for that. They have to make sure that everything goes in line with Star Wars continuity, are responsible for sound any maybe a few other things, but that's hardly something you need to have a big team for. LucasArts wouldn't be responsible for designing, so why would it matter whether they have any great designers? If the cooperation with Bioware doesn't have anything to do with KOTOR, than I'll doubt that we will see another KOTOR-game anytime soon. If it does, I really hope that it's not an MMO. What can I say? It's all speculation. It's true though that now that LucasArts has ran out of movies(you have to milk before it's curdle) to profit, they have to try other assets. I understand that it's not worthwhile to argue with fans, but the thought of a secret project itself is funny. It's like there's a big hush hush over a possible sequel to a best-selling game. I mean, isn't that an oxymoron itself? Shouldn't they be marketing the **** out of this secret project if it really is what the fans speculate? It's an immense cash co, why keep a lid on it? Is it because they don't want people to miss out the hype over Force Unleashed? Is the marketing department of Lucas really stupid? Or is it just that there's no secret project at all? -
I don't think there can be anyone who didn't love playing druids in IWD 2. They are a must in any party, since it's the first and last time they're actually been worthwile in an IE game. I think it was the scouring of spellbooks to give them extra oomph that really made it. It made you ignore the lack of raise dead spells and somewhat useless shape changes. Druids could really prod the buttock. In fact, I think I'm gonna do a solo run soon. Rogue/Druid, muhhah!
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That would be utterly awesome. Think how Hobbit would feel with a Pan's Labyrinth vibe!
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And I'm going to laugh now, because in your feeling of importance you failed to add anything to the thread. Unless you follow up with an explanation, that is.
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It's good that I was never a fan. I think it's great that they are using existing assets to base their game on.
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Yeah, it's sort of lame to expect FO 3 to be anything like the previous ones. Now, if they just got it to look good. Edit: gameplay video looks new to me.
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Oblivion concept art wasn't too far from the actual art direction. Bethesda's FO 3 concept arts look like a bunch of left-over Arcanum concepts, but they portray a wasteland that I would fancy seeing to come into fruition. Here's hoping they deliver. As for the cities itself, I've seen like two street corridors and a couple of buildings, not a lot to go by, so I'm not gonna grasp at straws here.
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KOTOR 3 Release Speculation
Musopticon? replied to dead1486's topic in Star Wars: General Discussion
I doubt it is even in production, not to mention planning stages. The whole "secret project" thing is laughable even as a speculation. It's not like LucasArts is a strong enough subsidiary of LucasFilm to be able to fund that many teams, especially since apparently they're making less and less profit now that the prequels are milked through. As for Kotor MMO, I've played MMOs and I assure that it isn't nearly as thrilling as they often get described. They can be though, with a great team of designers, but it's not something I see Lucas having right now. -
The Level 50 Challange
Musopticon? replied to JediMasterAltena's topic in Star Wars: General Discussion
Where do you people spawn from? Have you tried the campaign on level 50? Is it balanced? Does the point progression make sense above 33rd level? Why does anyone even give a ****? Using the infinite spawn to get to level 50 is exploitation because it works through a known glitch. And completely messes up battle difficulty. Why is it such a big issue anyway? If you like to try, give it a whirl. You're trying out a glitch in a video game, maybe to achieve more power, maybe because it's just something experiment. Work it around your own morals, it's not like there's kittens to eat. -
aaaaaaaaaaaaaaaaaway!
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Man, I was so awesome last year as well.
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Hehheh, 2D Silent Hill could have been an interesting experiment in still-image horror. In comparison, I'm glad I don't have to play the original Resident Evil anymore. It looks awful, especially after the remakes.
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I don't think they are ugly as such, but just that the graphical standards are from 2002. It looks like someone sucked the fog out of Silent Hill 2 and added bloom. I'm not going to judge art direction, since the concept art gives a very different view as well, because I haven't seen any wasteland screenshots or actual open terrain yet. I like the armor design and the mutants are alright. It's not retroscifi, but neither was Fallout 2.
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While I don't really go for the whole urban post-apoc thing, my preferences being of wastelandish origin, they did get the feel right. Shame about the bloom though. In the pics it's rather erratic.
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Can't be really, yeah. I think Silent Hill 1 relied much more on the atmosphere than the sequel. There's a heavier presence of death and it isn't as personal as James's quest in SH 2.
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That does look sort of decent.
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Wait till you get to the school. Or the hospital, muhhah! I'll be playing Final Fantasy 9 in a bit, once I get this whole emulation thing on the way. And no, I'm not going to get a credit card, rummage through the internet and buy a new console and a game just to try an old game I happened to fancy ages ago. This is just fine for me.
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Pretentious synthbient, yeah. But that's the whole point. In a nutshell, it sounds more like Onimusha 2's soundtrack than music inspired by the classic film, but I don't really mind. The album is really listenable, if a bit repetitive.